English Photoshop mapping test (by XoOt) icon

30 comments
06.05.14 04:51:24 pm
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720 kb, 70 Downloads
XoOt
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well as the name explains this is just a testmap to see if my new style of mapediting is a success or not.

the first image shows what i did with map editor to edit it with PS later.

the main reason for me to work with that style? you will get maps with better quality. The other advantage i can use light and shadow effects for maps which are bigger than 100x100 tiles.

the tile properties wont be missing, those are just images which cover the current tiles.

i just uploaded it to want you guys to tell me if i keep working like that or should i use the standard method? feel free to comment.

i put all files in to give you guys a small tutorial about the project


what will be changed when i still use it?
-i wont use the tile by tile building anymore
-lights and shadows will be more realistic
-no tilesets will be needed anymore, except the one i added to this file)
-you dont need to use lightengine anylonger (good for ppl without good computer)
-the graphicsettings doesnt matter, keep them on low to get best performance you'll have the same quality anyway, since even shadows were placed with sprites(because it only affect tileshadow etc.)
-i will cut each image into pieces to create more but smaller files to make it easier to download by joining a server.
imageimageimageimageimage
edited 5×, last 06.05.14 05:28:58 pm
ok This file has been reviewed and approved by Infinite Rain (04.12.15 06:38:43 pm)

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20.09.14 04:06:43 pm
like I like it!
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Pagyra
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If you copy tiles from modified tileset at de_derox then it gets better quality.
29.05.14 10:54:50 am
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XoOt
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Well if you ask me via pm how to add lights i doubt that it will be better but sure its just another style to map and nothing where only i have the rights to do.

@user Pagyra:
Will be done after i finished my other projects
edited 1×, last 29.05.14 11:05:30 am
29.05.14 10:41:41 am
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FlamingPhoenix
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Could I made something like your idea, but better?
27.05.14 07:29:58 am
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Pagyra
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Can you update it(and screenshots) with my sprites?
26.05.14 06:57:32 pm
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Jaxify
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Cool!
14.05.14 04:46:32 am
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deadlox995
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@XoOt Cool sprites ! i'm like it!
14.05.14 01:46:55 am
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Shyster
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Awesome really! Cool sprites
09.05.14 04:23:37 am
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SickAttack
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I can not see why I get excited, it's the best I've seen until now!
08.05.14 11:32:52 am
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Random guy
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looks cool and would look even more better with @user Pagyra's images.
08.05.14 07:11:37 am
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FlamingPhoenix
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Nice! How awesome it is, I will try to make some.
08.05.14 01:00:07 am
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DarkLight
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Awesome! Cool Sprites...
07.05.14 10:06:12 am
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TransfusionalRift
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Very nice style.
This is a more efficient way to map and a better quality map.
07.05.14 09:07:07 am
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XoOt
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Very nice images pagyra, thanks thats very helpful
07.05.14 08:58:48 am
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Pagyra
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In my opinion for more realism need to fix some things:
The joinery is also wall and they should look like in a similar style
Very light scattering - it must be present, but transparency is close to 0.11, a better solution is to use light shaped windows - like these:
IMG:http://i069.radikal.ru/1405/cc/7b8fad236e03.png

IMG:http://s004.radikal.ru/i207/1405/a4/56b5c9095bc9.png

IMG:http://s019.radikal.ru/i631/1405/16/a5e7db580642.png

IMG:http://s019.radikal.ru/i643/1405/da/5950ce41a999.png

IMG:http://s014.radikal.ru/i327/1405/5f/7148e8bd9756.png

IMG:http://s45.radikal.ru/i109/1405/de/3e96ed22ea0a.png

And there is benches:
IMG:http://s019.radikal.ru/i628/1405/b8/9d86fbf6ecd2.png

IMG:http://s58.radikal.ru/i160/1405/0d/381cb2ec60b3.png

Bit is not clear that it is in the form of gray tiles. I think this column.
Here are my suggestions for this image.
IMG:http://i017.radikal.ru/1405/4c/0745af3c7e45.png

sorry i forget set +like
edited 1×, last 07.05.14 12:24:58 pm
07.05.14 06:59:02 am
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KimKat
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Not alot of places to hide and no crates and places to take cover. Not a ideal map to play on but a good start.
06.05.14 10:50:50 pm
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dawood12
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Not bad and not good.
Neutral.
06.05.14 10:49:20 pm
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Bully
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Yea yea, you have very good photoshop skills and even better avatar with Lucy but I forgot that is TEST and i thought you made small no sense map with all these stuff so I wrote ''I don't know why you made floor and walls images, for me it's useless'' - forgot about it As I said, I think this unlimited size tileset would be good for all sort of 4fun maps and for normal play - shading is enough
06.05.14 10:41:09 pm
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XoOt
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Its floor as image thing is useless atm i totally agree but i will make completely different stuff with floors in the future to not be limited at 32x32tiles. Has been just a quick made testfile so its not that perfect as it should be. And it wont be another war.. i prefer those "talking" more than just comments with "it looks good" or "it looks horrible".
Btw. I said "new style" because i want to focus this type of map creation now.
edited 2×, last 07.05.14 07:19:09 am
06.05.14 10:35:02 pm
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Bully
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You wrote ,,my new style'' but f*ck it - I don't want to start another war.

,,And that destroying windows/breakables affect the lightsource is easy to do'' - I know how to do it and it's easy but till harder than normal work and... I tested it and light engine by DC looks better (only till 100x100 xd) Yea that really p*ss me off! Shading by images is also more precise, you can do various shapes.

I don't know why you made floor and walls images, for me it's useless... - Nevermind, AMNESIA!
06.05.14 10:13:02 pm
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XoOt
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Yea i used that style of editing a while ago too but not that intense like i will do it now. And that destroying windows/breakables affect the lightsource is easy to do. Just a step of triggering and solo adding lights on specified places.
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