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old Re: Massive Mod

Builder2-0
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hazy707 has written
I don't know if I'm missing something here, but I can't fill the water bucket with water, it says i need fresh water, so does that mean i have to wait until it rains, and get the water from any rock pools?

You should be able to combine the empty bucket + any filled water container (ie; liver w/ water, clay container w/ ect, ect).

old Re: Massive Mod

Nikky_Boy
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Uhhhh... I've tried with the clay bottle and the glass bottle so far.
Does not seem to work.

old Re: Massive Mod

wingcutangel
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First of all this mod is amazing but... it seems to crash (memory access violation) afer a while every time I play a custom island. I'm using Vista 32 with the fixed exe (windows 7/vista fix) couse the original exe gave me the same error right from the start. The vanila stranded seems to be working fine with that exe. I would be grateful for any feedback

old Re: Massive Mod

Hazy
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Builder2-0 has written
hazy707 has written
I don't know if I'm missing something here, but I can't fill the water bucket with water, it says i need fresh water, so does that mean i have to wait until it rains, and get the water from any rock pools?

You should be able to combine the empty bucket + any filled water container (ie; liver w/ water, clay container w/ ect, ect).


tried it, doesn't work...
perhaps something to include in the next release

EDIT: I found out what is wrong, you need an unfired bucket to fill it with water, which, of course, is wrong
edited 2×, last 07.01.10 03:10:55 pm

old Re: Massive Mod

Builder2-0
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wingcutangel has written
First of all this mod is amazing but... it seems to crash (memory access violation) afer a while every time I play a custom island. I'm using Vista 32 with the fixed exe (windows 7/vista fix) couse the original exe gave me the same error right from the start. The vanila stranded seems to be working fine with that exe. I would be grateful for any feedback

Need more information about when it crashes. IE; What are you doing.

old Re: Massive Mod

Nikky_Boy
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hazy707 has written
EDIT: I found out what is wrong, you need an unfired bucket to fill it with water, which, of course, is wrong


Oh, so that was the problem. Easy to fix, but I'm not posting fixes again. I seem to have a habit of making a fool of myself

Yeah, also noticed a few things.
-Like breaking 11 axes and still not cutting a tree. Now... I cut my first tree when I was 11 years old, and I didn't break the stupid axe. I may have just cracked its handle a bit, tho.
I think a more realistic approach would be a %chance of a tool to turn into an unusable "Blunt Axe/Machette/Pickaxe/Scythe", that could be fixed by combining it with a flint stone. (Sharpening). And yeah, I can record a bit of live axe sharpening sounds if you wish.
Now, about the axe head getting destroyed? Ridiculous. I have an axe that's been passed down from some long forgotten great-great-great-grandfather, that was forged by hand, without all this fancy new technology. True, from all that sharpening it has shrunk probably to half its size, but it's still good for cutting chicken necks and such.

Anyone that grew up on a farm could tell you that scythes and axes don't generally break, but rather are passed down in the family. True, a scythe must be sharpened about every 14 swipes, but that's it.
And yeah, axes tend to come apart every couple of trees you cut (if you don't wet it before). However it's just an issue of putting the axe head back on the handle and banging it against a rock a few times.

-Sharks and pirahnas are able to eat me while sailing on a raft. Now, with a log boat let's say it's possible since your legs are hanging in the water and all, but what is this? Jaws? Since when do sharks eat rafts?
Also, I used to play with rafts on a lake when I was a kid. They handle a bit differently. As in: Using a pole, they are quite easy to turn while not moving, but they are a pain to start... and once started, better watch out, stopping may be a tad bit hard. And there's no such thing as steering once the cursed thing is speeding in a straight line. :D.
edited 5×, last 07.01.10 04:14:31 pm

old Re: Massive Mod

whamo
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Builder I'd like to say I've had quite a bit of fun with this mod. I'm happy I found I could easily die just being exposed to the elements. I guess I should give the feedback that I noticed the version I was playing, from page 41, was running at a lower FPS rate than Stranded usually did on my PC, but I've had no qualms about playing through that slight hickup.

My real interest is that I was scanning over some of the posts in this thread and I see quite a few references in this thread to a flintlock pistol. Having managed to survive two weeks on Normal I wanted one. So I checked around the combination inf but I didn't see it there, yet I see graphics for it.

In see in the last couple of pages the forging systems been getting overhauled, so I guess I wanted to ask if it had been removed for that or some other reason, or did I miss a sub-step in patching the scripts?

old Re: Massive Mod

Builder2-0
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hazy707 has written
EDIT: I found out what is wrong, you need an unfired bucket to fill it with water, which, of course, is wrong

Noted and fixed for the next release.

