English CS2D Shadows & Lights Released

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SQ
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=== ∗ Released ∗ ===
> Download Link: http://unrealsoftware.de/files_show.php?file=3818

=== ∗ Trailer∗ ===
You can watch trailer here:
> http://www.youtube.com/watch?v=ZcQnw2pY4wI

=== ∗Information∗ ===
Sometime ago, I was working on 2D engine concept, which was pretty successful.
Therefore, last month I thought about the idea to implement some of those 2D features into CS2D Max.
So yeah, the result was pretty worth, so I worked even further.

Thus, shadows & lights aren't the only features I've planned in this project.
For example: fog, texture bumping, grass and more visual tricky stuff.

The tool has already reached 9th Pre-Alpha version, so the next version is in Alpha.
First versions used Lua scripting, but not anymore, now it's fully based on comfortable editor's interface.
It has been released in few my language forums for testing, but not in public yet.

• By the way, special thanks belongs to Roni for helping me with this tool design and giving several ideas.

Current features would be:
∗ Loading CS2D .map format (that makes easier to work with layers)
∗ Generating shadow, light layers and viewing them through same tool
∗ Accurate light physics
∗ Bloom/opposite effect
∗ Lights can use RGB colors & different radius
∗ Soft shadow edges
∗ Compressed .png layers exporting
∗ There are plenty of customizable options, so there are many ways to make a different look for lights & shadows

======== [ Screenshots ] ========
IMG:http://img535.imageshack.us/img535/700/ctffast.th.png

IMG:http://img64.imageshack.us/img64/5923/58243477.th.png

IMG:http://img833.imageshack.us/img833/2139/zmstreet.th.png

IMG:http://img254.imageshack.us/img254/4888/street.th.png

IMG:http://img294.imageshack.us/img294/416/officez.th.png


That's it, enjoy the news and I hope you'll give some feedback.
edited 6×, last 27.11.10 08:59:19 pm
17.10.10 05:37:02 pm
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Crazyx
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Amazing! Look forward for that, Blazz!
17.10.10 05:55:29 pm
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Rainoth
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Omg if this will be implemented in next version it will SO COOL ! BTW : can you tell me those forums ? I believe i am from same country... Send them on PM if you can Thanks
17.10.10 05:59:18 pm
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TDShuft
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Wow , This looks amazing , That would be better for my script that i'm creating
Sorry , I can't be Perfect !
17.10.10 06:05:16 pm
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0a
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omfg!!! THAT WAS AWESOMEE
•DC must get it into default option in cs2d!
amazing..
i cant waittt...
17.10.10 06:19:12 pm
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Deatherr
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Wow! great idea lol
Map making has become complex...
17.10.10 06:53:29 pm
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RAVENOUS
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haha, very nice blazz that you're going to develop on it. Keep up the good work.
"A work of art is the unique result of a unique temperament." - Oscar Wilde
17.10.10 06:57:38 pm
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martis67
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wow thats unreal keep up good work
Learning lua
17.10.10 07:16:05 pm
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HaRe
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Wow great
w0w im so eXotiK
17.10.10 07:24:42 pm
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SANTER
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this help to do the cs2d more realist , when you think it will be finished ¿?
17.10.10 07:49:02 pm
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CoolioG
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+1
17.10.10 08:04:00 pm
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SQ
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Thanks for the feedback so far.

At the moment, this tool generates two layers - Shadows & Lights.
After exporting it as images (compressed - PNG format), you're applying them though CS2D map editor.

• Light layer uses Light Blend Mode and 30% Transparency.
• Shadow layer uses Shade Blend Mode.
• Shadow layer should be applied over Light layer.

So, generated and exported layers looks like that:
Shadow Layer
IMG:http://img686.imageshack.us/img686/1993/ctffastnewshadowmap.th.png

Light Layer
IMG:http://img209.imageshack.us/img209/754/ctffastnewlightmap.th.png


These two layers has only 84kb size.
edited 1×, last 01.11.10 10:59:04 pm
17.10.10 08:14:30 pm
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Crazyx
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I want this so bad. x.x
This will be pretty awesome for zombie maps.
17.10.10 08:24:40 pm
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DC
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looks great, nice work.

just for the people who want me to implement this: there's a problem with this technique: it's static and probably too slow (at least on weaker systems) to update it while playing. this means that it would look odd on maps with dynamic walls (or in construction mode) because the lights/shadows would not change after building a wall or opening/closing a door (or the game would lag in these cases because updating light/shadows takes too long).
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
17.10.10 08:32:58 pm
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The Camo
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Awesome job,

Thought, it should be stand alone, due to the stuff DC said.
Also, it should co-work with CS2D, construction walls should have shadow and stuff, this would be really great, but needs Both DCs and Your skills to develop.

Its for standard maps without doors.
17.10.10 08:39:01 pm
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SQ
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@The Camo,
If you slice the layer in some parts for example, there is an idea to change certain part of layer using triggers.
So it's possible to do so with doors.
17.10.10 08:46:23 pm
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Banaan
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That looks soooo awesome!

Though I haven't figured out the use of it quite yet
18.10.10 07:29:40 am
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Admir
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Is this CS2D addons or officially will be added to CS2D?
My curse will sail against the wind and enrage the earth.
18.10.10 07:34:38 am
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SQ
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Admir has written:
Is this CS2D addons or officially will be added to CS2D?

It's a tool, just to improve certain map graphics.
18.10.10 04:34:17 pm
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Crazyx
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For those who don't get it: this is a tool just likeVaiN's Tileset Creator. It's standalone.

If I'm not wrong, you create thae map than export it to this tool and save with lights and shadows, right?
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