No Penetration 
38 comments Amazing idea from
EpicCrisis located here.
The idea is that bullets should not continue after hitting a player.
The first screenshot shows what it looks like without the script enabled. You can see that the bullet goes through and hits both players.
In the second, the bullet stops at the first and you can not see blood from the second player. The first player does take damage but the second does not.
This script doesn't lag, the reason you see 10-20 fps in both of the screenshots is because at the time, I was spamming f5 so that I could get a good screen of the bullet path.

The idea is that bullets should not continue after hitting a player.
The first screenshot shows what it looks like without the script enabled. You can see that the bullet goes through and hits both players.
In the second, the bullet stops at the first and you can not see blood from the second player. The first player does take damage but the second does not.
This script doesn't lag, the reason you see 10-20 fps in both of the screenshots is because at the time, I was spamming f5 so that I could get a good screen of the bullet path.
edited 2×, last 05.06.12 11:32:28 am

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About damn time, and I thought it was impossible with Lua so DC would add it but here you go.
If possible, try making them spill blood only.
If possible, try making them spill blood only.

edited 1×, last 05.06.12 05:20:19 pm

I got same idea about ZP script year ago when yoo can shoot 20 zombies with single bullet, awesome script! AMAZING!

Ohh i get the idea.
But some times the bullet have's to continue.
Amazing idea and script.
But some times the bullet have's to continue.
Amazing idea and script.
edited 1×, last 05.06.12 01:00:08 pm

I don't even... how the hell does that work... I was quite sure that this isn't possible with Lua
Clever trick you used there.

Clever trick you used there.