Nikky_Boy has written
I think a more realistic approach would be a %chance of a tool to turn into an unusable "Blunt Axe/Machette/Pickaxe/Scythe", that could be fixed by combining it with a flint stone. (Sharpening). And yeah, I can record a bit of live axe sharpening sounds if you wish.

-Sharks and pirahnas are able to eat me while sailing on a raft. Now, with a log boat let's say it's possible since your legs are hanging in the water and all, but what is this? Jaws? Since when do sharks eat rafts?
Also, I used to play with rafts on a lake when I was a kid. They handle a bit differently. As in: Using a pole, they are quite easy to turn while not moving, but they are a pain to start... and once started, better watch out, stopping may be a tad bit hard. And there's no such thing as steering once the cursed thing is speeding in a straight line. :D.

1. Having to 'sharpen' the head rather than it 'breaking' is a much better way to handle that. Thanks for the idea, I'll put it in ASAP.

2. Can't change anything about sharks\rafts.

whamo has written
I guess I should give the feedback that I noticed the version I was playing, from page 41, was running at a lower FPS rate than Stranded usually did on my PC, but I've had no qualms about playing through that slight hickup.

My real interest is that I was scanning over some of the posts in this thread and I see quite a few references in this thread to a flintlock pistol. Having managed to survive two weeks on Normal I wanted one. So I checked around the combination inf but I didn't see it there, yet I see graphics for it.

In see in the last couple of pages the forging systems been getting overhauled, so I guess I wanted to ask if it had been removed for that or some other reason, or did I miss a sub-step in patching the scripts?

1. It might be running a bit slower. Hopefully not more than a few frames per second. It's because of one of the new scripts.

2. Yeah, flintlock combination was removed.

old Re: Massive Mod

Nikky_Boy
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Builder2-0 has written
....
2. Can't change anything about sharks\rafts.


Whoa, but the sharks/pirhanas were unable to hurt you while riding a raft, in the previous version!
I know for sure, as my frequent strategy was to search for a small island not connected to mainland and about 50% of my playtime included sailing around.

old Re: Massive Mod

wingcutangel
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Builder2-0 has written
wingcutangel has written
First of all this mod is amazing but... it seems to crash (memory access violation) afer a while every time I play a custom island. I'm using Vista 32 with the fixed exe (windows 7/vista fix) couse the original exe gave me the same error right from the start. The vanila stranded seems to be working fine with that exe. I would be grateful for any feedback

Need more information about when it crashes. IE; What are you doing.


The problem is I can't really find a pattern to those crashes. I guess I'll have to do some more testing.

Now it crashed on the mountain island while I was just walking. I played that island for hours a couple days back without a crash Maybe it's colliding with some other software I have running

old Re: Massive Mod

Nikky_Boy
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Well, Stranded loves to crash when minimized to desktop. As such, on very rare occasions I get a Memory Access Violation from antivirus popup notifications.

Also, if you have Yahoo messenger on, and you get disconnected/reconnected from the wireless network, the darned thing will try to minimise your fullscreen app.

old Re: Massive Mod

maximusventriu
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love this Mod, it keeps getting more n more realisticaly complicated. that's nice.
got some ideas here.

- about the bamboo. bamboo can be used for making weapon like spear. with less power than then the wooden one of couse.

- long wooden handle, the idea of cutting A TRUNK into A LONG WOODEN HANDLE is a bit too much. since trunk is a bit hard to get at beginning of the game. giving 5 Long Wooden Handles for A Trunk would be abit helping.

- the making of spear, adding VINE or CORD as a requirement in making spear is acceptable i think. [used for attaching the stone in the wooden handle.]

- short wooden handle. A trunk for A short wooden handle?? like making a chopstick out of a log

GREAT MOD i should say.
i LOVE it

old Re: Massive Mod

Nikky_Boy
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One wooden long wooden handle or two short ones from a log, at least, I say.

Also, Builder, how's this idea:

Small meat+Fish+Grains+Knife(Returned) = 30 pieces of fish bait (Alternative to insect parts). .
Recipe delivered via Journal entry at, say, 75 fishing skill?
The recipe itself is somewhat accurate, save for grains. I usually mix spoiled meat, corn and fish oil, but I suppose grains will do just fine.

Also:
Bamboo+Feather+2xThread+Stick+Pebble+Nail= Advanced fishing Rod that either does not break, or improves fishing chance.
Recipe delivered via journal at say, 150 Fishing skill?

