God, this is good! I can't really compete, lol. The walls are different from what I usually see. You always seem to be able to make a really clean tileset and the sprites just look great on the map. It reminds me of a mix of cs_assault and de_desert I guess. Well timed out rushes for both sides and could be pretty interesting map to play. 5/5
@Sync
I think the open space on the left side really makes it easy to spray them, they'll go through the door to escape and make A-Bombspot more convenient to defend. Sounds on the door would be good too.
@Sync
Was planning to add door sounds along with some props to make it look a tad less empty, and yes now that you point it out, the T spawn is somewhat exposed, a third car should do the trick.