piWi - de_mirage_bp 
33 comments
Greetings!
General Information






Credits










Rules




Explanation
Honestly, I've tried to create a kind original map with the current design/style of the csgo map. I've used the pictures of the written webside in the General Information and tried to create similar tiles and sprites for the 2d game like you're able to watch at some points. It took much time and was a big effort, so I hope that you finally like the result.
Please report mistakes or bugs to me.
Cheers
Other Uploads
Map:

Tiles:


edited 2×, last 11.12.16 12:04:07 pm

Comments
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I made this map too, but still thinking a way to make my own texture. I'm too lazy to continue anyway.
anyway , @
Fraizeraust: Or other persson will not change my opinion about this file.

Looks like someone didn't listen to Yates' words and fell in the trap, what a shame... Just a note for everyone: anyone who engages in this discussion here will lead to a temp.ban + deletion of your comment to avoid needless stuff in the Comments section. Use PM instead as it exists here for a reason.
This conversation is turning out to be like a Jon Bon Jovi music video where clearly two people can see eachother and what they're doing through a video camera yet ask eachother where the fuck they are and what the fuck they're doing.
Let's end it here shall we eh. Comments on the file page should be comments about the file, not if someone engaged in a conversation with you which clearly never happened.
Let's end it here shall we eh. Comments on the file page should be comments about the file, not if someone engaged in a conversation with you which clearly never happened.
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WinterPwnd: I Want to know did i talk with you?
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Jite: You are get critiqued and you feel angry about your file , i am just trying to help you and you start to talk dirtly with me .

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WinterPwnd: you haven't got it, I've seen. I told nvide, that P_206 was revenging at this point because I haven't said good things to his loved file, that's related to the stuff which I wrote in nvides file. And that he talks any stuff which he craped out of anywhere and haven't any logical back like yours!!

Wow man people not clicking the like button, day ruined right?
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P_206: gave his opinion, how doesn't it fit?
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5hoot: agreed with me, how is it revenge?
Also since I didn't reply earlier:
"I appreeciate your feedback but it's kind disappointing for me and takes me the conviction to keep creating any maps"
Are you implying that if someone doesn't like your map, even if valid reasons are presented, that upsets you? Are you for real?
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Also since I didn't reply earlier:
"I appreeciate your feedback but it's kind disappointing for me and takes me the conviction to keep creating any maps"
Are you implying that if someone doesn't like your map, even if valid reasons are presented, that upsets you? Are you for real?
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5hoot , that seems like revenge
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P_206: this map should finally be a map for competive games, like the earlier comments said, some places are oversized what leads to the thing that players have to walk to long. But your points doesn't fit in any way, I am creator who even sets more shadows than others and the other point is also false if you know what
Lobwver said.
@
Xirot: Oh really? Hell, that's the stuff where user thinks it is necessary to comment.


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"Some space are not used in the map" Man, u played on Standard maps before? u just cant fill the map with boxes or walls...
as @
WinterPwnd: said The map proportions are heavily off compared to the original map. for a (CS:GO) map shadow needs

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WinterPwnd: heavily off compared? I guess not because the map would look that diffrent it would be so.
However I've read your critic points and they are understandable. The structure which you have mentioned is in these place not well copied. Anyway I am not sure whether it's senseful or rational to edit the map. Instead start at 0 again, and that's not my intent brcause it took me a lot of time to create this map. Don't get me wrong, I appreeciate your feedback but it's kind disappointing for me and takes me the conviction to keep creating any maps. I will see whether I will improve. Thank you.
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1uP: also to you thanks.

However I've read your critic points and they are understandable. The structure which you have mentioned is in these place not well copied. Anyway I am not sure whether it's senseful or rational to edit the map. Instead start at 0 again, and that's not my intent brcause it took me a lot of time to create this map. Don't get me wrong, I appreeciate your feedback but it's kind disappointing for me and takes me the conviction to keep creating any maps. I will see whether I will improve. Thank you.
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The map proportions are heavily off compared to the original map.
Most of it is a lot wider and longer for no reason, for example, connector is off to the side, there is way too much area for a ct to hide when on both left and right side 1 single player should baerly fit. The place between Tmid and Tapps entrance is WAY too long, giving cts all the time in the world to push it before Ts can even reach it. Nobody is gona go B site because there is 1 single chokepoint unless they take mid. Short is also way too long. Ladder room up to jungle is also badly made, ladder room is huge, nest is big as well and jungle is a lot smaller for no reason. A site is ok but proportions are still heavily off f.e. sandwich and tetris.
I don't think you can improve this unless you start from scratch but overall it doesn't look that bad, the only problem is that some of the mentioned mistakes break the map's balance. I know that this is obviously cs2d so it can't be 1:1 but most of the stuff can be fixed if you were to try imo.
Most of it is a lot wider and longer for no reason, for example, connector is off to the side, there is way too much area for a ct to hide when on both left and right side 1 single player should baerly fit. The place between Tmid and Tapps entrance is WAY too long, giving cts all the time in the world to push it before Ts can even reach it. Nobody is gona go B site because there is 1 single chokepoint unless they take mid. Short is also way too long. Ladder room up to jungle is also badly made, ladder room is huge, nest is big as well and jungle is a lot smaller for no reason. A site is ok but proportions are still heavily off f.e. sandwich and tetris.
I don't think you can improve this unless you start from scratch but overall it doesn't look that bad, the only problem is that some of the mentioned mistakes break the map's balance. I know that this is obviously cs2d so it can't be 1:1 but most of the stuff can be fixed if you were to try imo.

Lol its actually pretty good map, small fails there but it doesnt matter at all, i like it pretty much, it reminds me when i played csgo in 2010

Why you don't try the fake shadows from the de_vantage sprites (in the folder called "csp") you will improve the looking of the shadows and you can make them more transparent.
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Yates: Well, I've decide to add the teleporters at places like on the right of Spot A or up of the Spot B and so I want to create the map uniformly and so I also puted them there. I don't know whether it is that disadvantage, I hope it isn't.
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Yates: Ah, I've got it. Yes, the screenshot is showing it definitly that something is wrong there. What would you suggest?
- to remove the shadows from the electrical cables
- or only chose the right position, in this way that the light is coming from the north west
Anyway. I haven't seen that, thank you. In my first reply, I were thinking that you were talking about this:
Would you also say that this is an aspect which could get changed?
@other: Thanks for your nice feedback, I appreciate that. But I am more going to reply to the critics

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- to remove the shadows from the electrical cables
- or only chose the right position, in this way that the light is coming from the north west
Anyway. I haven't seen that, thank you. In my first reply, I were thinking that you were talking about this:
Would you also say that this is an aspect which could get changed?
@other: Thanks for your nice feedback, I appreciate that. But I am more going to reply to the critics
