DM Offensive v1.2 
12 comments This script make the mode "Team deathmatch" and "Deathmatch" in CS2D similar to the "Deathmatch" mode in the game CS:GO.
Features:
Domination over the opponent;
Sounds of Spawn / Dominance / Murder from CS:GO;
Bonus weapon every 2 minutes. Some weapons can not be purchased through the shopping menu. You can edit the list of weapons IDs to your taste;
Accidental respawn after death. Inability to throw or pick up weapons;
Killing effect on the screen;
And few little things...
Version 1.2 Changelog:
Version 1.1 Changelog:
Please read file "ReadMe.txt" in archive.
Gameplay Video with this script
Features:





And few little things...
Version 1.2 Changelog:
Version 1.1 Changelog:
Please read file "ReadMe.txt" in archive.

edited 7×, last 25.11.17 10:57:04 am

Comments
12 comments



Log in!
You need to log in to be able to write comments!Log in
@
Cure Pikachu: Thanks for advice for "randomRespawn" function, your idea is great. It is my first lua script and I did not know about "repeat" operator
What about big sizes of sounds files, I know about it problem, and in next update I surely will reduce sounds sizes.


What about big sizes of sounds files, I know about it problem, and in next update I surely will reduce sounds sizes.

Original.
@
Cure Pikachu & @
DreyLiky: By the way, there is basically no random spawning in CS:GO. We spawn on coordinates which have been set for each map. That's why a lot of people camp near of spawn coordinates most of the time.
@



While it is good as it is, I feel that it needs more to truly feel like CS:GO's deathmatch, like a point system.



