Files

> > CS2D > Maps > de_serbian
Files overviewCS2D overviewMaps overview

English de_serbian >

9 comments54 kb, 459 Downloads

old de_serbian

united
User Off Offline

Here's a fast paced 5v5 map.

Original Tiles made by PiWi for wcl_laska2.

Hope you like it!
edited 3×, last 20.10.17 07:31:02 pm
Approved by DC

Download Download

54 kb, 459 Downloads

Comments

9 comments
To the start Previous 1 Next To the start

Log in!

You need to log in to be able to write comments!Log in

old

T-69
User Off Offline

more like de_russian
just saying. Nice job anyway.
I like it!

old

WaLToR
User Off Offline

Good job.
I like it!

old

saint-
User Off Offline

Mah man boludo

The map looks interesting.
I like it!

old

Lobwver
User Off Offline

fook joub boludo

this map is good because it haves some new stuff for competitive, the thing that most of the layout is obstacle is pretty new.

Also me and abyssus were there to help him in small detaills
I'm probably adding some stuff to this map since he already gave me permission.

Once again, probably your best map.
I like it!

old

Seekay
Reviewer Off Offline

Let's start with the graphics. It looks pretty dull. The same textures over and over again. The only cover that exists are the walls of the house and all those wooden crates. The floor of the outside areas is basically just two textures: snow and stone. The house is also not very appealing visually. I mean what purpose does it serve anyway? It looks like it was designed so people can just put crates in there, but it doesn't really look like a warehouse either. It's just odd. Basically, the map is just very boring to look at.

You attempted to decorate a bit with the trees. I suggest you give all the them a random rotation, otherwise it looks weird.
Also: >

Gameplay-wise it's kinda Dust 2-ish. Not a bad thing necessarily. However the paths, the cover, and pretty much everything wasn't well thought out. Wouldn't be a great competitive map, in my opinion.

Overall it could be improved a lot. Gameplay-wise and visually. Make use of sprites and more varied tiles and effects to make the map look more interesting, so that the different parts of the map look more unique and easily recognizable. Gameplay I guess would be best improved with direct feedback from people who play this map a lot, but I doubt that there is anyone who would do that, unfortunately.

I'll give it a final rating of a big white corridor with some crates in them out of ten.

old

Hajt
User Off Offline

blow job boludo
I like it!

old

1uP
User Off Offline

bad job boludo
I like it!

old

SANTER
User Off Offline

good job boludo
I like it!
To the start Previous 1 Next To the start