English Yates - Hitmarker Lua [Update] icon

33 comments
20.04.12 09:23:01 pm
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Yates
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> Little update, < you can put the ID's in a table which you want to show the hitmarker.

Code:
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--[[ 
Example:
WeaponsTable = {32,51,74}
The weapons with the ID 32, 51 & 74 (M4A1, HE & Wrench) will display the hitmarker on hit.
]]--

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• Hitmarker •

It seems no one has done such a simple script before. And because I hate it when I have no idea if I'm hitting someone or not from a far distance I decided to make it.

• The lower the enemy's health, the redder the marker gets.
• Random rotation.
• Nice little spot above your head.

> Credits:
user Majatek For the awesome sprite,

> You can use this and edit it for whatever you like. But please ask permission if you're going to upload it, thank you.

• How to install: •

1) Place hit_marker.png in the gfx/yates/lua folder. Create one if not already made.
2) Place the lua file in sys/lua and add in the server.lua file;
Code:
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dofile("sys/lua/hit_marker.lua")

3) Add in sys/servertransfer.lst;
Code:
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gfx/yates/lua/hit_marker.png
imageimage
edited 5×, last 29.05.12 01:25:04 pm
ok This file has been reviewed and approved by Naruto1337 (03.12.15 10:59:12 pm)

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10.06.15 01:28:25 pm
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apex2d
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@user IPC CS2D: When you shoot on people and hit ( a red x will appear )
23.12.12 11:54:15 am
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IPC CS2D
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look awesome! but i'm dont know what is it?
23.12.12 10:32:42 am
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LeProdigy
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Nice Script
I saw it on a server recently
15.08.12 05:08:54 pm
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Suprise
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Awesome saw it on the server.
edited 1×, last 17.09.12 05:16:51 pm
15.08.12 04:22:44 pm
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dragon13
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thx and why ban me in your server
29.05.12 05:53:48 pm
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-Nike
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Awesome, you are good scripters.
23.04.12 04:34:58 pm
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Misho
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As long as you get the idea it's cool.
22.04.12 03:11:46 pm
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Yates
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@user Black Wolf: If you mean multi-player, of course. Why not?
22.04.12 02:36:34 pm
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@user Black Wolf: Yes.
22.04.12 02:27:34 pm
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Black Wolf
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Yates are possible play with this in online?
21.04.12 09:27:17 pm
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Tobey
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Awesome mod!
21.04.12 05:00:30 pm
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CY
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This is useful in it's own way.
21.04.12 04:29:16 pm
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_MARKOS_
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WHY!?
21.04.12 04:42:25 am
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Chex
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This reminds me of a time sniping across the courtyard on de_dust2. Oh, the screams of hacker when I knew exactly where they would be standing right next to their dispensers trrying to spawncamp.

/offtopic

I suppose arxi is right .. but unless a map is really bad, spamming into long sightlines isn't usually a good idea because on good maps they're easy to get out of before you take more than one hit(assuming m4a1/ak).
21.04.12 12:29:56 am
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Mechanolith
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user WinterPwnd, most games actually have it, it's not an original idea from BF or CoD... still it works pretty nice.
21.04.12 12:18:39 am
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WinterPwnd
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You got the idea from battlefield/call of duty right? Because there is a thing like that.
20.04.12 11:33:30 pm
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Naruto1337
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Wow luvely
20.04.12 11:29:12 pm
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Navy Seal
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@user EP: It might have an easy code, but an idea is original.
20.04.12 11:20:33 pm
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Yates
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@user EP: Easy, yes. Useless, no. No script is useless, it has a function. Mine is to make images appear when you hit someone.
20.04.12 11:11:29 pm
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Mechanolith
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user Yates has written:
The first hit is barely visible. [...]

That makes it better, you still can be hit and keep unnoticed by distracted randomly shooting people.
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