Again, it's not random. Feather and thread makes a fake lure, a Float made from the stick, pebble instead of a lead sinker, and a hook made from a nail.

old Re: Massive Mod

wingcutangel
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First of all, thanks to Nikky_Boy for the suggestions. I'll try to run Stranded on with as little software in the background as I can. As far as the whole log discussion I think that a much better solution would be to actually get a fallen tree which you could than chop into logs(carrying logs into my storage is one of the most immersive activities for me ;)) . Plus, I think a single tree can give you much more wood than it currently does.

old Re: Massive Mod

Nikky_Boy
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Well, yeah, you are right, cutting trees should produce a fallen tree. The model is in the game, the falling animation is also there... I guess it would be possible to spawn "fallen tree" instead of logs.

However, the spawned fallen tree would most certainly not be aligned with the falling animation.
Not to mention that every type of tree would spawn the same type of fallen tree. And cutting a wimpy palm tree only to see it spawn a giant fallen oak would be a bit ridiculous.
The only way to turn this into something more realistic it would be, say, every fallen tree spawns 6 logs and 30 branches all scattered around, so you'd have to pick them up.
But I don't know if it is possible to spawn "scattered" objects. I think normal spawning would just put them all in the same pile.

Your average (real) tree would spawn 2 or 3 big logs, 2 or 3 medium logs and a whole lot of branches.

But I agree, most of the time I spend by hauling logs or rocks.
Usually I would use my raft to carry more logs in one go, but the raft is useless in this version.

Back when I was a child, cutting firewood with my grandfather, we used to build a rudimentary sled/sleigh with which we were moving the logs to our horse-drawn cart. So yeah, I'd spend like 10 logs, 50 branches, 30 vines and a whole bunch of nails for a wooden hand-cart with a capacity of about 35.
You would use it on land, by "boat riding" mechanics that already are in-game and it would move at about half your walking speed.
Plus, you would have a good chance to break a wheel every 10 minutes or so.

old Re: Massive Mod

Vibhor
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The fallen tree idea is already in three mods
one is german but not released
two is SOS mod
and three is ultimate survival
your idea is nice but not realistic as you say
6 logs would be too much for a palm dont you think?
and the fallen tree could be aligned by falling tree animation
model aint ingame
animation is of every thing destroyed but yeah its there

old Re: Massive Mod

maximusventriu
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UUUgghhh..... now i feel how hard it is to make iron materials, since i have used up all the rain water left on rock. what should i do now...?? sing like a frog to call the rain...???

i get it now.
edited 1×, last 10.01.10 02:51:24 pm

old Re: Massive Mod

wingcutangel
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I'm a total noob with Stranded scripting but can't specific tree types give specific number of logs? As for the models, as a 3d artist by trade I would be more than happy to provide needed models and textures.
The sled Idea also sounds great (maybe even an option for different types of sled (a simple one made of palm leaves and vines vs a more sophisticated reusable type)).
I also think that we need more options for obtaining water (what about dew for example?). Plus I think that the player character needs ridiculous amounts of food to survive

old Re: Massive Mod

TwentyThree
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@angel,
There technically is a dew thing in the game, just press a lot of leaves with stones and you will gain a lot of water.

Builder, for some crappy reason, i have been having this "meat fall through grate" bug, and its pissing me off. It worked great the first time i tried it, but its not anymore. I'd upload an example for you, but i have dial up, and i do not have the time to sit around here doing nothing waiting for it to upload
It might be because of the terrain, if it helps, im going to be checking it right now, in case it only works on flat terrain or not, just an idea >.>

"EDIT"

For everyone who has the same problem as i do, you have to WAIT like 10 seconds before you place any meat on it! Otherwise the grill is screwed for life and you wont be able to place anything on it!
edited 1×, last 09.01.10 08:32:24 pm

old Re: Massive Mod

Builder2-0
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Nikky_Boy has written
Whoa, but the sharks/pirhanas were unable to hurt you while riding a raft, in the previous version!
I know for sure, as my frequent strategy was to search for a small island not connected to mainland and about 50% of my playtime included sailing around.

I've not touched sharks\piranha. All I did was add them to medium island generation.

maximusventriu has written
- about the bamboo. bamboo can be used for making weapon like spear. with less power than then the wooden one of couse.

- long wooden handle, the idea of cutting A TRUNK into A LONG WOODEN HANDLE is a bit too much. since trunk is a bit hard to get at beginning of the game. giving 5 Long Wooden Handles for A Trunk would be abit helping.

- the making of spear, adding VINE or CORD as a requirement in making spear is acceptable i think. [used for attaching the stone in the wooden handle.]

- short wooden handle. A trunk for A short wooden handle?? like making a chopstick out of a log

1. I'll think about adding in bamboo spears.
2. Trunk\handle combinations are still a WIP.
3. Possibly.
4. See number #3.

