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old Re: CS2D Competitive Mode

Infinite Rain
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The problem with your approach to the competitive mode is that You have never (probably never) played any competitive clan wars or fun wars, not to mention real tournaments. There are maps, which are already very CT sided. However, that's the beauty of them, to find a good tactic as a terrorists and win over, already CT-sided map. If you add shields (which are counterable only by HEgranades) and scope rifles, those map are gonna become extremely CT-sided. All you're gonna need is a person scoped into a pixel and shoot whenever he sees someone. If you're rushing, You'd be able to do shitload of damage with one shoot. It's extremely idiotic in this game. Rushing in TT side is a very important side of the game. If you wait too much in TT side and do not make any moves, You're simply going to lose. That's just how it happens, because CT's are gonna rush you up and finish you. However, rushes are already counterable by CT's, you just need goof flashes, good communication with a team and You're able to stop them, either by good scans or things like that. Scope weapons have massive damage, It's simply stupid. Every rush is gonna be countered within a moment. Scope rifles are going to destroy every part of the competitive mode. It's not CSGO, the game has a completely different mechanics. AWP can be easly countered in CSGO and it can't be as easly countered in 2d. Scout is even more powerful. Someone said it's a decent weapon that is actually optimized. I don't know what you're talking about, but You clearly never played any real 5on5 with scout. I did and ct side was buying 5 scouts and were just killing everyone with scans like we were some fat rabbits, unable to dodge. Coz, You cant dodge a scan sir. Some scans are invisible (yes, they are and if you never done scans, dont argue with me about that). If all of that do not convince you then I suggest you to play a real 5vs5 on a normal map like de_cbble (or icc_cbble, icc_cbble is a better map than de_cbble) against a team that's good in cw's/fw's with all rifles scopes. However, remember not to call everyone a cheater just because You cant kill anyone and You're losing 15-0. If you do that and win on a tt side against a CT side that's made of a decent clan (look up for clans on ts3.cs2d.net, the competitive side is there) and having all the scopes, I'm going to say you're completely right. However, I'm 99,99% sure you will lose hardly. Why? because scope weapons are completely unbalanced in a competitive mode.


You guys are all bragging about how long you have been playing the game and how much You have done to the community. Does it really matter? For me, It doesn't.

We have upcoming ICCv10 - a big 5 on 5 tournament that is going to be hosted by PCS. I urge you to join with a team and play the matches. The mappack is an ICC version of the most common maps in the game. They have only slight differences to add some unique freshness into the ICC format. They are extremely playable and good to compete on. They are also easy to learn.

If you really have such an enormous experience in every gamemode of the game, I would really like you to join the tournament. Show us how good you are, show us your gameplay. It's gonna sound harsh, but I'm pretty convinced, You're not going to win any match and most of your matches will end with the result of 16-0/16-1 for your enemy.

You probably (notice, I used probably, because I can't be entirely sure, if You do) posses no knowledge about scanning, positioning, rotating in a competitive 5on5 mode. We also play a lot of mixes and I've never seen any of you in the mix. All you guys play are jail servers and hc funs and whenever we, competitve players join, how comes we always top the scoreboard if you are all so experienced in everything?

I don't know what you guys do, but everytime I read a topic, there's bunch of you fun players bragging about how experienced you all are in every gamemod, yet You still lose to every competitive player on your fun modes, not to mention that You never played a real mix or a real cw/fw or a real tournament.

We suggest all those things, because We have a massive amount of experience in playing competitive mode. Most of us, the people who type here and are associated with PCS, have played tens of tournaments, hundred of mixes and hundred of clan wars. We tested a variaty of settings and after years and years of playing the game competetively, We came up with a very good server settings that are just good.

You may think we hate on most of the ideas for the game, but that's untrue. Despite all the bad things you may think about us, we are the people who play the game the most. We want the game to be better, that's mostly the reason why we sometimes support some changes or hate on some changes. We don't really care about fun modes, but this is the topic about competitive mode that's very dear to us. This is why we want it to be as balanced and optimized as possible. So people can compete in real way.

