Nazi Zombies 2D by Fizzykil (MOD-DL Link) 
44 comments26.06.11 10:02:04 am

1.05 mb, 1,157 Downloads
About 2-3 years ago, a friend told me about a game called 'condition zero'. I typed in CS 1.6 in google, and it came up with CS2D. I realized I was playing on the wrong game the day after when he told me, but I never did get CS 1.6.
I stuck with CS2D.
So, when I first started playing CS2D, I had recently just been on (for the first time) CoD5 Nazi Zombies. I tried to remake the first map (nacht der untoten) without scripts, and I failed ..hard. So from then on for about a year all I wanted from CS2D was a script from which you can buy weapons off a wall, open doors for money, and eventually create perks. Then, about a year ago, Burex brought out his 'nacht der untoten' map and script. I spent about 5 hours a day for about a week just playing on it. (It was in the holidays) I took one look at the script, before making my first map, 'nzm_snow'. I then spent ages playing that map too. I then made more and more maps, Improving all the time. Eventually my last map came out, 'nzm_prone', which includes all the perks, has 18 guns to buy off the wall, 3 random boxes, 3 different perks, 7 doors and operatable triple turrets. I know I'm not a big hit, but I loved what I did.
=============
NZM2D is...
A completely modified version of CS2D.
A remake of Nazi Zombies from Call of Duty 5 + 7.
A game where you buy weapons off the wall + open doors to survive as long as you can with money you earn from killing Zombies.
=============
Credits
Burex
Reactant - many of the tiles
Rambo-Fox - many of the skins
terrorized666 - nzm_nacht der untoten 666 1.1
Robed2 - nzm_office + nzm_complex
Ninja_Assasin - The 'Raygun' skin
If your name was not included and yet you did something that is in this mod, say so in the comments. There are also many random sprites that I did not use, but they are still in 'gfx' folder.
============
Instructions
You start in the first room. You must press use (default key 'E') on any of the gun drawings on the wall, once you have the correct amount of money for it. The more the weapon costs, the better the gun is. You also press 'use' (default key 'E') on door switches, to unlock new rooms which will have better guns and possibly a random box. A random box is used by also pressing USE, (default key 'E')but it is a gamble. It costs 950 (on most maps) and you have no idea what you might be getting. It may be a Kar98k worth 200 points, or it might be the Raygun, worth about 20000 points. In a few maps there are perks, use them (they are the lit-up machines) to have an advantage on a normal survivor. EG: QuickRevive gives you 180-250 max health limit, whereas Juggernaut gives you Armour, and speedcola makes you faster. You kill Zombies to get points (may vary from 90-110 per kill).
================
Features
purchasable weapons on the walls (see gun drawings)
Openable doors
Random boxes -gives player a random weapon
operatable turrets
perks
Many maps
The template script for NZM (in sys,lua,samples)
high quality GFX + SFX
Regeneratable health
And of course, the rest of the features are for you to find out!
================
Servers
currently none, If anyone is willing to put up a dedicated server or even host a normal server, I'd be more than happy to put you on the team.
================
DOWNLOAD LINKS
Copy + Paste into address bar above.
NZM2D V1.0: http://www.mediafire.com/?cq4wddmv2mjd3yy
NZM2D V1.1: http://www.mediafire.com/?d3069ip0lxk781c
================
>V1.1 ChangeLog:
•New Sounds
•nzm_nachtderuntoten666 included in actual download link.
•Infinite ammo has been turned OFF. You must constantly buy wall guns/ammo to survive.
•Added MapCycle
•Added Rounds to a few maps - nzmr_nazi zombies (with rounds)
================
>Coming soon in V3 (or 1.3)
•At least 2 new maps
•An updated version of nzm_office - [now currently my favourite, personally]
•Various Menu changes
•An in-depth tutorial on how to make your own nzm_maps
================
Each map will have 30 rounds put in when DC updates CS2D - this is because I believe he is putting in a copy+paste fuction in the editor, allowing the user to highlight and copy a selected area of entities/map and paste them - in another map.
================
No. of MediaFire downloads: 627
Total over both versions and threads: 1417
================
Made by Fizzykil.
Have fun!
I stuck with CS2D.
So, when I first started playing CS2D, I had recently just been on (for the first time) CoD5 Nazi Zombies. I tried to remake the first map (nacht der untoten) without scripts, and I failed ..hard. So from then on for about a year all I wanted from CS2D was a script from which you can buy weapons off a wall, open doors for money, and eventually create perks. Then, about a year ago, Burex brought out his 'nacht der untoten' map and script. I spent about 5 hours a day for about a week just playing on it. (It was in the holidays) I took one look at the script, before making my first map, 'nzm_snow'. I then spent ages playing that map too. I then made more and more maps, Improving all the time. Eventually my last map came out, 'nzm_prone', which includes all the perks, has 18 guns to buy off the wall, 3 random boxes, 3 different perks, 7 doors and operatable triple turrets. I know I'm not a big hit, but I loved what I did.
=============
NZM2D is...



