1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
-- Custom build script by Rian2_idih if build==nil then build={} end build.system={} print("initialising Build Script") function Array(size,value) 	local array={} 	for i = 1, size do 		array[i]=value 	end 	return array end build.system.xpos = Array(32,0) build.system.ypos = Array(32,0) print('Set all building limit to 10000!') parse('mp_building_limit "Teleporter Entrance" 10000') print('Set Teleporter Entrance limit to 10000 complete!') parse('mp_building_limit "Teleporter Exit" 10000') print('Set Teleporter Exit limit to 10000 complete!') parse('mp_building_limit Barricade 10000') print('Set Barricade limit to 10000 complete!') parse('mp_building_limit Turret 10000') print('Set Turret limit to 10000 complete!') parse('mp_building_limit "Wall I" 10000') print('Set Wall I limit to 10000 complete!') parse('mp_building_limit "Wall II" 10000') print('Set Wall II limit to 10000 complete!') parse('mp_building_limit "Wall III" 10000') print('Set Wall III limit to 10000 complete!') parse('mp_building_limit Dispenser 10000') print('Set Dispenser limit to 10000 complete!') parse('mp_building_limit "Gate Field" 10000') print('Set Gate Field limit to 10000 complete!') parse('mp_building_limit "Barbed Wire" 10000') print('Set Barbed Wire limit to 10000 complete!') parse('mp_building_limit Supply 10000') print('Set Supply limit to 10000 complete!') print('set all building limit to 10000 complete!') function nomoney(id) 	msg2(id,"©255000000You have insufficient funds@C") end -- Menu function function objectid8(id) 	menu(id,"Turret,Turret|5000 $,Dual Turret|7500 $,Triple Turret|10000 $") end function objectid9(id) 	menu(id,"Supply,Supply|5000 $,Super Supply|8000 $") end 	 addhook("build","build.system.data") function build.system.data(id,type,x,y,mode,objectid) 	if type==8 then 		build.system.xpos[id] = x 		build.system.ypos[id] = y 		objectid8(id) 		return 1 	elseif type==9 then 		build.pos.xpos[id] = x 		build.pos.ypos[id] = y 		objectid9(id) 		return 1 	else 		parse("spawnobject "..type.." "..x.." "..y.." "..player(id,"rot").." 0 "..player(id,"team").." "..id) 		return 1 	end 	return 0 end addhook("menu","build.system.menu") function build.system.menu(id,men,sel) 	if men == Turret then 		if sel == 1 then 			if player(id,"money")>=5000 then 				parse("spawnobject 7 "..build.system.xpos[id].." "..build.system.ypos[id].." "..player(id,"rot").." 0 "..player(id,"team").." "..id) 				parse("setmoney "..id.." "..player(id,"money")-5000) 			else 				nomoney(id) 			end 		end 		if sel == 2 then 			if player(id,"money")>=75000 then 				parse("spawnobject 11 "..build.system.xpos[id].." "..build.system.ypos[id].." "..player(id,"rot").." 0 "..player(id,"team").." "..id) 				parse("setmoney "..id.." "..player(id,"money")-7500) 			else 				nomoney(id) 			end 		end 		if sel == 3 then 			if player(id,"money")>=10000 then 				parse("spawnobject 12 "..build.system.xpos[id].." "..build.system.ypos[id].." "..player(id,"rot").." 0 "..player(id,"team").." "..id) 				parse("setmoney "..id.." "..player(id,"money")-5000) 			else 				nomoney(id) 			end 		end 	end 	if men == Supply then 		if sel == 1 then 			if player(id,"money")>=5000 then 				parse("spawnobject 9 "..build.system.xpos[id].." "..build.system.ypos[id].." "..player(id,"rot").." 0 "..player(id,"team").." "..id) 				parse("setmoney "..id.." "..player(id,"money")-5000) 			else 				nomoney(id) 			end 		end 		if sel == 2 then 			if player(id,"money")>=8000 then 				parse("spawnobject 15 "..build.system.xpos[id].." "..build.system.ypos[id].." "..player(id,"rot").." 0 "..player(id,"team").." "..id) 				parse("setmoney "..id.." "..player(id,"money")-8000) 			else 				nomoney(id) 			end 		end 	end end print("initialising Build Script comleted!")