The reason as of why I hate on recoil mode.
The current recoil mode is random. It has no patterns, It's unplayable. It doesn't balance anything. It's just another thing to call cs2d more innovative. The aiming situations where it all depends on your skills are very important during competitive matches. Recoil mode adds to the mix some random variaties. There's no way to control your recoil in cs2d. The only way to do it is to stop running. Isn't it stupid? I mean, It's not CSGO, It doesn't look the same. It's 2D. It's about having a good movement, a good reaction time, being able to dodge 1-2 bullets from your enemy, suprise him with other stuff. When using recoil its about luck, You're running, You're encountering an enemy, You start aiming at each other, without recoil it's about pure skill who's going to win, with current recoil, it's about who's gonna be luckier and if the pattern is going to hit your enemy. CS2D is a very dynamic game. If i had to stop everytime I wanted to shoot, I'd gone crazy and stopped the competitive mode. That's also the reason why 0 servers use recoil, it's just bad, unbalanced, badly coded, it wasnt really thought through (in my opinion), it was just added, because simonas wanted to add it. Good that DC made it optional, not a must to be.

All from me. I tried to describe you everything and if you are still going to tell me that You know more and better about competitve mode than competitive players, then just join ICCv10 that's gonna be starting very soon (in 3 to 5 days, the registration is going to be opened) and show us how experienced you are.

old Re: CS2D Competitive Mode

Masea
Super User Off Offline

Quote
The problem with your approach to the competitive mode is that You have never (probably never) played any competitive clan wars or fun wars, not to mention real tournaments. There are maps, which are already very CT sided. However, that's the beauty of them, to find a good tactic as a terrorists and win over, already CT-sided map. If you add shields (which are counterable only by HEgranades) and scope rifles, those map are gonna become extremely CT-sided. All you're gonna need is a person scoped into a pixel and shoot whenever he sees someone. If you're rushing, You'd be able to do shitload of damage with one shoot. It's extremely idiotic in this game. Rushing in TT side is a very important side of the game. If you wait too much in TT side and do not make any moves, You're simply going to lose. That's just how it happens, because CT's are gonna rush you up and finish you. However, rushes are already counterable by CT's, you just need goof flashes, good communication with a team and You're able to stop them, either by good scans or things like that. Scope weapons have massive damage, It's simply stupid. Every rush is gonna be countered within a moment. Scope rifles are going to destroy every part of the competitive mode. It's not CSGO, the game has a completely different mechanics. AWP can be easly countered in CSGO and it can't be as easly countered in 2d. Scout is even more powerful. Someone said it's a decent weapon that is actually optimized. I don't know what you're talking about, but You clearly never played any real 5on5 with scout. I did and ct side was buying 5 scouts and were just killing everyone with scans like we were some fat rabbits, unable to dodge. Coz, You cant dodge a scan sir. Some scans are invisible (yes, they are and if you never done scans, dont argue with me about that). If all of that do not convince you then I suggest you to play a real 5vs5 on a normal map like de_cbble (or icc_cbble, icc_cbble is a better map than de_cbble) against a team that's good in cw's/fw's with all rifles scopes. However, remember not to call everyone a cheater just because You cant kill anyone and You're losing 15-0. If you do that and win on a tt side against a CT side that's made of a decent clan (look up for clans on ts3.cs2d.net, the competitive side is there) and having all the scopes, I'm going to say you're completely right. However, I'm 99,99% sure you will lose hardly. Why? because scope weapons are completely unbalanced in a competitive mode.


You guys are all bragging about how long you have been playing the game and how much You have done to the community. Does it really matter? For me, It doesn't.

We have upcoming ICCv10 - a big 5 on 5 tournament that is going to be hosted by PCS. I urge you to join with a team and play the matches. The mappack is an ICC version of the most common maps in the game. They have only slight differences to add some unique freshness into the ICC format. They are extremely playable and good to compete on. They are also easy to learn.

If you really have such an enormous experience in every gamemode of the game, I would really like you to join the tournament. Show us how good you are, show us your gameplay. It's gonna sound harsh, but I'm pretty convinced, You're not going to win any match and most of your matches will end with the result of 16-0/16-1 for your enemy.

You probably (notice, I used probably, because I can't be entirely sure, if You do) posses no knowledge about scanning, positioning, rotating in a competitive 5on5 mode. We also play a lot of mixes and I've never seen any of you in the mix. All you guys play are jail servers and hc funs and whenever we, competitve players join, how comes we always top the scoreboard if you are all so experienced in everything?

I don't know what you guys do, but everytime I read a topic, there's bunch of you fun players bragging about how experienced you all are in every gamemod, yet You still lose to every competitive player on your fun modes, not to mention that You never played a real mix or a real cw/fw or a real tournament.

We suggest all those things, because We have a massive amount of experience in playing competitive mode. Most of us, the people who type here and are associated with PCS, have played tens of tournaments, hundred of mixes and hundred of clan wars. We tested a variaty of settings and after years and years of playing the game competetively, We came up with a very good server settings that are just good.

