Files

> > CS2D > Maps > Photoshop mapping test (by XoOt)
Files overviewCS2D overviewMaps overview

English Photoshop mapping test (by XoOt) >

30 comments720 kb, 454 Downloads

old Photoshop mapping test (by XoOt)

XoOt
Super User Off Offline

well as the name explains this is just a testmap to see if my new style of mapediting is a success or not.

the first image shows what i did with map editor to edit it with PS later.

the main reason for me to work with that style? you will get maps with better quality. The other advantage i can use light and shadow effects for maps which are bigger than 100x100 tiles.

the tile properties wont be missing, those are just images which cover the current tiles.

i just uploaded it to want you guys to tell me if i keep working like that or should i use the standard method? feel free to comment.

i put all files in to give you guys a small tutorial about the project


what will be changed when i still use it?
-i wont use the tile by tile building anymore
-lights and shadows will be more realistic
-no tilesets will be needed anymore, except the one i added to this file)
-you dont need to use lightengine anylonger (good for ppl without good computer)
-the graphicsettings doesnt matter, keep them on low to get best performance you'll have the same quality anyway, since even shadows were placed with sprites(because it only affect tileshadow etc.)
-i will cut each image into pieces to create more but smaller files to make it easier to download by joining a server.
edited 5×, last 06.05.14 05:28:58 pm
Approved by Infinite Rain

Download Download

720 kb, 454 Downloads

Comments

30 comments
Page
To the start Previous 1 2 Next To the start

Log in!

You need to log in to be able to write comments!Log in

old

Pagyra
User Off Offline

If you copy tiles from modified tileset at de_derox then it gets better quality.
I like it!

old

XoOt
Super User Off Offline

Well if you ask me via pm how to add lights i doubt that it will be better but sure its just another style to map and nothing where only i have the rights to do.

@user Pagyra:
Will be done after i finished my other projects
edited 1×, last 29.05.14 11:05:30 am

old

FlamingPhoenix
User Off Offline

Could I made something like your idea, but better?
I like it!

old

Pagyra
User Off Offline

Can you update it(and screenshots) with my sprites?
I like it!

old

Jaxify
User Off Offline

Cool!
I like it!

old

deadlox995
User Off Offline

@XoOt Cool sprites ! i'm like it!
I like it!

old

Shyster
User Off Offline

Awesome really! Cool sprites
I like it!

old

SickAttack
BANNED Off Offline

I can not see why I get excited, it's the best I've seen until now!
I like it!

old

Random guy
User Off Offline

looks cool and would look even more better with @user Pagyra's images.
I like it!

old

FlamingPhoenix
User Off Offline

Nice! How awesome it is, I will try to make some.
I like it!

old

DarkLight
User Off Offline

Awesome! Cool Sprites...
I like it!

old

TransfusionalRift
User Off Offline

Very nice style.
This is a more efficient way to map and a better quality map.
I like it!

old

XoOt
Super User Off Offline

Very nice images pagyra, thanks thats very helpful

old

Pagyra
User Off Offline

In my opinion for more realism need to fix some things:
The joinery is also wall and they should look like in a similar style
Very light scattering - it must be present, but transparency is close to 0.11, a better solution is to use light shaped windows - like these:
IMG:https://i069.radikal.ru/1405/cc/7b8fad236e03.png

IMG:https://s004.radikal.ru/i207/1405/a4/56b5c9095bc9.png

IMG:https://s019.radikal.ru/i631/1405/16/a5e7db580642.png

IMG:https://s019.radikal.ru/i643/1405/da/5950ce41a999.png

IMG:https://s014.radikal.ru/i327/1405/5f/7148e8bd9756.png

IMG:https://s45.radikal.ru/i109/1405/de/3e96ed22ea0a.png

And there is benches:
IMG:https://s019.radikal.ru/i628/1405/b8/9d86fbf6ecd2.png

IMG:https://s58.radikal.ru/i160/1405/0d/381cb2ec60b3.png

Bit is not clear that it is in the form of gray tiles. I think this column.
Here are my suggestions for this image.
IMG:https://i017.radikal.ru/1405/4c/0745af3c7e45.png

sorry i forget set +like
I like it!
edited 1×, last 07.05.14 12:24:58 pm

old

KimKat
GAME BANNED Off Offline

Not alot of places to hide and no crates and places to take cover. Not a ideal map to play on but a good start.
I like it!

old

dawood12
User Off Offline

Not bad and not good.
Neutral.

old

C0nan
User Off Offline

Yea yea, you have very good photoshop skills and even better avatar with Lucy but I forgot that is TEST and i thought you made small no sense map with all these stuff so I wrote ''I don't know why you made floor and walls images, for me it's useless'' - forgot about it As I said, I think this unlimited size tileset would be good for all sort of 4fun maps and for normal play - shading is enough

old

XoOt
Super User Off Offline

Its floor as image thing is useless atm i totally agree but i will make completely different stuff with floors in the future to not be limited at 32x32tiles. Has been just a quick made testfile so its not that perfect as it should be. And it wont be another war.. i prefer those "talking" more than just comments with "it looks good" or "it looks horrible".
Btw. I said "new style" because i want to focus this type of map creation now.
edited 2×, last 07.05.14 07:19:09 am

old

C0nan
User Off Offline

You wrote ,,my new style'' but f*ck it - I don't want to start another war.

,,And that destroying windows/breakables affect the lightsource is easy to do'' - I know how to do it and it's easy but till harder than normal work and... I tested it and light engine by DC looks better (only till 100x100 xd) Yea that really p*ss me off! Shading by images is also more precise, you can do various shapes.

I don't know why you made floor and walls images, for me it's useless... - Nevermind, AMNESIA!

old

XoOt
Super User Off Offline

Yea i used that style of editing a while ago too but not that intense like i will do it now. And that destroying windows/breakables affect the lightsource is easy to do. Just a step of triggering and solo adding lights on specified places.
To the start Previous 1 2 Next To the start