=============
Credits
Burex
Reactant - many of the tiles
Rambo-Fox - many of the skins
terrorized666 - nzm_nacht der untoten 666 1.1
Robed2 - nzm_office + nzm_complex
Ninja_Assasin - The 'Raygun' skin
If your name was not included and yet you did something that is in this mod, say so in the comments. There are also many random sprites that I did not use, but they are still in 'gfx' folder.
============
Instructions
You start in the first room. You must press use (default key 'E') on any of the gun drawings on the wall, once you have the correct amount of money for it. The more the weapon costs, the better the gun is. You also press 'use' (default key 'E') on door switches, to unlock new rooms which will have better guns and possibly a random box. A random box is used by also pressing USE, (default key 'E')but it is a gamble. It costs 950 (on most maps) and you have no idea what you might be getting. It may be a Kar98k worth 200 points, or it might be the Raygun, worth about 20000 points. In a few maps there are perks, use them (they are the lit-up machines) to have an advantage on a normal survivor. EG: QuickRevive gives you 180-250 max health limit, whereas Juggernaut gives you Armour, and speedcola makes you faster. You kill Zombies to get points (may vary from 90-110 per kill).
================
Features










================
Servers

================
DOWNLOAD LINKS
Copy + Paste into address bar above.
NZM2D V1.0: http://www.mediafire.com/?cq4wddmv2mjd3yy
NZM2D V1.1: http://www.mediafire.com/?d3069ip0lxk781c
================
>V1.1 ChangeLog:
•New Sounds
•nzm_nachtderuntoten666 included in actual download link.
•Infinite ammo has been turned OFF. You must constantly buy wall guns/ammo to survive.
•Added MapCycle
•Added Rounds to a few maps - nzmr_nazi zombies (with rounds)
================
>Coming soon in V3 (or 1.3)
•At least 2 new maps
•An updated version of nzm_office - [now currently my favourite, personally]
•Various Menu changes
•An in-depth tutorial on how to make your own nzm_maps
================
Each map will have 30 rounds put in when DC updates CS2D - this is because I believe he is putting in a copy+paste fuction in the editor, allowing the user to highlight and copy a selected area of entities/map and paste them - in another map.
================
No. of MediaFire downloads: 627
Total over both versions and threads: 1417
================
Made by Fizzykil.
Have fun!
edited 10×, last 13.03.12 09:05:40 pm

Comments
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19.08.16 10:50:23 pm

question could tell me how to do these mods?
esque want to do my own moods but do not know how anyone could say thank me.
sorry bad English
esque want to do my own moods but do not know how anyone could say thank me.
sorry bad English
19.12.13 09:49:27 pm

This is very, very, very, very, very, very... Briliant lua script!!!

Mine Friend made a good script and a map for nazi zombies
its really good :3
soo i dont need this mod
but it looks epic!
its really good :3
soo i dont need this mod
but it looks epic!

This inspired me to make my map
Use it in your mod if you wish and i need some hekp in scripting it
here it is: http://unrealsoftware.de/files_show.php?file=9069

Use it in your mod if you wish and i need some hekp in scripting it
here it is: http://unrealsoftware.de/files_show.php?file=9069
Thought that's what you were suggesting before.
The teleports, they just.. look wierd. I may bring it out in later versions, but i have one last thing to do for the next version that will be coming out in 1-3 days.
The teleports, they just.. look wierd. I may bring it out in later versions, but i have one last thing to do for the next version that will be coming out in 1-3 days.

Or at least a teleporter which sends a player back by one tile, which effectively means he keeps on getting teleported back into the room. For zombies? Well they get teleported into the room - You could perhaps make it more subtle of them going in, but it could prove interesting, and it would fix that killtile thingo~
04.07.11 09:20:55 am
@RamboFox
Glad you liked - 1 way teleports were tested, but after a while the bots would [i]always[/] freeze. Maybe in the next CS2D, the bots may become more intelligent.
@Terrorized666
[b]5,000 sound files?! I was thinking close to something like 20 - I'll do what you suggested - upload NZM 2D 1.1 and you'll see which files are needed :P.
Glad you liked - 1 way teleports were tested, but after a while the bots would [i]always[/] freeze. Maybe in the next CS2D, the bots may become more intelligent.
@Terrorized666
[b]5,000 sound files?! I was thinking close to something like 20 - I'll do what you suggested - upload NZM 2D 1.1 and you'll see which files are needed :P.
@fizzykil "You would be doing me a huge favour if you could upload the sounds just for a day, so I can quickly download them."
Upload all the sounds!! Are you nuts! Just the files that I have (which don't include Black Ops Zombies) is 343 MB! When you get the next version up, I'll sift through what you have and what should be put in... but 70% of the size is all the character voice files. Last I counted, there was 789 just for Dempsey! (Yes, I counted them. 457 Der Riese + 332 Shi No Numa) Lets not forget that I didn't even add in Nikolai's, Richtofen's, and Takeo's voice files to the total either! Cause then your looking at close to 5,000 sound files!
Upload all the sounds!! Are you nuts! Just the files that I have (which don't include Black Ops Zombies) is 343 MB! When you get the next version up, I'll sift through what you have and what should be put in... but 70% of the size is all the character voice files. Last I counted, there was 789 just for Dempsey! (Yes, I counted them. 457 Der Riese + 332 Shi No Numa) Lets not forget that I didn't even add in Nikolai's, Richtofen's, and Takeo's voice files to the total either! Cause then your looking at close to 5,000 sound files!