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English Template Mod

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Poll Poll

Which of temporary mods do you like more?

Only registered users are allowed to vote
Tanks battle
64.10% (25)
Airplanes encounter
2.56% (1)
Starships skirmish
0.00% (0)
Sea fight
5.13% (2)
RPG arena
15.38% (6)
Robots war
0.00% (0)
Mass Effect or Sci-fi arena
2.56% (1)
Remake of classic CS2D gameplay
10.26% (4)
39 votes cast

old Poll Template Mod

Pagyra
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Hello for everyone.
This is thread for my Template mod, it is basis for all my different mods which screenshots and video you can see in this thread.
I am satisfied a realistic style. In my opinion it looks better than cartoonish style with black outlines.
If you think otherwise - that you can change the style of skins in any mod, it will not change anything except skins.

In any case, I just wanted to experiment with сs2d, different genres, themes, ... so on (etc.)
And I think it is possible - in fact the "camera control" script allows... for example, to turn shooter into a strategy... or into top down rpg.
Camera control will be work for all mods.
I already test it in game - for 14 players with no more than 120 ping it works good.
> You can see how it work at this old overview of tank mod features


All my mod is standalone - when it will be released - you can install a mod folder into the standard game folder, and it do not change your standart files (the mod will be installed in a separate folder)


So at this moment already fine works some scripts and systems:
Scripts for non standart movement (like player jumps, moving platforms, and so on ...)
Non-standard weapons or "skills
Free camera - it is controlled by mouse and can be not tied to character.
Mouse control - it look like as control is in Diablo - left/right click for select(or attack)/move(or jump)
or Full keyboard control - as control is in standart cs2d - if player presses down key - then character will move / attack in that direction.
Or Hybrid control(it not finished but can be changed by player).
6-layers virtual persons (left-leg/right-leg/left-arm/right-arm/body/head) or other virtual objects (npc, items, different things).
Different systems of shoot/attack (Realistic Style - bullet fly in a random point of the aim-circle (Gaussian distribution it depends of weapon characteristics) under the mouse pointer. Or RPG Style - player click(chose) at target and if it is enemy and it is in range then character will automatically attack it(look like as warcraft).
Additionally system of сhanging color of daylight throughout the day(24 min or set time)
+ system of weather (random start for rain or snow (intensity changes depends time), 2-layers "seamless" moving fog/low clouds which moving with different speed it look like as wind, "wind" parameter - it shakes and rolls the trees crone and change direction for flow of water caustics)
+ simulating of fake 3d trees, and its falling.
+ fragmentation of explosions
mods work with all standart cs2d modes and my variation of "king of the hill" mode
+ simple quests - like "kill 10 spiders, collect 20 branches, go to npc, ..."
and some others scripts and systems.
+ added multiplay weapons variation and feature with shooting of the two hands, including with hands in side.
+ planets orbit the center of the map (there will be a star)
+ added dynamic glow effect at some light object
+ added "spaceship parking" at planets

Ok there will be latest screenshots of my mods:

IMG:https://i031.radikal.ru/1405/bd/80061d1ef791.png

IMG:https://s017.radikal.ru/i434/1401/4e/080da46712bb.png

IMG:https://s020.radikal.ru/i712/1311/77/a231f746bc4f.png

IMG:https://s020.radikal.ru/i712/1310/08/69e5bf01933b.png

IMG:https://s019.radikal.ru/i641/1310/ad/d4870db2e3ae.png

IMG:https://s57.radikal.ru/i157/1310/3e/a819fdf4aaf2.png

IMG:https://s020.radikal.ru/i707/1405/49/ac127b1b93a7.png

IMG:https://s43.radikal.ru/i101/1403/31/68bc7b5550bb.png

IMG:https://s019.radikal.ru/i638/1405/cb/66447dcdd4d9.png

IMG:https://s56.radikal.ru/i152/1303/6f/5b8fc7ada124.png

IMG:https://s019.radikal.ru/i626/1403/e0/c1dd6e6f074e.png

IMG:https://s020.radikal.ru/i714/1405/89/a8ebaf43c58e.png

IMG:https://s019.radikal.ru/i625/1407/fa/192828e2a8d5.png

IMG:https://s50.radikal.ru/i130/1405/65/db34dc5e1b22.png

IMG:https://i008.radikal.ru/1408/fb/b766d37fded7.jpg

IMG:https://s020.radikal.ru/i703/1405/78/55e27d3430b4.png

IMG:https://s020.radikal.ru/i714/1405/89/a8ebaf43c58e.png

IMG:https://images108.fotki.com/v1221/photos/7/3633597/13579603/1-vi.gif

IMG:https://images46.fotki.com/v677/photos/7/3633597/13579603/tanks-vi.gif

IMG:https://images34.fotki.com/v1606/photos/7/3633597/13579603/tanks1-vi.gif

IMG:https://images34.fotki.com/v1606/photos/7/3633597/13579603/tanks-vi.gif

IMG:https://s019.radikal.ru/i633/1612/e8/c701276e4ddd.gif

IMG:https://s014.radikal.ru/i327/1612/8e/98510e19e266.png

IMG:https://s019.radikal.ru/i643/1611/9d/bf17432e4c31.gif

Please Wait some time to see images
And I'm not a very good scripter - so I will appreciate any help with this.
So if you are a scripter and want to help me then i suggest you to changing foundation for your mod(if it is)on basis of my Template Mod.
Including all the features that it already has.
So your mod still remain yours, just changes camera and some others options.

My main condition - prohibited to show the source code to the public.
I have a way to make the source code unreadable and difficult to crack, but game will continues to perform it.

