Escape form Black mesa (1.1) 
27 comments
You survied ,but know a lot of monsters and H.e.c.u soldiers will attack you,in this map you can find 2 bosses
screenshoot 1- After killing cratures,you must fight tank and other soldiers.(for ts)
Cts must fight helicopter.
Note:Tank and helicopter can shoot bullets and rockets,just saying.
You need team work to survie.
This map is my frist map black mesa source,but now I fixed a lot of bugs,finished the map, add a lot of new sounds gfx,npcs a lot of things.



My next map is ready to upload ,but I must edit it
It is called cs2d weapon demonstration you can find it at youtube.
Thank you if you read this....
Special thanks to Valve.
Credits:
hjl 123 map
crazy junkman Wolfgang-reporting bugs and some suggestions.
Ops321,Jela,a lot of guys
Gfx
So now go away nothing to see here
0.1 means this map is ready to play but if you see bugs report them.
edited 25×, last 04.06.16 05:19:03 pm

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Guys I just wana notify you I am working on a project named bms camping,new map new sprites and more
I use cs2d editor,I take sounds from b.m.s and hl,gfx by others and evrything is puten and maken in cs2d editor...
I can fix that and the reason is making maps for a long time,and making maps for a long time is boring and I was tired
(guard),
tiles not by me I edited them but when I do it there are always problems
Nice suggestions,

tiles not by me I edited them but when I do it there are always problems
Nice suggestions,





I think no they got a old version and
crazy junkman Wolfgang: idea's was good,this map must be played on tdm mode


I hope this map will be added at Vc Deathrun.
Ps:I need to playing cs2d at jail server now.
Ps:I need to playing cs2d at jail server now.
@
kerker: i dont know if @
Shrepard: updated this map on usgn, but on squad of six server is version of map that can be played by singleplayer, and alot of bugs are fixed and its really neat map to play, especialy with other players... even i first tought dafuq is this s**t, but after some more work, its good map to play





Cool!But remove the problems,it might be remove some lag.
-Too many npc spawn at start.
-I recommend you make the npc spawn triggered by trigger_move.
-"Blast Pit" not "Blast Bit"
Suggestion:
-To remove some of lag,make a trigger_move (i think) and make the npc (not the sprited npc) not to spawn at start.If a player step the trigger_move and the npc will spawn.
-Replace the "Blast Bit" to "Blast Pit"
Anyway,Good luck.
-Too many npc spawn at start.
-I recommend you make the npc spawn triggered by trigger_move.
-"Blast Pit" not "Blast Bit"
Suggestion:
-To remove some of lag,make a trigger_move (i think) and make the npc (not the sprited npc) not to spawn at start.If a player step the trigger_move and the npc will spawn.
-Replace the "Blast Bit" to "Blast Pit"
Anyway,Good luck.
Map fixed:
If you played my map you will say:
bugs,bugs and tiles has been put wrong.
Fixed one bug at blast pit cabine
Fixed three bugs at xen (cts)
Fixed a wrong spawn at helicopter
Added more spawn points
Fixed a bug at ts
Fixed some bug with corpses
Fixed some bugs with f14
Replaced file and I put screenshots of entire map.(65%)
And fixed a lot of things
fixed another wrong spawn
added mapexport
If you played my map you will say:
bugs,bugs and tiles has been put wrong.











edited 3×, last 30.05.16 05:34:16 pm