English Stranded II Enhanced Development Blog

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Fresh Software
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IMG:https://www.mediafire.com/convkey/24ab/n91m53uyk9u6kmm6g.jpg


Hey guys. I'm working on a new mod. Stranded II Enhanced. Right now it's just some cool stuff and somesuch. It's going to change though. I am now just using a graphics update, which will be the future Stranded II Enhanced, but there will be addons and Extensions which you can easily add to the mod. I will make sure there will be no problems with id's and stuff.

PLATFORMS:

> Stranded II Enhanced
> Stranded II Enhanced 2.5 Platform
> Stranded II Enhanced 2.5 Desert Island Platform
> Stranded II Enhanced Titanium Platform (Beta)

EXTENSIONS:

> Objects_Palms
> Objects_Trees
> Rocks and Caves
> Medieval Extension

Changelog >


Work is needed on the Titanium mod. If anyone can get the animals to work properly, I will gladly receive help. Anyone who helps will have their name posted on this blog, as well as their name mentioned in the credits. Thanks.
edited 17×, last 28.08.18 04:06:44 am
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30.11.17 12:45:27 am
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JohnMoe
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Sounds good!!! But what will the horror/thriller be? like zombies and some such?
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30.11.17 12:47:48 am
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Fresh Software
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exactly. I got a lot of stuff from Pupp3t's mod. Btw it seems like stranded 2 has been abandoned and everyones checking out cs2d. Tell me if im wrong.
edited 3×, last 15.12.17 08:41:58 pm
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28.08.18 06:32:17 am
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JoeldaAlcoholic
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Awesome idea buddy!
ive wanted to see Titanium mod's graphics integrated into a more stable game build!

I look forward to seeing Stranded 2 looking better than ever.
28.08.18 04:10:52 pm
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Fresh Software
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As far as being stable, it is still beta and by no means perfect. I will be working on the stability. There's a glitch with the animals, and the predators don't attack. Maybe someone with some experience can tell me what's going on, because I'm having trouble fixing it.
edited 2×, last 05.10.18 07:28:58 pm
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06.10.18 12:03:00 am
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JasJack67
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Units Definition: behavior=predator ?

or maybe your animals do not have the "behavior" definition at all? Which may default them as "monkey" or "shy"
edited 1×, last 06.10.18 02:44:11 am
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06.10.18 03:36:48 pm
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Assassin moder
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There are extra deffintions
Code:
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#flee: NONE
hunter= <id of units to flee from
#hunt: ID:1 isPlayer, of course :)
prey=1 < id of units to attack
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