
Some Lua weapon script bugs

Parts of imported map images were sometimes cut off

Weapon amount has been decreased when round ended while charging

Bug in automatic linebreak for lobby

Turn sometimes ended while players were standing in fire

Now using DirectX9 drivers on Windows systems

Primary weapon is now green in weapon set editor

No crates if there is no weapon with limited amount

You can fade-in the turn/round bar by hovering over its position

Players per team do not change when changing the team

Weapon menu is now always accessible in-game

Increased supply fall speed

Now stopping menu music when game is suspended

Fire now also disappears after causing some damage

Game automatically selects best players per team amount for new players

Game remembers the last players per team count

Frame skipping - game now runs better on slow systems

You can now hold [P] to see all player positions

You can now hold [M] for a minimap

In-game chat automatic linebreak

Console output when collecting items

Option to auto-join a server as soon as the running game ended

Match duration is displayed on end

Export of maps from the editor as png-images (save -> type: png)

Conversion of map type and style in the editor

Lobby terrain style and terrain form buttons for quick changes

Fall damage server setting

Tree leaves for green landscapes

Map borders for cave maps

Rocks on most random map landscapes

Crazy air particles

Lua hudtimer command + changeable timers for all grenades

Super Shotgun

Plasma Blaster

Kick Jump

Wings

Super Jet-Pack

Flopper the Dolphin

Mosquito