Nikky_Boy has written
Small meat+Fish+Grains+Knife(Returned) = 30 pieces of fish bait (Alternative to insect parts). .
Recipe delivered via Journal entry at, say, 75 fishing skill?
The recipe itself is somewhat accurate, save for grains. I usually mix spoiled meat, corn and fish oil, but I suppose grains will do just fine.

Bamboo+Feather+2xThread+Stick+Pebble+Nail= Advanced fishing Rod that either does not break, or improves fishing chance.
Recipe delivered via journal at say, 150 Fishing skill?

I like the fishing bait combo, I'll add it in for the next version. I don't like the advanced fishing rod so much, but merely because the combination is so clunky. I'll see what I can do about making a new rod + combo.

wingcutangel has written
As far as the whole log discussion I think that a much better solution would be to actually get a fallen tree which you could than chop into logs(carrying logs into my storage is one of the most immersive activities for me ;)) . Plus, I think a single tree can give you much more wood than it currently does.

The issue with that is Stranded 2 has no physics. Any time you spawn a 'fallen tree' model there is no way to tell if it's going to clip through the land like crazy. On the other hand, I have increased the amount of logs trees give, and bigger trees give much more logs.

Nikky_Boy has written
Well, yeah, you are right, cutting trees should produce a fallen tree. The model is in the game, the falling animation is also there... I guess it would be possible to spawn "fallen tree" instead of logs.

Not to mention that every type of tree would spawn the same type of fallen tree. And cutting a wimpy palm tree only to see it spawn a giant fallen oak would be a bit ridiculous.

The only way to turn this into something more realistic it would be, say, every fallen tree spawns 6 logs and 30 branches all scattered around, so you'd have to pick them up.
But I don't know if it is possible to spawn "scattered" objects. I think normal spawning would just put them all in the same pile.

Your average (real) tree would spawn 2 or 3 big logs, 2 or 3 medium logs and a whole lot of branches.

But I agree, most of the time I spend by hauling logs or rocks.
Usually I would use my raft to carry more logs in one go, but the raft is useless in this version.

Back when I was a child, cutting firewood with my grandfather, we used to build a rudimentary sled/sleigh with which we were moving the logs to our horse-drawn cart.

Once again, fallen models aren't impossible, just rather clunky when done. It's a quick change though to make trees spawn the logs scattered over a small distance, I don't see why that wouldn't be hard to do.

I'll see what I can do about fixing the raft (but I didn't change anything about it last time).

There technically is a sled model in MM (thanks to Ominus), but it has the same issue trees do. Massive clipping with the world. I'm trying to fix it through an incredibly hacky script.

Vibhor has written
The fallen tree idea is already in three mods
one is german but not released
two is SOS mod
and three is ultimate survival

And all of the mods have the exact same issue. Massive problems with landscapes that are anything except flat.

maximusventriu has written
UUUgghhh..... now i feel how hard it is to make iron materials, since i have used up all the rain water left on rock. what should i do now...?? sing like a frog to call the rain...???

To make iron? You need a forge. Build it on the empty water rock.

wingcutangel has written
I'm a total noob with Stranded scripting but can't specific tree types give specific number of logs? As for the models, as a 3d artist by trade I would be more than happy to provide needed models and textures.
The sled Idea also sounds great (maybe even an option for different types of sled (a simple one made of palm leaves and vines vs a more sophisticated reusable type)).
I also think that we need more options for obtaining water (what about dew for example?). Plus I think that the player character needs ridiculous amounts of food to survive

Specific trees do give specific numbers of logs.

I'm actually working on new ways to obtain water for the next version.

I'm considering changing how food works in S2.

TwentyThree has written
For everyone who has the same problem as i do, you have to WAIT like 10 seconds before you place any meat on it! Otherwise the grill is screwed for life and you wont be able to place anything on it!

...I have no idea why that would effect the grill's collision at all. But I'll test it ASAP.

EDIT: So I've got a job for anyone who wants to help with suggestions\ideas. I went through MM using Psytechnic's excellent app and compiled a list of items with very few uses.

Suggest uses for these items, the most important items (ie; the one with no uses) are at the bottom.

-Charcoal (blackpowder, fuel, maps, journal notes, markings only)
-Cotton\Wool (thread only)
-Coal (blackpowder, steel, fuel only)
-Bendable branches (bolts, bows, fishing rods only)
-Vines
-Skins
-Pebbles
-Bark (fire & paper only)
-Bamboo (bolts only)
-Clay (bottle\bucket only)
-Fuses
-Crystals (no use)
-Feathers (arrows only)
-Oil (fuel only)
-Dirt (raising land only)
-Saltpeter (blackpowder only)
-Starch (paper only)
-Poison (no use)
-Claws (no use except claw spear)
-Tooth (no use)
-Flint (fire only)
-Bones (no use)
edited 1×, last 10.01.10 03:34:32 am
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