I realised it with multiple Triggers......
The standard setting should be this one...
/gfx/sprites/block.bmp
Black color
X/Y size: 3072 pixel (mine making...)
X/Y offset: -1024 pixel (mine making too)
Transperenz: always under 0.9
Hide when Nightvision is on: always on...
Solid
Mask 0
A daylight setting: is the whole, but with this differences:
Yellow color
Light
Transperenz: 0.2-0.3
Hide when Nightvision is on: always off...
The trigger structure should look like this:
-start triggers triggers all other sprites except the first
-other start trigger triggers a "unit"
-One "Unit" should look like this:
-Timer 1 triggers the first sprite (gets then disabled)
-Timer 2 triggers the next sprite (gets then enabled)
-Timer 3 triggers the next unit
But there are 3 disadvantages about that:
-Takes a long time
-Map gets nearly uneditable
-The playtime per round isn't changeable due the effect
-Oh, its experimental too........
The map, thats I tried, is this one...
Zombie Ship v1.51
Instructions:
-Move it to /maps
IMPORTANT!!!
-You need CS2D v0.1.1.1
-5min Roundtime (see up why)
-Zombie Mode
Thats all, folks
PS: oh, its took long time to post this