What this script does it simply this. If you touch a gatefield you die!
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Oh a huge thanks to Dark Byte for helping me solve an easy question.
DarkByte has written
(6:52:44 PM) failbit: you could index the entity table with numbers instead of strings
archmage is pretty damn pro, check out these files http://unrealsoftware.de/profile.php?userid=13445
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t_gatenames={}
t_gatenames["lasergates"]="Weapon Laser Gate"
t_gatenames["kloz"]="Entry Gate"
t_gatenames["tg"]="Boiling Green Goo"
t_gatenames["lolo"]="Hidden Gate"
t_gatenames["kila"]="CT Gate"
Those are ones that work for N~ Prison's map. If you want to change these just to this.
t_gatenames["name"]="message"
Name is the gatename--yes teamgates need names to show a kill via customkill. Now message is the weapon that kills the player--could be a laser gate field, a entry gate etc.
edited 5×, last 20.06.12 04:44:08 pm
Approved by Seekay
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