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English What CS2D should have in 0119 sometime...

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old Re: What CS2D should have in 0119 sometime...

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We don't need new weapons, we need commands to change ALL the values of current weapons, including name.


And that is not going to happen considering DC's reactions.
Currently hope is all we've got.

old Re: What CS2D should have in 0119 sometime...

Loooser
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sorry guys i ment we need turrets were you can change the behavior by scripting (like the bots in this version)
by the way could you please add the flashed parameter for the player function:
1
player(id,"flashed")
edited 1×, last 23.11.10 05:10:00 pm

old Bullets

BlazingStan
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I think its a good idea to make env_item "upgrade"
Add weapon bullets
example- Bullets
[30]-[90]

And some new armors (like speed + 5;gaining ammo every 1 min or something like this)

Sry for bad eng
edited 1×, last 24.11.10 02:29:20 pm

old Re: What CS2D should have in 0119 sometime...

Chex
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Danikah has written
• A "weapon" that heals instead of hurts. So like that "weapon" in TF2, the one being holded by that medic(?).

You can use a console command.

mp_wpndmg "nameOfWeapon" negativeNumber
Easy.

old Re: What CS2D should have in 0119 sometime...

Danikah
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Arcas has written
Danikah has written
• A "weapon" that heals instead of hurts. So like that "weapon" in TF2, the one being holded by that medic(?).

You can use a console command.

mp_wpndmg "nameOfWeapon" negativeNumber
Easy.

I mean, a normal, not modified weapon with a new graphics, sounds and like that.

old Re: What CS2D should have in 0119 sometime...

Trotskygrad
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I agree with yorty, ability to change weapon values for every weapon, dispersion, RoF, ammoin, ammocap, etc.

Also, add changeable limits for how many grenades and mines you can hold.

Also perhaps add knockback to weapons in a non-lua way, as a variable to weapons.

Perhaps weapons that have a delayed effect, such as a tranquilizer gun, a infected knife.

Maybe filling the remainder of the itemids with "generic guns", "generic pickups" and "generic grenades" would be nice, to allow us to create and skin our own weapons and grenades.

Also perhaps let us specify WHAT a turret attacks when we make it, some sort of fire control mechanism.

Here have a cookie. cookie

old Re: What CS2D should have in 0119 sometime...

LucianHeart
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maybe it should turn the elite into the dual elites and make a special pose for it or make a new weapon like blade launcher and i also think it should have a crouch button for ctrl for better accuracy and maybe making a turret that you can manually control

old Re: What CS2D should have in 0119 sometime...

Trotskygrad
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LucianHeart has written
maybe it should turn the elite into the dual elites and make a special pose for it or make a new weapon like blade launcher and i also think it should have a crouch button for ctrl for better accuracy and maybe making a turret that you can manually control


elite to dual elite has been rejected already.

old Re: What CS2D should have in 0119 sometime...

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factis699 has written
I think need add jump or duck!
And new building: Kamikatzee
U build that and u have a 3 sec to Get the f*** out of there and then that building is blowing! blowing arena is need be big!

1. Jump and duck? Its called cs 1.6
2. I don't think we need a kamikaze... for cs2d? I think it would be removed on every building server...

old Re: What CS2D should have in 0119 sometime...

Trotskygrad
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Refresh has written
factis699 has written
I think need add jump or duck!
And new building: Kamikatzee
U build that and u have a 3 sec to Get the f*** out of there and then that building is blowing! blowing arena is need be big!

1. Jump and duck? Its called cs 1.6
2. I don't think we need a kamikaze... for cs2d? I think it would be removed on every building server...


This:

Also weapon turrets would be nice, a turret that fires the same ammo as the weapon you built it over.
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