Some screens of features:
IMG:https://s011.radikal.ru/i318/1611/7c/81fd2359ffa1.gif

IMG:https://s019.radikal.ru/i608/1301/d7/6c706f487304.png

IMG:https://images46.fotki.com/v677/photos/7/3633597/13579603/3-vi.gif
edited 27×, last 08.03.17 11:32:56 pm

old Re: Template Mod

Pagyra
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I do not see anyone else who is interested in this project, besides me. Everyone loves when everything is ready.
But while project can be divided into stages, it is very huge for work alone.
edited 1×, last 08.10.13 01:46:37 pm

old Re: Template Mod

TheUnrealGamerz
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My friend got mass effect 3, but how about yours, can choose may character and friend with aliens? With power shash out from hand when press whatta button?

old Re: Template Mod

Time
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As a Mass Effect fanboy you have my support. Though you will have to show some progress before I can join your cause.

old Re: Template Mod

Pagyra
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Okay, but style of tilesets for maps will be slightly different from your "standard" maps.
It must be something like this form of wall tiles,
IMG:https://s020.radikal.ru/i713/1310/fc/763d0034d805.png

but in style of original textures(I think you understand it).

You can try to start mapping - there were schemes of the map.

And I forgot to say something) ...
I found way to implement 2+ floors in map (one above the other, ...)
IMG:https://s57.radikal.ru/i157/1310/3e/a819fdf4aaf2.png
edited 3×, last 01.09.14 03:06:20 pm

old Re: Template Mod

BaDgEr
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Maybe I'll help with maps, just give me tiles and sprites. Maybe.

old Re: Template Mod

Jela331
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user Infinite Rain has written
I could help you, but not this week.


You always want to help, but you never do. You said the same for HL2D, but you never have helped.

old Re: Template Mod

Pagyra
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Quote
Which of hp/ap bars do you think is better for all(players&enemy)? (from Mass Effect 3)

Player version
IMG:https://s020.radikal.ru/i707/1310/cd/5413074bfc7c.gif


Enemy version
IMG:https://s018.radikal.ru/i503/1310/49/97a5f6642ea8.gif


or maybe someone will offer another version

Who wants to help - send me message in Skype.

I know how and what to do, but I do not have anyone who could do it ... at least for now.
So I'll find a job for anyone who wants to help ... but even alone, I'm not going to sit back.

@user Infinite Rain: If you want - then you can help me with cinematic animations - send me message in Skype - and I'll describe for you what I needed.

@user BaDgEr: and @user Time: if you want to help with maps then let's act on the plan:
1) Choose any schemes of the map here
2) View video on YouTube about it
3) Make example of this map in Map Editor
4) Send it to me in Skype
5) Then I'll send you my tileset for it and all other additional resources for it.
6) Improve it as you can for best view/balance/etc... (If need be I can help.)
edited 5×, last 17.10.13 12:59:02 pm

old Re: Template Mod

Pagyra
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Quote
As I see it, no one wants to help me.

It makes me laugh at you ...
Everybody scream: "I can help" ... but in really - this is all what you can do ... because you all are lazy.

So at this moment already works:
Free camera - it is controlled by mouse and can be not tied to character.
Mouse control - look like as is in Diablo - left/right click for select(or attack)/move(or jump)
Full keyboard control - if player presses down key - then character will move / attack in that direction.
Or Hybrid control.
6-layers virtual persons (left-leg/right-leg/left-arm/right-arm/body/head) or other virtual objects.
Different systems of shoot/attack (Realistic Style - bullet fly in a random point of the aim-circle (Gaussian distribution it depends of weapon characteristics) under the mouse pointer. Or RPG Style - player click(chose) at target and if it is enemy and it is in range then character will automatically attack it.
Additionally system of сhanging color of daylight throughout the day(24 min or set time)
+ system of weather (random start for rain or snow (intensity changes depends time), 2-layers "seamless" moving fog/low clouds which moving with different speed it look like as wind, "wind" parameter - it shakes and rolls the trees crone and change direction for flow of water caustics)
+ simulating of 3d falling for trees, explosions
and some others scripts and systems.

This is my experiment with tanks(as mod):
IMG:https://s020.radikal.ru/i704/1311/90/ae183c49ff2f.png
IMG:https://i024.radikal.ru/1312/0f/3c5ac986669d.png

IMG:https://s020.radikal.ru/i705/1312/8d/24dadf4d29a3.png

In the near future, we will conduct public tests for "tank mod".
Who wish to participate in tests - write your skype in this topic or in message, later I'll send you a link with archive of mod, and mb ip address of test server.
Prerequisite - not to distribute a test version.
edited 9×, last 15.07.14 05:06:50 pm

old Re: Template Mod

TheUnrealGamerz
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Just likely the one my friend play, anyway my friend finished the game. Plus he just got deadspace 3 a 2 weeks ago and finished it only 5 days.

old Re: Template Mod

Pagyra
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I pause this project while doing basis scripts (mod) for it.
Try ignore style and design - this is just a test
IMG:https://s019.radikal.ru/i641/1310/ad/d4870db2e3ae.png

IMG:https://s020.radikal.ru/i712/1310/08/69e5bf01933b.png
edited 1×, last 12.12.13 06:08:24 am

old Re: Template Mod

71
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Like your project, nice idea, but I never played mass effect series. If you want, I can help /w mapping and skinning/drawing.

old Re: Template Mod

Dynamite07
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This shows what we can do in cs2d with a easy programmation, we just need some programmers.
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