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local offset = 18
local length = 400
images = {}
function killimage(id)
freeimage(images[id])
images[id] = nil
end
function spawnimage(id)
local img = image("gfx/sprites/laser.bmp",1,0,1,id)
local r,g,b = 255,0,0
if player(id,"team") == 2 then
r = 0
g = 0
b = 255
end
imagecolor(img,r,g,b)
imageblend(img,1)
images[id] = img
end
function togglelaser(id)
if images[id] then
killimage(id)
else
spawnimage(id)
end
end
addhook("serveraction","turn_on")
function turn_on(id,action)
if action == 1 then
togglelaser(id)
end
end
addhook("die","_die")
function _die(id)
killimage(id)
end
addhook("always","_always")
function _always()
for id=1,32 do
if images[id] then
local r = math.rad(player(id,"rot") - 90)
local newscale = length
local s = math.sin(r)
local c = math.cos(r)
for i=1,length,1 do
if tile(math.floor((player(id,"x")+c*i)/32),math.floor((player(id,"y")+s*i)/32),"wall") then
newscale = i
if newscale < 0 then newscale = newscale + offset else newscale = newscale -offset end
break
end
end
imagescale(images[id],2,newscale)
imagepos(images[id],player(id,"x")+c*(newscale/2+offset),player(id,"y")+s*(newscale/2+offset),player(id,"rot"))
end
end
end