[EngiN33R] Custom Weapons 
110 comments Finally, I'm uploading the long-awaited (or not so much so now) script that is the custom weapons mod!
This modification allows you to add your very own weapons to the game. Naturally, owing to CS2D's limitations, it doesn't simulate real weapons to the fullest extent, but it's the first step toward that, and dare I say, quite a big one. Hopefully now all the whiners will stop whining as much.
To-do list:
Make custom weapons hurt buildings
Implement support for projectile-based custom weapons
Implement support for melee custom weapons
Remove the bufferimg workaround and do the bloody thing properly
If you have the need to edit the script, the code is commented in the most part; if you do not understand something - let me know in PM. If you have, for some reason, the intention to upload your modified script - I do not prohibit that, just be so kind as to mention what you based your edit on.
This is, of course, a beta version, and its features are quite limited. I will continue developing it further, the next thing to do is to add projectile-based custom weapon functionality. Please do leave feedback and report bugs if such are found.
EDIT: My apologies, I've now uploaded the missing files. The archive should be complete now and the script should work properly.
Another missing sprite has been added for the ammo box.
This modification allows you to add your very own weapons to the game. Naturally, owing to CS2D's limitations, it doesn't simulate real weapons to the fullest extent, but it's the first step toward that, and dare I say, quite a big one. Hopefully now all the whiners will stop whining as much.
To-do list:
Make custom weapons hurt buildings
Implement support for projectile-based custom weapons
Implement support for melee custom weapons
Remove the bufferimg workaround and do the bloody thing properlyIf you have the need to edit the script, the code is commented in the most part; if you do not understand something - let me know in PM. If you have, for some reason, the intention to upload your modified script - I do not prohibit that, just be so kind as to mention what you based your edit on.
This is, of course, a beta version, and its features are quite limited. I will continue developing it further, the next thing to do is to add projectile-based custom weapon functionality. Please do leave feedback and report bugs if such are found.
EDIT: My apologies, I've now uploaded the missing files. The archive should be complete now and the script should work properly.
Another missing sprite has been added for the ammo box.
edited 4×, last 05.07.12 05:57:14 pm
Comments
110 commentsLog in!
You need to log in to be able to write comments!Log in
@
Pseudon: What exactly isn't working? What did you do and how did you do it? I need more information.
Pseudon: What exactly isn't working? What did you do and how did you do it? I need more information. You can spawn them via Lua,
-DIE Wolf-, but that's about it. I don't see any other way.
-DIE Wolf-, but that's about it. I don't see any other way. @
MrRL144: I guess it's normal, the server doesn't recognize but the lua does.
MrRL144: I guess it's normal, the server doesn't recognize but the lua does. Im a retard at this but when i try try the console command i get Error unknown command 'cequip' (cequip)
I like it! ...@
OlaFPhp: ..I Hope you read before you write..
EngiN33R has written:
OlaFPhp: ..I Hope you read before you write..
EngiN33R has written:This is, of course, a beta version, and its features are quite limited. I will continue developing it further, the next thing to do is to add projectile-based custom weapon functionality. Please do leave feedback and report bugs if such are found.







[EngiN33R] Custom Weapons




1 
