Well here it is.
Thanks to
Iamle0 for adding that the timers need to be freed after a round.1
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addhook("triggerentity","_triggerentity")
function _triggerentity(x,y)
	if entity(x,y,"typename")=="Trigger_Delay" then
		timer(entity(x,y,"int0"),"parse","trigger \""..entity(x,y,"trigger").."\"")
		return 1
	end
end
addhook("endround","_endround")
function _endround()
	freetimer()
end
Adding this means trigger_delay will now be triggered in milliseconds.
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10000 = 10 seconds 5000 = 5 seconds 1000 = 1 second 500 = half a second 100 = 1/10 of a second 10 = 1/100 of a second 1 = 1/1000 of a second
Should be interesting what people make since now delays are more rapid.
The reason I posted this was because I had wondered if this were possible and I checked to see if this was already brought up.
Good Luck with mapping.
edited 6×, last 07.08.13 05:40:46 pm
Trigger Delay Milliseconds Instead of Seconds
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