English CS2D 1.0.0.4 Pre-Release

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17.07.17 10:56:42 pm
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DC
Admin
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Here's a Windows client pre-release for the upcoming CS2D 1.0.0.4 with a huge list of changes.

• Please extract to a SEPARATE new folder
• You won't see servers in the server list with this release
• Joining only works in LAN / manually via IP

> Download CS2D 1.0.0.4 Pre-Release (14.35 mb)


Some ∗ HIGHLIGHTS ∗

• user SQ made HUD elements and texts scale smoothly with the resultion. He also added TONS of new options related to this. High res icons by user smn.

• user SQ also added some weird stuff like *cough* voice chat and also spectator cursors or something like this... - no comment -

• user smn improved some of the maps. They look even more amazing now!

• I made a new scoreboard! It's (very) loosely based on the CS:S scoreboard and makes better use of the 16:9 resolution by using a 2 column layout. Also changing scores and getting killed lets the values flash for a short time so it's easier to see whats going on. Thanks to user smn for the nice skull icon

• I made the voting system a lot more fancy. You can now see the votes and you can actually see all maps in the map cycle you can vote for. You can also vote for ALL players now instead of teammates only (lets see if this gets abused a lot?!).

• And a lot more! Take a look at the change log for details!

Changelog >


If you find new/urgent bugs in this pre-release, please feel free to report them here!

If you're unsure whether they are urgent or when they're existing for a longer time already please use the thread cs2d CS2D Bug Reports thread.

Thanks for trying! We hope you like the changes
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
17.07.17 11:01:37 pm
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jusui223ix
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That's great! Good job
Showtime2d
17.07.17 11:09:06 pm
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united
User
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Big respect for all the changes and the recent openness in development.
Thanks guys!
17.07.17 11:12:19 pm
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Quattro
User
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Why lock it at 60FPS? That's not even half of refresh rate on most monitors.

Edit: I've just tested it at 1600x900 directx 32bits.

Result:
Huge input lag, new score board.
IMG:http://imageshack.us/a/img515/4620/eurofive.png
17.07.17 11:23:39 pm
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SQ
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@user Quattro: Higher input lag than before?
That's odd, actually I did found 20ms input delay in previous versions and fixed it. It should be more smooth now.
IMG:https://image.ibb.co/dPDZoR/asdas.png
18.07.17 12:10:41 am
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Lord
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Rly big gj to u guys, this version is gonna be the most solid and perfect cs2d version ever, been testing it with simonas. Big congrats to him aswell for his great job and effort. Keep it up boys

DC, my friend, u are lucky to have simonas in ur crew. I see great future of cs2d in Steam. (With competitive mode in cs2d itself tho, it is rly necessary.
edited 1×, last 18.07.17 12:14:49 am
18.07.17 12:13:14 am
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TMF
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Just in time for the pre-release! Awesome

EDIT:


http://imgur.com/a/IuruN
edited 2×, last 18.07.17 12:30:14 am
18.07.17 12:29:23 am
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The voice chat and the tab score list conquered my love.

Amazing job overall. *holding back the tears*
18.07.17 12:31:18 am
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School67
User
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I say only great job thats the best update all problem`s and bug`s fixed
18.07.17 01:28:51 am
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Promaster
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Nice work! Finally you can see cs2d are changing for real! I can't wait until this game launches on steam!

But before that i found some bugs or error that seems don't work properly.
Spoiler >


I don't know if you missed it or it is already fixed, but i give it a try and ask once again. Have you fixed the sv_stopsound which didn't works?
edited 5×, last 18.07.17 02:14:17 am
IMG:https://image.prntscr.com/image/mGwJBgfyTIuwzB15kdxWNA.png
18.07.17 01:55:04 am
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Hajt
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Please block possibility to vote the current map. Also please make impossible to vote the same map twice.

IMG:https://i.hizliresim.com/BAadBM.jpg
18.07.17 02:49:46 am
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VADemon
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Quote:
FIXED FPS influenced Animations, projectiles, particles and effects speed
FIXED Shutdown when then the game reached low fps
CHANGED FPS lock increased from 50 to 60

@user SQ: Does this actually mean that the game logic is no longer bound to the FPS and
cs2d lua hook always is now triggerred every 16.6ms? (welcome server lags for the poorly written scripts)
cs2d lua cmd timer resolution is also bound to the frame ticks? (DC answered recently that it's fixed 20ms)
18.07.17 03:00:24 am
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SQ
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@user VADemon: Always hook is still 20ms (50fps)
Lua stuff is not changed

Though most of other game logic stuff does not depend on FPS
IMG:https://image.ibb.co/dPDZoR/asdas.png
18.07.17 03:59:46 am
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Sparty
Reviewer
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I cant wait to hear kids raging and screaming
user DC has written:
@user omg: Actually a pretty good idea...
18.07.17 04:48:22 am
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Yashukiller
User
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This was the update I was waiting for so many days. Can't wait to test it tonight.
Im in Top 5 joiners of usgn frm my country
18.07.17 04:57:16 am
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CyanBros
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I really like the new scoreboard.
user CyanBros Strikes again!
18.07.17 07:13:11 am
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apex2d
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They really add Voice chat, ... Someone's dream has been fufilled
Eat Sleep Conquer Repeat. www.Radeon2D.forumid.net
18.07.17 07:56:41 am
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Admir
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Awesome release! this make me going to play CS2D again after several years! thank you for the constant update thru years.
My curse will sail against the wind and enrage the earth.
18.07.17 08:20:56 am
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Kolayaki
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Dayyyyumm, that was fast!
18.07.17 08:36:03 am
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Yates
Reviewer
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@user Promaster: Y is now chat.
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