[px20] Bouncing bullet v1.2 
13 comments Hello
sgn users, today i wanna upload my new script, called "Bouncing bullet". This idea is inspired by Furty's AWP Bounce, but it's way different.
To stream video : http://sendvid.com/mo7d6ubv
Description 
As you can see in the title, all weapon bullet is now able to bounce on the walls, killing enemy, and of course, has it bullet image.
Features
Able to set bounces per shoot.
Exact bouncing direction.
Able to kill enemies with your own bouncing bullet.
Your mates able to bounce your bullets.
Rules 
You are allowed to attach or plug into your own script.
You are allowed to play it on your own server.
You are allowed to share it with my permission.
You are allowed to edit the configuration only.
You are allowed to edit all with my permission.
You are not allowed to claim it as yourself.
Please tag me if you attach this in your own script.
Change logs 
Known bugs 
What's new in next version? 
Death match support.
Fix bug with bullet speed.
Defects all damage from bullet- weapons.
Installation 
First step : Download this script.
Second step : Extract .zip file into your CS2D file.
Last step : Play with sv_luaserver
Note: this archive not include servertransfer.lst, so make it yourself (only bullet image).
[b]P.S.: This file archive will be edited much times.
P.P.S.: If you don't understand, sorry for my English.
P.P.P.S.: If you found any bugs, please report it to me with comment in this file archive, any reports is my pleasure.

To stream video : http://sendvid.com/mo7d6ubv


As you can see in the title, all weapon bullet is now able to bounce on the walls, killing enemy, and of course, has it bullet image.








You are allowed to attach or plug into your own script.
You are allowed to play it on your own server.
You are allowed to share it with my permission.
You are allowed to edit the configuration only.
You are allowed to edit all with my permission.
You are not allowed to claim it as yourself.
Please tag me if you attach this in your own script.











First step : Download this script.
Second step : Extract .zip file into your CS2D file.
Last step : Play with sv_luaserver
Code:
1
bouncingbullet.lua
Note: this archive not include servertransfer.lst, so make it yourself (only bullet image).
[b]P.S.: This file archive will be edited much times.
P.P.S.: If you don't understand, sorry for my English.
P.P.P.S.: If you found any bugs, please report it to me with comment in this file archive, any reports is my pleasure.
edited 5×, last 27.11.16 05:07:50 am

Comments
13 comments



Log in!
You need to log in to be able to write comments!Log in
Thanks for all downloads and likes, I really appreciate that, now I presents you newest version of [BV] Bouncing bullet:
VERSION UPDATE [V1.2 BETA]
Change log 
Weapon bug fix.
Visual effects when you hits your opponents.
Bullet speed increased.
Known bug 
Death math unsupported.
Bug with bullet speed.
What's new in next version? 
Death match support.
Fix bug with bullet speed.
Defects all damage from bullet- weapons.
VERSION UPDATE [V1.2 BETA]














I have mine included in
FunField 2D (17), never really bothered to upload it as a standalone.
Anyways, it's okay.


Anyways, it's okay.
@
Cure Pikachu: thanks for your code, but I can use different and easier way to.
Thanks for your likes aside.

Thanks for your likes aside.

Making it work in deathmatch mode simply requires looking into the bot AI script. Something like
Hope I helped. Script looks good so far.
Code:
function friendorfoe(id1,id2)
if math.min(player(id1,"team"),2) ~= math.min(player(id2,"team"),2) then
return true
elseif tonumber(game("sv_gamemode")) == 1 then
return true
end
return false
end
if math.min(player(id1,"team"),2) ~= math.min(player(id2,"team"),2) then
return true
elseif tonumber(game("sv_gamemode")) == 1 then
return true
end
return false
end
Hope I helped. Script looks good so far.



