English CS2D 1.0.0.3 Pre-Release V2

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19.03.17 03:45:52 pm
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DC
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After last week's thread cs2d CS2D 1.0.0.3 Pre-Release it's now time for yet another Pre-Release! Hooray!

This is the latest changelog:
Changelog has written:
FIXED Main menu music kept playing when game server was started with commandline parameters
FIXED Game no longer crashes when running a Lua script without a mod.txt
FIXED Newlines (\n) printed to the console are processed properly (replaced with a whitespace character)
FIXED You were able to spawn/equip items with bad type IDs, leading to weird results
FIXED sv_restart/restart/sv_restartround/restartround caused unjustified and misleading console error output in some cases
CHANGED Dropped item mouseover is now sorted depending on their type and their price
CHANGED Game will always try to load files with the original extension first before trying alternative extensions
CHANGED hudtxt/hudtxt2 network data is now sent in separate packages to prevent connection loss on many calls
CHANGED arial.ttf replaced with free liberationsans.ttf for licensing reasons
CHANGED Standard resolution is now 16:9 instead of 4:3
CHANGED Some performance optimizations
CHANGED Loading now happens during intro screen with visible loading bar
CHANGED Trigger_Delay entity now also works with float values for delays with millisecond precision
ADDED More color codes for dropped item mouseover (dark yellow = secondary weapon, orange = grenades, green = equipment)
ADDED More detailed error message when CS2D fails to load animated multi frame images because of bad image dimensions
ADDED reqcld mode 5 (mod info)
ADDED Script command spawnitem now also accepts item names instead of type IDs only (like equip and strip)
ADDED Experimental 3D rendering mode (settings command: render3d)
ADDED Tiles now have a 3D height parameter in the tile properties menu
ADDED Env_Sprite & Env_Image now have a 3D height parameter
ADDED New Env_Cube3D entity allowing to place 3D cubes in the map
ADDED Experimental dynamic recoil & crosshair (settings command: mp_recoil)
ADDED Dynamic recoil crosshair settings (ch_red, ch_green, ch_blue, ch_size, ch_thickness, ch_bordersize)
ADDED Editor and main menu use full resolution
ADDED New editor display option to either use full resolution or to show gameplay view
ADDED Buying menu shows spinning 3D weapons
ADDED Trigger_If now has some parameterized conditions which can be used in the editor without Lua scripting

Here's are the changes (in comparison to the previous pre-release):

3D Rendering
user SQ put a lot of effort into improving 3D rendering. A lot of stuff as been fixed and improved.
There are also some changes to maps/entities:
• You can now define heights for all tiles in the tile properties menu in the editor
• You can define the height of Env_Sprite and Env_Image entities
• There's a new Env_Cube3D entity to place 3D tiles wherever you want

All existing/old maps and tilesets will fall back to default heights (32 pixels for walls and 16 pixels for obstacles) and a height of 0 for all Env_Sprite & Env_Image entities.

So they will kind of work but adjustments might be required to make them look okay in 3D rendering mode.

Also as of now 3D still is a client setting and personally I would prefer to keep it that way. Of course for competitive gaming using the old mode is highly recommended because you simply have a better and clearer overview.

Dynamic Recoil/Crosshair
This has also been improved a bit and you also now have settings to change the size / color of the dynamic recoil crosshair (under options > more)

Resolution Stuff
We hope that at least the worst resolution and window positioning bugs are fixed now but I assume that there still are some issues.
If you still spot bugs related to this e.g. wrong window positioning: Please post the steps/actions you did to get the screwed up windows so we can reproduce and fix the issue! Thanks

Improved Entities
I worked on enhancements for two entities:
• Trigger_Delay finally supports floating point values. This means you can use delays with higher precision. e.g.: 0.5 for half a second
• Trigger_If now has a preset of conditions. This allows you to add a lot of logic without using Lua. The cool thing: You can even build complex "and" and "or" conditions by using multiple Trigger_If entities. Chain them in a row for logical "and" or trigger multiple in parallel for logical "or".

