CS2D Mobile Dev. Blog (#25)
25 replies13.08.21 10:43:01 am
Pre-Alpha
Last week Pre-Alpha 0 was released for a short period of time.
The purpose of it was to make sure the release workflow was easy enough.
I am planning to release pre-alpha versions weekly.
More information in discord
Pre-Alpha 1 started August 13th - 9PM CEST.
Pre-Alpha
application is obtainable via discord server
version is available for a few hours
after test, cloud server is shutdown.
uses only photon network which is inferior to mirror
no dedicated servers available
unfinished features are disabled or hidden
Teammate Nicknames and Markers
Nicknames are now displayed above players.
In addition, added blue markers bellow the player.
This should help to distinguish teammates from enemies.

Vacation
I'll have summer vacation from August 16th to September 2nd.
Meanwhile, there wont be any updates.
Comment!
Please use CS2D Blog Discord Server or CS2D Mobile Dev. Blog - Comments for the comments.
Facebook Link
Last week Pre-Alpha 0 was released for a short period of time.
The purpose of it was to make sure the release workflow was easy enough.
I am planning to release pre-alpha versions weekly.
More information in discord
Pre-Alpha 1 started August 13th - 9PM CEST.
Pre-Alpha






Teammate Nicknames and Markers
Nicknames are now displayed above players.
In addition, added blue markers bellow the player.
This should help to distinguish teammates from enemies.

Vacation
I'll have summer vacation from August 16th to September 2nd.
Meanwhile, there wont be any updates.
Comment!
Please use CS2D Blog Discord Server or CS2D Mobile Dev. Blog - Comments for the comments.
Facebook Link
edited 12×, last 26.09.21 05:57:27 am
03.09.21 04:39:46 pm
Pre-Alpha 2
Pre-Alpha 2 starts September 5th - 9PM CEST.
Trip
During these 3 weeks, I've visited Malta, Italy, Vatican and Spain.
We made thousands of photos, so I'll just share a photo per location.
Valletta, Malta
Rome, Italy
Perugia, Italy
Vatican
Blue Grotto, Malta
Seville, Spain
Gozo Island
Pre-Alpha 2 starts September 5th - 9PM CEST.
Trip
During these 3 weeks, I've visited Malta, Italy, Vatican and Spain.
We made thousands of photos, so I'll just share a photo per location.
Valletta, Malta
Rome, Italy
Perugia, Italy
Vatican
Blue Grotto, Malta
Seville, Spain
Gozo Island
edited 7×, last 26.09.21 05:54:55 am
18.09.21 05:59:01 pm
Pre-Alpha 3
Pre-Alpha 3 starts September 18th - 9PM (GMT +2)
UI Effects Improvements
Damage indicators, health & armor animations

Scoreboard properties animations

Spectator view health & armor animations

Comment!
Please use CS2D Blog Discord Server or CS2D Mobile Dev. Blog - Comments for the comments.
Facebook Link
Pre-Alpha 3 starts September 18th - 9PM (GMT +2)
UI Effects Improvements
Damage indicators, health & armor animations

Scoreboard properties animations

Spectator view health & armor animations

Comment!
Please use CS2D Blog Discord Server or CS2D Mobile Dev. Blog - Comments for the comments.
Facebook Link
edited 2×, last 26.09.21 05:52:10 am
15.10.21 06:44:35 pm
Bomb & Defuse Kit
Pre-Alpha 4 & 5 released to test bomb game mode and improve application stability in general.
Defuse kit & bomb equipment can be seen on player

Defuse and plant buttons appear when the actions are possible.
It is possible to plant bomb by attacking with it.

Bomb planting animation

Scoreboard displays bomb and defuse kit owners

Defuse Kit included in buy equipment menu

Comment!
Please use CS2D Blog Discord Server or CS2D Mobile Dev. Blog - Comments for the comments.
Facebook Link
Pre-Alpha 4 & 5 released to test bomb game mode and improve application stability in general.
Defuse kit & bomb equipment can be seen on player

Defuse and plant buttons appear when the actions are possible.
It is possible to plant bomb by attacking with it.

Bomb planting animation

Scoreboard displays bomb and defuse kit owners

Defuse Kit included in buy equipment menu

Comment!
Please use CS2D Blog Discord Server or CS2D Mobile Dev. Blog - Comments for the comments.
Facebook Link
edited 2×, last 18.10.21 08:46:12 am
29.10.21 03:14:56 pm
Dual Wield
Weapons are handled dynamically on each hand.
This gave me a few ideas for the new weapon sets.
Weapon can contain melee on the right hand and pistol on the left hand, activating melee as secondary attack.
Dual Elites

Comment!
Please use CS2D Blog Discord Server or CS2D Mobile Dev. Blog - Comments for the comments.
Facebook Link
Weapons are handled dynamically on each hand.
This gave me a few ideas for the new weapon sets.
Weapon can contain melee on the right hand and pistol on the left hand, activating melee as secondary attack.
Dual Elites

Comment!
Please use CS2D Blog Discord Server or CS2D Mobile Dev. Blog - Comments for the comments.
Facebook Link
edited 1×, last 30.10.21 11:46:26 pm
11.01.22 04:43:25 pm
74 days without a thread update, but no worry, I've been doing weekly updates on discord!
Directional Shadows
In last two months I've went through 2 iterations of directional lighting.
At first I have utilized depth map to pass height of each shadow.
Drawback was that you cannot pass softness & transparency when using depth maps.
This leaves you with hard shadows.

After some benchmarking, the highest chance for bottleneck is reaching pixel fill rate limit (overdraw).
To improve performance and visuals I've started to look for different lighting solutions.
Currently, the lighting system uses RGB channels to pass different layers of soft lighting.
Red = floor shadows
Green = wall shadows
Blue = higher shadows (not used)

Comment!
Please use CS2D Blog Discord Server or CS2D Mobile Dev. Blog - Comments for the comments.
Facebook Link
Directional Shadows
In last two months I've went through 2 iterations of directional lighting.
At first I have utilized depth map to pass height of each shadow.
Drawback was that you cannot pass softness & transparency when using depth maps.
This leaves you with hard shadows.

After some benchmarking, the highest chance for bottleneck is reaching pixel fill rate limit (overdraw).
To improve performance and visuals I've started to look for different lighting solutions.
Currently, the lighting system uses RGB channels to pass different layers of soft lighting.
Red = floor shadows
Green = wall shadows
Blue = higher shadows (not used)

Comment!
Please use CS2D Blog Discord Server or CS2D Mobile Dev. Blog - Comments for the comments.
Facebook Link