English [LUA] Team Wins HUD [0.2] icon

21 comments
16.12.15 06:11:14 pm
like 12 like it!
67 kb, 228 Downloads
Nekomata
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Well, I could not have come up with a better name.

This is a fairly simple HUD script. It visually displays the accumulated percentage winnings of each team. This HUD element is packed with options.


• Theme-able!
• Fade/Slide transitions
• Packed with options
• Every single element of the HUD is configurable

I really do not want to go over each and every options and they're already commented on with info in the script but I'll point out a few important ones here. The configuration is starts at the beginning of the script, it's hard not to notice. All the values you want to edit are in there.
Important Configurations >

Changelog >




Bitbucket (view the source)
imageimageimageimageimage
edited 7×, last 18.12.15 05:24:00 am
ok This file has been reviewed and approved by Seekay (16.12.15 08:14:15 pm)

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11.06.16 04:59:40 pm
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BcY
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Completely deserves a cookie.
09.04.16 03:21:05 am
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NickRezzy
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Nice Work
:v
26.03.16 08:02:22 pm
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Nekomata
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That's possible. Here you go. Just replace everything.
22.03.16 04:43:00 pm
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apex2d
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yah, thanks mikachan but the thing i meant to be was, ex: CT: 15points, T:20points ( ct won 15rounds and the t won 20rounds
22.01.16 05:44:16 am
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Nekomata
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Yes, find this line in the script
Code:
1
ct_hudtxt = ct_hudtxt..' ('..teamStats.config.UI.percentage_hudtxt.color..teamStats.vars.ct_percentile..'%'..teamStats.config.UI.ct_hudtxt.color..')'


Then find the % sign here and replace it what you want. note: this is only for the ct's side. You'll find another line under this one for the TT. Do the same thing to replace it.

I can't further elaborate at the moment, but do tell if you run into a problem.
15.01.16 07:00:44 pm
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apex2d
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Mikasa, can the hud be points? i mean not
Quote:
%
22.12.15 09:55:51 am
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eledah
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nice.
21.12.15 11:59:46 pm
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Nonsense
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Simple but really good. Nice work.
20.12.15 08:49:15 pm
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Inflexion
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good job, i win gg. best basic lua ever?
18.12.15 02:14:50 pm
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JeeewNazi
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Looks good
17.12.15 04:04:42 pm
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Nekomata
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@user Pseudon; I completely forgot.
I've updated the download to version 0.2. It includes ct/tt points for all the game modes plus some bug fixes.
Have a look at the 5th screenshot!
17.12.15 04:01:30 pm
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Fraizeraust
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Looks pretty neat and interesting, nothing to say more.
17.12.15 02:44:28 pm
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Mami Tomoe
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waw
17.12.15 02:43:06 pm
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Pseudon
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Does it work differently with Zombie game mode?
17.12.15 02:53:52 am
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Nekomata
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user Avo, I did prototype it as from a player-by-player perspective. Which had the options of players turning it off for themselves or letting alive players only view it. I disregarded that prototype however since it would've been less efficient, especially with server-side lags. (~100 image renders/transitions per player)

If it were to be that way then expect it without any transitions and slight lag. CS2D just might barely handle it. Not sure what you mean about the money thing, I haven't played CSGO.

user Jite, for a while, since the one for doghouse would be an experimental type thing. I'm not sure whether players would want it.
16.12.15 08:44:44 pm
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Jite
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@user zAzz: ...
@user Nekomata: Looks quite well and usefull. Will it also get added on Doghouse? o.O
16.12.15 08:26:30 pm
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zAzz
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I love it.
You forgot to like @user Avo:
16.12.15 07:14:16 pm
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Avo
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I would like to see this with money for spectators only. Just like in CSGO. Looks neat to me.
16.12.15 06:56:46 pm
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Nekomata
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I've re-uploaded the file to fix a minor bug.

Glad you liked my coding style, yanakanai-kun. Syntactic sugaring ftw!
16.12.15 06:16:26 pm
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Fuly
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thx @user Nekomata: wow
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