1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
function echo(id,...)
	s = ""
	for i,v in ipairs(arg) do
		s = s..tostring(v).." "
	end
	
	msg2(id,s)
end
addhook("usebutton","h_usebutton")
function h_usebutton(id,x,y)
	--echo(id,x*32,y*32)
	dir = entity(x,y,"int1")
	tg = entity(x,y,"trigger")	
	
	local px,py = x*32,y*32
	local minx,maxx,miny,maxy = px,px+32,py,py+32
	
	local playerx,playery = player(id,"x"),player(id,"y")
	
	if playerx < maxx and playerx > minx and playery < maxy and playery > miny then
		--echo(id,"valid trigger")
	else
		echo(id,"invalid trigger, hack detected!")
		parse("trigger "..tg) -- trigger again to undo
	end
end
This is for server hosters who were bothered by people that use the button hack.
Problem was that a button could be activated from large distance ( 10x10 tiles or sth) when using packet editing software. This script prevents that buttons can be used from large distance. It was very annoying in rpg and prison maps.
anti button hack script
1 
Offline
Apache uwu