You may think we hate on most of the ideas for the game, but that's untrue. Despite all the bad things you may think about us, we are the people who play the game the most. We want the game to be better, that's mostly the reason why we sometimes support some changes or hate on some changes. We don't really care about fun modes, but this is the topic about competitive mode that's very dear to us. This is why we want it to be as balanced and optimized as possible. So people can compete in real way.

The reason as of why I hate on recoil mode.
The current recoil mode is random. It has no patterns, It's unplayable. It doesn't balance anything. It's just another thing to call cs2d more innovative. The aiming situations where it all depends on your skills are very important during competitive matches. Recoil mode adds to the mix some random variaties. There's no way to control your recoil in cs2d. The only way to do it is to stop running. Isn't it stupid? I mean, It's not CSGO, It doesn't look the same. It's 2D. It's about having a good movement, a good reaction time, being able to dodge 1-2 bullets from your enemy, suprise him with other stuff. When using recoil its about luck, You're running, You're encountering an enemy, You start aiming at each other, without recoil it's about pure skill who's going to win, with current recoil, it's about who's gonna be luckier and if the pattern is going to hit your enemy. CS2D is a very dynamic game. If i had to stop everytime I wanted to shoot, I'd gone crazy and stopped the competitive mode. That's also the reason why 0 servers use recoil, it's just bad, unbalanced, badly coded, it wasnt really thought through (in my opinion), it was just added, because simonas wanted to add it. Good that DC made it optional, not a must to be.

All from me. I tried to describe you everything and if you are still going to tell me that You know more and better about competitve mode than competitive players, then just join ICCv10 that's gonna be starting very soon (in 3 to 5 days, the registration is going to be opened) and show us how experienced you are.

old Re: CS2D Competitive Mode

Avo
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Quote
Kim Kat would be proud of you for that spam, guys.
Spoiler >

---

user Yates has written
Just because someone doesn't play actual competitive games doesn't mean the person doesn't know if the weapons are balanced or not.

I agree with that. Just like you don't have to be a painter to tell if you like a painting or not.

old Re: CS2D Competitive Mode

KDMRL
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Quote
@user Avo:

I completely disagree with you. The example you showed is also really dumb.

If you commentate wether you like the painting or not, you're only talking about the outcome, if the artistic vision presented by the author suits you. You're not saying wether the paintbrush or the technic or anything related to the pure technical stuff of creating a paiting is good or not, because You have no knowledge about this.

We are discussing the mechanics here, not the outcome.

You also added some non-related bullshit, you just licked Yates ass, because It's nice to agree with Yates, I get you.

I'm speaking from the view of an experienced competitive player that played a lot of tournaments, clan wars and mixes. I know what I'm talking about, unlike most of you here.

Yates is also wrong, his entire logic is wrong. It is actually the opposite he says. You have to play the actual competitive mode to tell if the weapons are balanced for that mod or not. How else can you say it? Just because you feel that way? I can prove your entire logic wrong just in couple of minutes, all we have to do is go to a server. I can show you that scope rifles are completely unbalanced and not suitable for a competitive mode. I even explained everything in my post above.

I see that Yates is shaking this community as he wants to, he says the sky is blue and everyone is gonna agree, even tho it technically isnt, but Yates said so.


@Guys above.

Wow, I expected that from Masea, since hes an arrogant kid, but some noname called Comunism also mocks me.

Great discussion. I actually tried and brought up some arguments why competitive community thinks like that.

If US.de was actually fair, u should be banned for mocking me like that, I doubt it's gonna happens, since you all friends here.

old Re: CS2D Competitive Mode

Lord
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Quote
well someone had to inform u guys as noncompetitive players that are trying to discuss about competitive

//edit: tbh the thing is: most of PCS (competitive scene players/community) doesnt even visit this from at all, cuz of both approach of urs and also ur approach to the most important gamemode of a game: to competitive. In that sense i think u are not happy with how many players u have in current servers in total, even in fun servers, there are rly small amouth of player. That is because the inactivity and the lack of activity in competitive scene(PCS). if u want to have more players to play cs2d in future, the competitive scene(mode) is the most important one. once u get it going actively, and create a competitive environment; then the activity of the whole game gonna rise a lot in every single server. if u wont create that active competitive scene(mode) balanced and well designed just like in csgo, simply : people will not play ur game. well in that sense u ll do things in urself as unexperienced people of competitive, or u will highly care about people who are extremely experienced about this. after that point dont come and beg us for the things we would be already told u about how competitive mode must be made, if u would be ignoring our recommendations.
edited 1×, last 18.08.17 08:46:56 pm

old Re: CS2D Competitive Mode

Gripex
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Quote
I completely disagree with you. The example you showed is also really dumb.

