![us](img/ulogosmall.gif)
this script is basicly what I wrote here and adresses the problem with putting more than 16 maps into the sys/mapcycle.cfg.
After each mapchange, this script will put 16 new random maps into the mapcycle out of potentially 100s of maps.
Usage:
- put all files into the CS2D directory and dofile sys/lua/mapcycleExtended.lua
- Use sys/mapcycleExtended.cfg like the original sys/mapcycle.cfg but you can use as many maps as you want
- The original sys/mapcycle.cfg is only relevant for the very first playsession and the very first mapchange
- Optional: change mce.maxMaps to further limit the voteable maps (line 22 in sys/lua/mapcycleExtended.lua)
![illegal](img/v_illegal.png)
![REMOVED](img/clog_removed.png)
![illegal](img/v_illegal.png)
edited 2×, last 13.07.24 01:12:48 pm
Approved by Gaios
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