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old Slo mo

Sahin
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Ok the game runs fine its just that for some reason its sorta slow. My Character walks too slow and sometimes it goes back to regular speed. I had this game before and it worked fine before. Help!

old Re: Bug Reports

Davidiusz
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I can't change my resolution.
Whatever should i put in the option, it rest the base one (don't remember good, something like 800x600).

hen i change to a highter one, the game ask to reset after i accept. It close the game, and when i trun back on, its still the base resolution... what should i do for modify my ingame resolution?

Dave.

old BLACK GRASS BUG

jedipeludo
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when i open and put a item in the wood/rock/normal storage, the grass gets black and i cant fix it!! pls i need some help!

old Re: Bug Reports

aimeewilbury
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Bug #1: When I ALT+TAB out of the fullscreen and back in, often objects will turn invisible and there will be huge black splotches in the sky. I can provide system specs if needed.

Bug #2: When you right-click on the main menu screen there's explosions.

Bug #3: If I put too many units onto a custom map I got a memory access error.

old Re: Bug Reports

DannyDeth
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aimeewilbury has written
Bug #1: When I ALT+TAB out of the fullscreen and back in, often objects will turn invisible and there will be huge black splotches in the sky. I can provide system specs if needed.

Bug #2: When you right-click on the main menu screen there's explosions.

Bug #3: If I put too many units onto a custom map I got a memory access error.


#1: NOt a bug, this happens on all not-very-perfect systems. But for me its fine

#2: LOL!!! WTF that isn't a bug at all that is just there for no reason at all ( i believe ), DC put it in there puposely

#3: Not enough RAM in your system

SUPER ANSWER: You are probably running a laptop withy intel graphics, 1 gb of RAM and a celeron proccessor, which is a common combo for the new'ish Windows 7 laptops, like mine

old Re: Bug Reports

Ultr4killer
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DannyDeth has written
aimeewilbury has written
Bug #1: When I ALT+TAB out of the fullscreen and back in, often objects will turn invisible and there will be huge black splotches in the sky. I can provide system specs if needed.

Bug #2: When you right-click on the main menu screen there's explosions.

Bug #3: If I put too many units onto a custom map I got a memory access error.


#1: NOt a bug, this happens on all not-very-perfect systems. But for me its fine


WTF my old crappy vista home basic got 446 rams and one core 1.6 ghz and i can run stranded 2 in medium graphic without any lagg and it runjs fine...
#2: LOL!!! WTF that isn't a bug at all that is just there for no reason at all ( i believe ), DC put it in there puposely

#3: Not enough RAM in your system

SUPER ANSWER: You are probably running a laptop withy intel graphics, 1 gb of RAM and a celeron proccessor, which is a common combo for the new'ish Windows 7 laptops, like mine

old Re: Bug Reports

aimeewilbury
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DannyDeth has written
SUPER ANSWER: You are probably running a laptop withy intel graphics, 1 gb of RAM and a celeron proccessor, which is a common combo for the new'ish Windows 7 laptops, like mine



Oh boy are you wrong. FWIW, heres my system specs. A bit weak on the graphics card but it aint no laptop.

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Computer: FOXCONN MCP61M05
CPU: AMD Athlon 64 X2 4200+ (Brisbane, BH-G2)
2200 MHz (11.00x200.0) @ 2210 MHz (11.00x200.9)
Motherboard: FOXCONN M61PMV
Chipset: nVidia nForce 6100-405/430
Memory: 4096 MBytes @ 315 MHz, 5.0-5-5-15
- 2048 MB PC5300 DDR2-SDRAM - Kingston 2G-UDIMM
- 2048 MB PC5300 DDR2-SDRAM - Kingston 2G-UDIMM
Graphics: XFX GeForce 8400 GS
nVIDIA GeForce 8400 GS (G86), 512 MB DDR2 SDRAM
Drive: WDC WD5000AAKS-22A7B0, 488.4 GB, Serial ATA 3Gb/s
Drive: HL-DT-ST DVDRAM GH20NS15, DVD+R DL
Sound: nVIDIA MCP61 - High Definition Audio Controller
Network: NVIDIA nForce 10/100 Mbps Ethernet
OS: Microsoft Windows Vista Home Premium Build 6002


BTW, I shouldve mentioned I was using the Vista patch and this is the first memory access error Ive gotten under it.
edited 1×, last 07.10.10 08:43:42 pm

old Slow game

lexicona
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Ok here's how it is. I just downloaded the game and started to play it, but I come to find that my game is running slow. I don't have a full memory because I just got a new computer.
Whats wrong with it? -Lexicona

old Re: Bug Reports

Hurri04
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I think this is not really a bug.
Set down the details and disable "2D Postprocessing" in the options.

old Re: Bug Reports

lexicona
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Hurri04 has written
I think this is not really a bug.
Set down the details and disable "2D Postprocessing" in the options.


I did and the game still runs slow...

old Re: Bug Reports

aimeewilbury
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Heres a bug: When you tame a raptor and accidentally ride it into the water it'll die. This isnt very good. I think I recall somewhere its something to do with not being able to ride units underwater so to test it, in my private test mod I set it to try and ride a shark and it also died.

old Re: Bug Reports

UnIdEnTiFiEd
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thats not much of a bug seeing a raptor would die if it went in water (it will drown)

old Re: Bug Reports

aimeewilbury
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Yeah I know but right at the waters edge? Maybe when its fully immersed itd make sense. And the shark doesnt make sense at all. Or somehow make it swim (e.g. its head above the water) but Id think youd need to change the models a bit to keep it from turning into Jesusraptor (walking ON water)

EDIT: Can raptors swim? I know some reptiles can

ANOTHER EDIT: Sorry, I didnt mean to mark it as "new"
edited 2×, last 11.10.10 06:52:10 pm

old Impact issue.

Volshebnyi
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How to reproduce:
Edit unit 1 (the player).
1
2
3
4
on:attack{
	$id = impact_id();
	msg "I hit: $id";
}
Great! Now we can see the id of the object we hit! But:
1) This event appearing to often if we have no weapon in hands (2-3 times for each attack).
2) If we didn't hit anything, the last impact id will appear. So we can tell, did we hit the last object again or not.

I've found workaround, but it will be much better if there was impact_time() function, which return last impact time.

old Re: Bug Reports

Hurri04
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I think this is not a bug but rather a scripting problem for which there is a thread.

as far as I know there is no trigger-command "on attack", but there are the two trigger-commands "on:attack1" and "on:attack2". the first one is for the case where you attack by clicking the left mouse button, the second one is for the right mouse button.

I think in your case it would be best to write a 1 at the end of the "attack", this should help.

old Re: Bug Reports

Rainoth
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I have just started playing stranded II and i am doing first mission, but my grass gets black and i dont know why... How do i fix this ?

EDIT : It worked yesterday (look this reply date)...

old Re: Bug Reports

Hurri04
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this bug is already known, it seems that this has something to do with the type of graphics card and drivers you are using, but also with the operation system.

here is a thread about it.

old wilson

davidkey
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small bug, wilson says
wilson ist silent
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