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English Perk requests

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old Re: Perk requests

Jela331
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What about this?

Freeze: You can use that ability for X seconds.
Players around you will freeze and unfreeze for Y seconds.

old Re: Perk requests

Jela331
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@user MAX-russia:
That's more like a class.
These are perks.

Edit:

Rage: Can be activated by pressing ''E'' for X seconds.
Rage mode will be short but very powerful.
You would get a chainsaw and invicibility.
When you would hit someone by chainsaw while in rage mode, you would instatly kill him.
edited 1×, last 19.02.12 08:56:08 pm

old Re: Perk requests

Yates
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You and your bloody Fallout New Vegas..

Yes, if you must.

old Re: Perk requests

Raisun
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If you kill more than 3 guys without being killed,you get grenade.
And also Fast Hand:Your gun doesnt need to reload,it will reload instantly.

old Re: Perk requests

DevGru
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I couldn't think any perks in FNV that can be in CS2D, most of it are impossible.

Rager: If your health is 30% or below, you get your damages doubled.

Tough guy: Your speed will be doubled if you're holding a heavy weapon.

True Assassin: When shooting your target with a scoped gun, their health will decrease every 10 second by 7 health.

Shotgunner: When you are using a shotgun of any type, your range will be doubled.

old Re: Perk requests

KenVo
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Ice trap: slow enemy that walks on it; after a short duration the trap disappears and freeze the enemy for a few seconds, dealing a small damage.

Mine field: place a mine field, hurt any enemy that walks on it, disappear after X time.

Transparent wall: create walls around the target, disappear after X time. (target cannot move outside of it)

Assassin instinct: get a chance to deal a critical hit, dealing double damage to the enemy.

Agility: get a chance to dodge enemy hits.

Bleed: apply a damage over time effect if the target is hit (percentage of the enemy's max health).

Poison: apply a damage over time effect if the target is hit (percentage of the player's weapon's damage)

Stun: any explosive weapon will stun the enemy for a few seconds, make them unable to do any actions.

Bomber: Increases grenade's explosion size.

Backstab: knife's deal x5 damage if the player's is behind the enemy.

Snare: projectile weapons make the enemy unable to move for a few seconds.

Reflective skin: reflect back some of the taken damage.

Chain shot: nearby enemies of the target will also takes a small damage.

Medic: grants a medikit every X time.

Nuker: after a certain kill streaks, the player grants an airstike(with increased explosion size)

Risky life: Player's health is decreased to 1, but take no damage for a short time.

Frost field: slow any enemies that get near the player.

Takedown: deals more damage depends on the target's missing health.

Last stand: Player will get some extra seconds to live before death.

Smartass (LOL): create a turret.

Upgrade(1/2/3):
Only can choose if the player already has smartass.
1: turret gets extra health
2: turret gives the enemy the slow effect
3: same as chain shot.

Firebullet: has a chance to light the enemy on fire, dealing damage over time.

Frostbullet: has a chance to slow down the enemy.

Disease: gas grenade gives target a poison effect that spreads to other players.


I can only think of that many for now.
edited 3×, last 20.02.12 01:27:53 am

old Re: Perk requests

Majatek
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Here's an idea:

CoD Perk: Makes your game more like Call of Duty by ripping off the overused "perks" idea.

old Re: Perk requests

VAU
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Terrorist: Takes a bomb with, which explodes sudden when he dies.

old Re: Perk requests

EngiN33R
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user Majatek has written
Here's an idea:

CoD Perk: Makes your game more like Call of Duty by ripping off the overused "perks" idea.


Here's an idea:

Shut up and leave us be. A lot of other games use perks, not just the bloody CoD, and seeing as this is an RPG mod it needs perks.

old Re: Perk requests

Apache uwu
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So do you buy the perks or obtain them through a quest? It would be nice to know the story line or shape this rpg is gonna take.

old Re: Perk requests

EngiN33R
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user Apache uwu has written
So do you buy the perks or obtain them through a quest? It would be nice to know the story line or shape this rpg is gonna take.


So far it's a pretty basic simple straight-forward RPG - you level up by killing enemies, you receive perk points, you spend them on perks. Perks can be passive, semi-active (triggered on some action) or active (triggered by player). Perks can have from 1 to lots of levels.

old Re: Perk requests

TimeQuesT
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Bullet-proof: Extra armor OR you have a low chance to ignore damage.

Death-sense: The player gets the abillity to deal critical hits. (shouldn't be overpowered. Just dealing 5-10 extra damage on crits).

Alzheimer: After throwing a grenade you have a chance to get a new one. ("huh? Yeah i didn't know that I took a second with me :D")

Now something for the lulz!
Porno-Star: You have a low chance to flash p0rn upon the enemy screen, which will distract him and makes him easier to kill.

old Re: Perk requests

KenVo
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user TimeQuesT has written
Porno-Star: You have a low chance to flash p0rn upon the enemy screen, which will distract him and makes him easier to kill.


LOL that is quite disturbing but hmmm good idea

old Re: Perk requests

AbAeterno
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• Little Ideas:
Economan:X chance of getting double money/XP each enemy kill.
Building Destroyer:Destroying enemy buildings would also give you extra money/XP.
Fragger:Each 5 kills, X chances of getting a random grenade between "HE Grenade, Flashbang or Smoke Grenade".

old Re: Perk requests

DevGru
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Spotter: Any enemy with Stealth Suit or invisible will be marked on red.

old Re: Perk requests

CY
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• If this mode gonna be militaristic, here's some of my useless suggestion. •


• If this mod is gonna be used on a game that will use limited ammunitions..
Spoiler >


> EMP: Disable any electronic stuff like Force Field or any other objects that are vulnerable against EMP.

> Off-Map Artillery Support: Throw flares to launch X rounds of HEAT arty rounds that will devastate the entire area within it's blast area.

> Juggernaut: Allows you to wear the "Super Armor/Heavy Armor" that will absorb any damage as long you still have at least 50%+ HP.

> UAV Recon: Gives you information about their current location and status that can only be used once per life.

> Eagle Assassin: Deals double damage with any sniper rifles from afar. ( off-screen? )
edited 3×, last 21.02.12 12:38:22 pm
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