I think I'm too lazy

if not flacko then flacko={} end flacko.sjam={} ball = 75 knife = 50 function hudtext2(id,tid,color,txt,x,y) 	local toprint = ("©"..color.." "..txt) 	parse('hudtxt2 '..id..' '..tid..' "'..toprint..'" '..x.." "..y) end addhook("spawn","flacko.sjam.spawn") function flacko.sjam.spawn(id) 	flacko.sjam.updatehud(id) 	return "x" end function flacko.sjam.updatehud(id) 	if(player(id,"exists")) then 		hudtext2(id,1,"255000000",flacko.sjam.tscore,13,179) 		hudtext2(id,2,"000128255",flacko.sjam.ctscore,13,194) 		hudtext2(id,3,"255255000","-",320,20) 		if(flacko.sjam.playerwball>0 and flacko.sjam.ballinair==false) then 			if(player(flacko.sjam.playerwball,"exists"))then 				hudtext2(id,4,"255255000",player(flacko.sjam.playerwball,"name"),13,209) 			else 				hudtext2(id,4,"255255000","",13,209) 			end 		else 			hudtext2(id,4,"255000000","No one's got the ball...",13,209) 		end 	end end addhook("die","flacko.sjam.die") function flacko.sjam.die(victim,killer,weapon,x,y) 	if(flacko.sjam.playerwball == victim) then 		parse("spawnitem "..ball.." "..pixtotile(x).." "..pixtotile(y)) 		flacko.sjam.playerwball = 0 	end 	return 1 end addhook("leave","flacko.sjam.leave") function flacko.sjam.leave(id) 	local xplayer = player(id,"xtile") 	local yplayer = player(id,"ytile") 	if(flacko.sjam.playerwball==id) then 		parse("spawnitem "..ball.." "..xplayer.." "..yplayer) 		flacko.sjam.playerwball = 0 	end end addhook("buy","flacko.sjam.buy") function flacko.sjam.buy() 	return 1 end addhook("drop","flacko.sjam.drop") function flacko.sjam.drop(id) 	if(flacko.sjam.ballinair==false) then 		flacko.sjam.playerwball = 0 		flacko.sjam.ballinair = false 	else 		return 1 	end end addhook("startround","flacko.sjam.startround") function flacko.sjam.startround() 	flacko.sjam.playerwball = 0 	parse("spawnitem "..ball.." 19 12") end addhook("minute","flacko.sjam.minute") function flacko.sjam.minute() 	if(flacko.sjam.playerwball==0) then 		tab = item(0,"table") 		if(#tab==0) then 			parse("spawnitem "..ball.." 19 12") 		end 	end end function pixtotile(pix) 	ret = math.floor(pix/32) 	return ret end function tiletopix(til) 	ret = til*32 	return ret end function flacko.sjam.checkwep(id,wep) --Returns 0 if finds weapon, otherwise it returns 1 	local weapons = playerweapons(id) 	for i = 1, #weapons do 		if weapons[i] == wep then 			return 0 		end 	end 	return 1 end flacko.sjam.ctscore = 0 flacko.sjam.tscore = 0 flacko.sjam.playerwball = 0 flacko.sjam.ballinair = false addhook("collect","flacko.sjam.collect") function flacko.sjam.collect(id,iid,typ) 	if(typ==ball and flacko.sjam.playerwball == 0) then 		giveball(id) 	else 		return 1 	end end addhook("walkover","flacko.sjam.walkover") function flacko.sjam.walkover(id,iid,typ) 	if(typ~=ball or flacko.sjam.playerwball~=0)then 		return 1 	end end function giveball(id) 	parse("equip "..id.." "..ball) 	parse("setweapon "..id.." "..ball) 	parse("strip "..id.." "..knife) 	flacko.sjam.playerwball = id 	for i=1,32 do 		if(player(i,"exists")) then 			flacko.sjam.updatehud(i) 		end 	end 	flacko.sjam.ballinair = false end function stripball(id) 	parse("equip "..id.." "..knife) 	parse("strip "..id.." "..ball) 	flacko.sjam.playerwball = 0 end addhook("hit","flacko.sjam.hit") function flacko.sjam.hit(id,src,wep) 	if(wep==knife) then 		if(flacko.sjam.playerwball==id) then 			if(flacko.sjam.ballinair==false) then 				stripball(id) 				giveball(src) 			end 		end 	elseif(wep==ball) then 		if(flacko.sjam.playerwball==src) then 			if(flacko.sjam.ballinair==false) then 				stripball(src) 				giveball(id) 			end 		end 	end 	return 1 end function check_boundbox(id,x,tx,y,ty,ptx,pty) 	if(ptx<player(id,"x")) then --If moves to left 		if(ptx<tx) then --If enters bounding box 			parse("setpos "..id.." "..(player(id,"x")+3.6).." "..(player(id,"y"))+3.6) 		end 	end end addhook("attack","flacko.sjam.attack") function flacko.sjam.attack(id) 	if(flacko.sjam.playerwball==id) then 		if(player(id,"weapontype")==ball) then 			flacko.sjam.ballinair = true 		end 	end end addhook("projectile","flacko.sjam.projectile") function flacko.sjam.projectile(id,wep,x,y) 	if(flacko.sjam.playerwball==id) then 		if(wep==ball) then 			local xplayer = player(id,"x") 			local yplayer = player(id,"y") 			if(xplayer<x) then x=x-1 elseif (xplayer>x) then x=x+1 end 			if(yplayer<y) then y=y-1 elseif (yplayer>y) then y=y+1 end 			x = pixtotile(x) 			y = pixtotile(y) 			if(y>=11 and y<=13) then 				if(x==4) then 					flacko.sjam.ctscore = flacko.sjam.ctscore + 1 					parse("msg ©000128255"..player(id,"name").." Scores for CT!@C") 					if(player(id,"team")==2) then parse("setscore "..id.." "..(player(id,"score")+1)) 					elseif(player(id,"team")==1) then parse("setscore "..id.." "..(player(id,"score")-3)) end 				elseif(x==34) then 					flacko.sjam.tscore = flacko.sjam.tscore + 1 					parse("msg ©255000000"..player(id,"name").." Scores for T!@C") 					if(player(id,"team")==2) then parse("setscore "..id.." "..(player(id,"score")-3)) 					elseif(player(id,"team")==1) then parse("setscore "..id.." "..(player(id,"score")+1)) end 				end 			end 		parse("spawnitem "..ball.." "..x.." "..y) 		stripball(id) 		flacko.sjam.ballinair = false 		for i=1,32 do flacko.sjam.updatehud(i) end 		end 	end end
if(y>=11 and y<=13) then if(x==4) then elseif(x==34) then
if(y>=6 and y<=10) then if(x==2) then elseif(x==32) then