Download
Again, this Pre-Release is only available as Windows client. Please extract it to a NEW empty folder as several files like maps have been changed as well!
> CS2D Pre-Release 1.0.0.3 V2 (Win Client)
edited 1×, last 02.04.17 07:13:35 pm
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19.03.17 03:47:41 pm
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TheD
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Well, time to try this one. Nice to see a new mode being added to reqcld.
http://cs2d-rpg.sytes.net/ - nvRPG -> Coming soon!
19.03.17 04:03:29 pm
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I just hope that every bug is gone forever
19.03.17 04:09:52 pm
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dcrew
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Great work @user DC and @user SQ!
19.03.17 04:11:29 pm
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SlimPT
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Using 640x480 (4:3) with 16bits have the same problem with HUD, please fix asap.
"Nothing to fear and nothing to doubt."
19.03.17 04:26:07 pm
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SQ
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what problem with hud. People, be more specific with issues.
IMG:https://image.ibb.co/dPDZoR/asdas.png
19.03.17 04:32:51 pm
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MoKopus
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new update has written:
CHANGED Trigger_Delay entity now also works with float values for delays with millisecond precision

edited 1×, last 19.03.17 04:34:35 pm
19.03.17 04:33:08 pm
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SlimPT
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@user SQ: http://imgur.com/12b0Qc0

Steps to reproduce:

- Use launcher
- Select 640x480, 16bits and fullscreen
- Create a empty server
- Open Console

Btw this thing doesn't look 4:3 (more like 16:3 because of the empty stuff).

Also I can't open cs2d again after I change the language to Portuguese (I need to change the values on config to run again).

- Open cs2d
- Change language to Portuguese
- Close and open again
- After the intro the screen starts to "blink"
edited 1×, last 19.03.17 04:38:52 pm
"Nothing to fear and nothing to doubt."
19.03.17 04:37:13 pm
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SQ
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You sent me CS2D screenshot and you are saying that you can't run it at the same time. I'm confused.

@user MoKopus:
IMG:http://i.imgur.com/1jbbji0.jpg
IMG:https://image.ibb.co/dPDZoR/asdas.png

Admin/mod comment:

Sorry, I could not leave this without meme
19.03.17 04:39:36 pm
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SlimPT
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@user SQ: Simonas wtf, is just 2 different bugs rofl.
"Nothing to fear and nothing to doubt."
19.03.17 04:40:52 pm
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SQ
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Probably language file is missing some texts. Try compare with english file.
IMG:https://image.ibb.co/dPDZoR/asdas.png
19.03.17 04:40:59 pm
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Angel Montez
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@user SQ: laser bug :8

IMG:http://i.imgur.com/aFXMRcg.jpg
CS2D playing pls!
19.03.17 04:42:51 pm
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TheD
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I tried the 3DCube in the editor, and it's kinda buggy, you can hide your body and/or some parts, like the hand or guns, when going into a specific positions in the cube.
http://cs2d-rpg.sytes.net/ - nvRPG -> Coming soon!
19.03.17 04:45:44 pm
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Masea
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How are the 3D sprites going to be looked actually?
Create and design your GUI easy and fast: file cs2d GUI Framework (v2) (11) | Go deep of the darkness and try your intrepidity: file cs2d Outlast 2 Modification (25)
19.03.17 04:50:36 pm
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SlimPT
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user SQ has written:
Probably language file is missing some texts. Try compare with english file.


Well I tried to run the original counterstrike2d.exe and runs without problems with the portuguese language.
But if I use the shortcut the bug appears again.

EDIT:

I found how to reproduce the bug: -16bit command line with the new language .
So any solution to this?
edited 1×, last 19.03.17 04:53:33 pm
"Nothing to fear and nothing to doubt."
19.03.17 04:50:51 pm
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SQ
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@user Masea: Sprites and images have height variable now.

@user TheD: Cube3D is supposed to be higher than player and everything above tiles.
IMG:https://image.ibb.co/dPDZoR/asdas.png
19.03.17 04:51:06 pm
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Mora_rus
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Try to add height ~500 or w/e it is. Throw flare or any other:
You will see smoke through walls.
Hold any weapon and it will be under player, while shall be on top.
19.03.17 04:51:18 pm
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Angel Montez
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map oh!!!

IMG:http://i.imgur.com/N1gE8DS.jpg
CS2D playing pls!
19.03.17 04:53:43 pm
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TheD
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@user SQ: Yeah, but somehow only a specific position in the tile hides the player completely, else you're just over the cube at all times.
http://cs2d-rpg.sytes.net/ - nvRPG -> Coming soon!
19.03.17 04:53:51 pm
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SQ
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@user Mora_rus: height of 500? ugh... wtf
IMG:https://image.ibb.co/dPDZoR/asdas.png
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