If you commentate wether you like the painting or not, you're only talking about the outcome, if the artistic vision presented by the author suits you. You're not saying wether the paintbrush or the technic or anything related to the pure technical stuff of creating a paiting is good or not, because You have no knowledge about this.

We are discussing the mechanics here, not the outcome.

You also added some non-related bullshit, you just licked Yates ass, because It's nice to agree with Yates, I get you.

I'm speaking from the view of an experienced competitive player that played a lot of tournaments, clan wars and mixes. I know what I'm talking about, unlike most of you here.

Yates is also wrong, his entire logic is wrong. It is actually the opposite he says. You have to play the actual competitive mode to tell if the weapons are balanced for that mod or not. How else can you say it? Just because you feel that way? I can prove your entire logic wrong just in couple of minutes, all we have to do is go to a server. I can show you that scope rifles are completely unbalanced and not suitable for a competitive mode. I even explained everything in my post above.

I see that Yates is shaking this community as he wants to, he says the sky is blue and everyone is gonna agree, even tho it technically isnt, but Yates said so.


@Guys above.

Wow, I expected that from Masea, since hes an arrogant kid, but some noname called Comunism also mocks me.

Great discussion. I actually tried and brought up some arguments why competitive community thinks like that.

If US.de was actually fair, u should be banned for mocking me like that, I doubt it's gonna happens, since you all friends here.

-Add me in the list baby

old Re: CS2D Competitive Mode

Yates
Reviewer Off Offline

Quote
user KDMRL has written
You have to play the actual competitive mode to tell if the weapons are balanced for that mod or not. How else can you say it? Just because you feel that way?

What are you going to do, make every gun have the same damage output based on their custom interval per second or something? Because that's how you are currently implying it.

Balancing a game comes from playing it - no matter what mode - no matter what map. Or would you rather balance everything just for the competitive scene because that's obviously the most played scene ey? No. It fucking isn't. Your logic is completely bullshit and I can't believe you are too incompetent to see it.

user KDMRL has written
I can prove your entire logic wrong just in couple of minutes, all we have to do is go to a server. I can show you that scope rifles are completely unbalanced and not suitable for a competitive mode.

Hold your horses dude. To prove our logic wrong you are going to show us how unbalanced the weapons are? Uh, well, good fucking luck because we're not saying they are balanced. Someone else did? Well I never said I nor anyone else shared that opinion nor implied it.

My whole point was to allow people share their opinions and not feel like you're some God of CS2D because you play one lonely ass part of it. NOT that the current weapons are balanced and NOT that the competitive scene isn't allowed to share their opinion either. Stop being a tart and discuss balancing the game instead of complaining about my aparant knee bending abilities and some shit about logic which you don't even grasp.
edited 2×, last 18.08.17 09:01:58 pm

old Re: CS2D Competitive Mode

1uP
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Quote
@user Gripex:
Nice to agree with Yates? Who the fck is yates anyways, you have literally no idea about what you are talking about, since you have never played a tournament, neither any competitive gamemode into this game, calling bullshit things you would never now if we dont told you, its just really ironic how kids like you try to speak bullshit about competitive gamemode without even know in what it is based, just go back to school and happy town server

old Re: CS2D Competitive Mode

Paset
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Quote
"All from me. I tried to describe you everything and if you are still going to tell me that You know more and better about competitve mode than competitive players, then just join ICCv10 that's gonna be starting very soon (in 3 to 5 days, the registration is going to be opened) and show us how experienced you are."

this resumes almost everything^^.


And why are non competitive dudes talking about something they don´t know ??? I know it´s public discussion, but c´mon, don´t talk if u don´t know shit about it :P.

old Re: CS2D Competitive Mode

1uP
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Quote
@user Paset:
As i said you just have to read first 2 sentences to understand with wich kind of morons you are having a conversation, its prety ovbious that some weapons are breacking the game (Five-seven) its a good example.
Serious the guy who said i go to play with bots and i try the weapon damage is really dumb, go ahead sign for ICC and tell us how you feel after being smashed with five seven in an anti-eco round.
Ah, hold on he wont be abble to tell us because he is a Happy town player who will never try competitive but still trying to argue with us, I shall have known for the beginning, ah i forgot five seven is best option to kill zombies right? thats the main reason

old Re: CS2D Competitive Mode

Yates
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Quote
user 1uP has written
Serious the guy who said i go to play with bots and i try the weapon damage is really dumb, go ahead sign for ICC and tell us how you feel after being smashed with five seven in an anti-eco round.

