Sure, the walking makes you silent, which is a good thing in maps with fog of war, but using "walking" (shift by default) is pretty much useless in other places. So I just thought that it would be better to use cs2d walking to RUN and cs2d running to walk, making it a bit more realistic.
Now pardon me, but I can't really balance it out perfectly. Still, I believe the script does the job. There's one thing that I can't do is that "running" will also make you silent-walk, this is made by cs2d and I'm not going to add extra calculations to check players positions and make a sound to play if players are nearby.
I'd like to state that I can't give you any screenshots as the script deals with motion and you can't capture motion without making a video.
I especially want to thank Yates as I first saw the usage of this in his server.
edited 1×, last 19.10.13 04:38:06 pm
Approved by Sparty
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