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English Pack a Punch (CoD7) script help

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old Pack a Punch (CoD7) script help

Fiz
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Hi, I'm trying to make a 2D version on Pack a Punch which is in CoD7 and CoD5 zombie maps.
It is a machine that when used (default 'E'), it upgrades the weapon the player had in his hands when he pressed USE.
So his weapon, after using the pack a punch would be twice as better.
EG: parse("mp_wpndmg XM1014 26") - then after pack a punch, parse("mp_wpndmg XM1014 46")
It also needs to cost 5000 points.
if money>4999 then
parse("setmoney "..id.." "..(player(id,"money") - 5000)).
I can explain it more if you don't understand :P. Thank you
edited 2×, last 27.03.11 07:20:17 pm

old Re: Pack a Punch (CoD7) script help

RAVENOUS
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I understood, but where do you need help? You already made something? mp_wpndmg is for all players! so you need to figure out which projectile is from which player and add damage to it, if he upgraded his weapon.

old Re: Pack a Punch (CoD7) script help

Fiz
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I need it so it does what i said below. I know i already have some stuff for it, but i don't know how to use those to make it the 'pack a punch, where only one player recieves the weapon damage.

old Re: Pack a Punch (CoD7) script help

EngiN33R
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function initArray2(f,v)
local cmd={}
for c=1,f do
cmd[c]=v
end
return cmd
end

upgraded=initArray2(32,false)
upgradedw=initArray2(32,0)

addhook("usebutton","packapunchp")
function packapunchp(id,x,y)
	if (x==BUTTONX and y==BUTTONY) then
		if (player(id,"money")>=5000) then
			parse("setmoney "..id.." "..(player(id,"money")-5000))
			upgradedw[id]=player(id,"weapon")
			upgraded[id]=true
			msg2(id,"You have upgraded your "..itemtype(upgradedw[id],"name")..".")
		end
	end
end

addhook("hit","packapunchh")
function packapunchh(id,src,w,hp,ap)
	if (upgraded[src]) then
		if (w==upgradedw[src]) then
			parse("sethealth "..id.." "..(player(id,"health")-(hp*2)))
			if (ap>0) then
				parse("setarmor "..id.." "..(player(id,"armor")-(ap*2)))
			end
		end
	end
end

addhook("die","packapunchf")
function packapunchf(id)
	if (upgraded[id]) then
		upgraded[id]=false
		upgradedw[id]=0
	end
end

Replace BUTTONX and BUTTONY with the X Y coordinates of your machine's activation button. Tell me if there are any bugs.

old Re: Pack a Punch (CoD7) script help

Fiz
User Off Offline

Quote
thanks a load for this reply, ill try it out :).

EDIT: This is exactly what i wanted, thank you very much :).
I'll make sure i put you in credits for scripting in my next zombie map (including the pack a punch).

EDIT2: Just 1 problem, after using pack a punch, (eg: with an m4a1), when i get a kill with the upgraded m4a1, it dosn't count towards my kills, it just says 'zombie died' and not 'fizzykil killed zombie with an m4a1'. is there a way to fix this?
thanks again for this script, has helped a lot
edited 4×, last 28.03.11 09:22:07 pm
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