I look forward to checking out the new version when it's available for Linux.
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 General  CS2D 1.0.0.4 Pre-Release
 CS2D 1.0.0.4 Pre-ReleaseI look forward to checking out the new version when it's available for Linux.
 Loooser has written
 Loooser has writtenI came across a new bug. 
When I start a server and activate recoil influences accuracy while the server is running, you can suddently fire weapons faster but accuracy isn´t changing.
When I start a server and activate recoil influences accuracy while the server is running, you can suddently fire weapons faster but accuracy isn´t changing.
Server is now using 2 weapon config files, if you are changing recoil in-game, at the moment new recoil file is not updated, server restart is needed. I think I should disallow changing recoil in-game.
Also about OpenGL issue with options. Try not using bat files, you can change resolution and window mode in options. I'll fix issue with bat file though.
edited 1×, last 19.07.17 09:29:39 am
edited 1×, last 19.07.17 11:42:05 pm
 Avo said
 Avo said  Hajt: This should already be the case. The hook is triggered when the server sent all data to the client and then triggers the hook. Actual receiving might take longer but from that point on the client is already considered "fully connected" and will receive all actions which happen on the server.
 Hajt: This should already be the case. The hook is triggered when the server sent all data to the client and then triggers the hook. Actual receiving might take longer but from that point on the client is already considered "fully connected" and will receive all actions which happen on the server.In general this is not a pre-release related thing. If you have problems with this behavior please make a thread and explain it in detail.
Also I noticed some bugs(?) in this version:
 Sometimes when I start recording in OBS I got an error https://i.hizliresim.com/ERO1jv.png
 Sometimes when I start recording in OBS I got an error https://i.hizliresim.com/ERO1jv.png I can paste max 28 characters in say box that's weird but it's not a big deal since anyways I can type manually all 35 characters.
 I can paste max 28 characters in say box that's weird but it's not a big deal since anyways I can type manually all 35 characters. Advanced minimap. I don't see players when I'm spectator and specmode is set to own team only
 Advanced minimap. I don't see players when I'm spectator and specmode is set to own team onlyBTW Please add freelock for spectators in "own team only" mode, we won't annoy you with the new spectator mode anymore:)
 Hajt: free look in "own team only" mode would ruin the idea behind own team only which is that you see your own team only. If you would be able to move around freely you could see more than your own team. Especially if fog of war is disabled.
 Hajt: free look in "own team only" mode would ruin the idea behind own team only which is that you see your own team only. If you would be able to move around freely you could see more than your own team. Especially if fog of war is disabled.  Hajt: The problem is that I could go spectator and tell you what's happening outside the view of your and your teammates.
 Hajt: The problem is that I could go spectator and tell you what's happening outside the view of your and your teammates.  Hajt has written
 Hajt has writtenEven now you can go spectator and see where everyone is on the map.
So? What's your point?
 Hajt has written
 Hajt has writtenAnyway it shouldn't be a problem since we can lock teams or add punishes for players who switch teams during mixmatch.
Or we can keep it how it currently is in the pre-release by preventing it all together. Then it turns from "shouldn't be a problem" to no problem.
Players who want to record/stream matches needs this feature. If I remember correctly in 2009(?) specators had freelock in own team only mode. Why this was changed?
 Hajt has written
 Hajt has writtenPlayers who want to record/stream matches needs this feature.
Why didn't you start with this as your first argument? This is indeed a problem.
No one can read minds, be very specific when it comes to arguments against implemented features. Features are implemented for a reason and need valid reasons against them for it to change.
 Hajt. Please stop repeating your request 100 times everywhere. It's quite annoying and doesn't make me do it quicker. I'm aware that you want that feature.
 Hajt. Please stop repeating your request 100 times everywhere. It's quite annoying and doesn't make me do it quicker. I'm aware that you want that feature.@
 Lord: Might be related to the change of the FPS rate. I don't know how exactly
 Lord: Might be related to the change of the FPS rate. I don't know how exactly  SQ handled it but if done correctly without altering fire rates it would still mean that the fire rates would change slightly due to the low FPS "resolution". These differences should be ultra tiny though (like a few ms). It should be quite hard to notice any difference.
 SQ handled it but if done correctly without altering fire rates it would still mean that the fire rates would change slightly due to the low FPS "resolution". These differences should be ultra tiny though (like a few ms). It should be quite hard to notice any difference. edited 1×, last 22.07.17 10:49:40 am
 
  CS2D 1.0.0.4 Pre-Release
 CS2D 1.0.0.4 Pre-Release


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