not finished but stable: 1.2: https://dl.dropbox.com/u/53753604/vad/lua/UpgradeMe.lua - I'm pissed off just take it and have fun... If you find any bugs I will completely rewrite THAT SHIT. Thank you for using UpgradeMe.
(1.2): Huge performance improvements, caching.
I don't have a lot to say except that I hate dumb people who try to disturb you from upgrading something and hey, it makes upgrades like in Team Fortress 2!
![](img/smiles/wink.gif)
![∗](img/star.gif)
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Whenever a building gets damaged it saves it's current upgrade progress. So you don't need to upgrade it again from 0%.
Just repair the building and continue upgrading from where you stopped!
Also, look at the pictures!
![°](img/star_dark.gif)
![°](img/star_dark.gif)
Copy gfx folder into your CS2D directory
And drop the .lua into your autorun folder!
(e.g. D:\Counter-Strike 2D\sys\lua\autorun\)
![∗](img/star.gif)
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1.1:
*
![FIXED](img/clog_fixed.png)
(really, I don't think it's my own mistake if Lua compares and tells THAT 100 IS NOT EQUAL TO 100! >:[
([00:35:11] Current Progress isnt equal to 100! 100)
*
![FIXED](img/clog_fixed.png)
*
![CHANGED](img/clog_changed.png)
![∗](img/star.gif)
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Yea, this script is licensed
![](img/smiles/wink.gif)
![IMG:https://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png](https://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png)
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
To keep it simple: you're allowed to distribute and edit the script, but you must say that I'm the initial author and you have to use/distribute it under the same license. Click at the link for more info.
Enjoy!
![](img/smiles/par-t.gif)
edited 12×, last 12.01.13 07:20:34 pm
Approved by GeoB99
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