**[Mechanics] Balanced medic armor**

I don't know how I got the idea... but I thought that medic armor is a bit imba: it gives you

__10HP every second!__In my opinion it's a lot for an armor - you heal yourself anywhere! That's why there's that small solution.

**Feature:**

Control

**how many HP a player gets**when wearing

**medic armor**!

You can even let a player lose HP by using the

*incredible power*of math!

**How to:**

Install the script by dropping

*balanced_medic_armor.lua*into

*/sys/lua/autorun*

Now you would want to change the value, that decides about how many HP a player gets (by default 5HP/sec).

Just change the

__medic_armor_health__variable!

**Examples:**

There's an easy formula to calculate how much a player will get:

**10 + %your_value%**

That means if medic_armor_health equals -5, a player gets just 5HP/sec because 10 + (-5) = +5

*(15HP/sec in total)*

**medic_armor_health = 5***(-1HP/sec in total)*

**medic_armor_health = -11**PS: Do with that script whatever you want.

**Enjoy!**

**Approved**by GeoB99

## Download

394 b, 452 Downloads