


The name is self-explanatory: you can now record and play demos of your previous games! What else to explain?

We really tried to finish the project before the current PCS Project Tournament, but due to the complexity, amount of work and lack of spare time (real life, education) we will only be able to release a release candidate (kind of an alpha/beta release) over the course of the next days.

Until then we're still working hard on ironing out last bugs, especially those affecting a smooth playback of recorded replays. Actually the playback part of the project is taking up the most time, it's by far more difficult than the recording of gameplay.

Besides the game code itself (



1) it would be the first time ever a custom script to be included in CS2D
2) Should the script be updated separately from cs2d (frequent script updates) or not at all?
3) it implies we'd need to involve

4) we're still unsure if the release candidate #1 is stable enough to be included in 1.0.0.2, but we indeeed try our best to finish it until then


The usage is very simple. There're only some commands right now: !record, !stoprecording, !play <replay name>, !pause and !stop. Installation is also as simple as drag-and-drop.

We've created a custom file format to save replays with minimum space requirements, so you will not be able to open them within a text editor and simply change a thing or two. In general, every action on the server is recorded and written to a file, such as firing, movement, building etc.
Also we're making use of the latest Lua feature in 1.0.0.2 (SHA256 checksum) to ensure that neither the map file or the replay file are damaged or changed to not run into errors when people have different versions of maps or other files in their CS2D folders.
That is all for the time being. Thanks for reading,
with regards,


edited 1×, last 03.04.16 12:59:51 pm