
Freeze after first turn with manual positioning and enabled mines

Green Supply crate shine effect was affected by mine blinking

Leave messages from lobby were displayed in-game at start of session

Command ai_weapon did not work

Mines were placed at wrong positions on non-random maps

"Switch Player" item amount has not been reduced on use

Asynchronous random map generation due to floating point disparity

Wrong map preview alignment on client-side

Problems with asynchronous random numbers on different platforms

Balancing: Some weapon damage/amount/availability values changed

Flames at same pos. don't cause more damage than a single flame anymore

Lua IO functions disabled (potential security vulnerability)

Lua OS.execute function disabled (potential security vulnerability)

Starting team is determined in a more fair way (always different)

Chat is now visible while weapon selection menu is opened

Editor can now be accessed from main menu as well

You can now see all server settings @ server info menu in-game

Supply crate amount levels: none, few, some, many, insane

Auto update (Windows only)

Taskbar flashing (Windows only)

Weapon crate chance setting (how often will item be in crates?)

Active player blinks if it is yours and you are idle

Team detail box when hovering a team name in-game

"Send audio signal" function in lobby

Screenshot function (Pos1/Home key)

Water bubble particles

Bullet particles

Spark particles

Reed

Bear traps

Medikits

"No Damage" game mode

"InstaGib" game mode

Lua scripted game modes (see "scripts/Game Modes")

Lua scripted objects are now possible (stay in map as long as you want)

Lua object commands:
www.CarnageContest.com/help_cmds.php?cat=objects

Lua hudmapborder command (draw red mapborder)

Lua hudpositioning command extended (object collision parameter)

Lua collision command extended (object collision and ignore system)

Lua terrainmodification command (has the terrain been modified?)

Lua firecollision command (text collision with fire objects)

Lua random and randomseed commands (synchronous random numbers)

Lua screenwidth and screenheight commands (get screen resolution)

Wind setting (server setting)

Mine explosion delay setting (server setting)

Crates on map limit setting (server setting)

Bear trap amount setting (server setting)

Medikit amount setting (server setting)

Medikit heal setting (server setting)

Game ender start setting (server setting)

Game ender type setting (server setting)

Icons and different colors in weaponset editor for better overview

Recently collected items will now be highlighted in inventory

Current player blinks on minimap

Animation and sounds for stats

F1-F12 can be used as weapon-hotkeys (point at wpn and hit key to assign)

Map size is now displayed over the minimap in lobby

Text shadow setting (allows to disable text shadows on slow systems)

Pac-Man

Mine Drop

Medikit Drop

Trap Kit

Parasite

Baby Buggy

Swap

Shield Generator

Explosives

The Stake of Inquisition

Stealth Ninja

Rope (by Tobchen)

Shaft (by Holzchopf)

Super Shaft (by Holzchopf)