Hey that dumb guy is me - I never said the current weapons nor settings were balanced, I never even gave my suggestions about balancing the game, I was trying to tell someone that he is not the only one who has the right to an opinion - but you're the dumb guy who doesn't notice any of that

It's pretty funny to see that the "happy town" folk can discuss balancing the game fine but when the competitive scene kicks in suddenly we're no longer trying to balance anything and it's all our fault boo hoo.

old Re: CS2D Competitive Mode

Ahmad
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Quote
The problem with your approach to the competitive mode is that You have never (probably never) played any competitive clan wars or fun wars, not to mention real tournaments. There are maps, which are already very CT sided. However, that's the beauty of them, to find a good tactic as a terrorists and win over, already CT-sided map. If you add shields (which are counterable only by HEgranades) and scope rifles, those map are gonna become extremely CT-sided. All you're gonna need is a person scoped into a pixel and shoot whenever he sees someone. If you're rushing, You'd be able to do shitload of damage with one shoot. It's extremely idiotic in this game. Rushing in TT side is a very important side of the game. If you wait too much in TT side and do not make any moves, You're simply going to lose. That's just how it happens, because CT's are gonna rush you up and finish you. However, rushes are already counterable by CT's, you just need goof flashes, good communication with a team and You're able to stop them, either by good scans or things like that. Scope weapons have massive damage, It's simply stupid. Every rush is gonna be countered within a moment. Scope rifles are going to destroy every part of the competitive mode. It's not CSGO, the game has a completely different mechanics. AWP can be easly countered in CSGO and it can't be as easly countered in 2d. Scout is even more powerful. Someone said it's a decent weapon that is actually optimized. I don't know what you're talking about, but You clearly never played any real 5on5 with scout. I did and ct side was buying 5 scouts and were just killing everyone with scans like we were some fat rabbits, unable to dodge. Coz, You cant dodge a scan sir. Some scans are invisible (yes, they are and if you never done scans, dont argue with me about that). If all of that do not convince you then I suggest you to play a real 5vs5 on a normal map like de_cbble (or icc_cbble, icc_cbble is a better map than de_cbble) against a team that's good in cw's/fw's with all rifles scopes. However, remember not to call everyone a cheater just because You cant kill anyone and You're losing 15-0. If you do that and win on a tt side against a CT side that's made of a decent clan (look up for clans on ts3.cs2d.net, the competitive side is there) and having all the scopes, I'm going to say you're completely right. However, I'm 99,99% sure you will lose hardly. Why? because scope weapons are completely unbalanced in a competitive mode.


You guys are all bragging about how long you have been playing the game and how much You have done to the community. Does it really matter? For me, It doesn't.

We have upcoming ICCv10 - a big 5 on 5 tournament that is going to be hosted by PCS. I urge you to join with a team and play the matches. The mappack is an ICC version of the most common maps in the game. They have only slight differences to add some unique freshness into the ICC format. They are extremely playable and good to compete on. They are also easy to learn.

If you really have such an enormous experience in every gamemode of the game, I would really like you to join the tournament. Show us how good you are, show us your gameplay. It's gonna sound harsh, but I'm pretty convinced, You're not going to win any match and most of your matches will end with the result of 16-0/16-1 for your enemy.

You probably (notice, I used probably, because I can't be entirely sure, if You do) posses no knowledge about scanning, positioning, rotating in a competitive 5on5 mode. We also play a lot of mixes and I've never seen any of you in the mix. All you guys play are jail servers and hc funs and whenever we, competitve players join, how comes we always top the scoreboard if you are all so experienced in everything?

I don't know what you guys do, but everytime I read a topic, there's bunch of you fun players bragging about how experienced you all are in every gamemod, yet You still lose to every competitive player on your fun modes, not to mention that You never played a real mix or a real cw/fw or a real tournament.

We suggest all those things, because We have a massive amount of experience in playing competitive mode. Most of us, the people who type here and are associated with PCS, have played tens of tournaments, hundred of mixes and hundred of clan wars. We tested a variaty of settings and after years and years of playing the game competetively, We came up with a very good server settings that are just good.

You may think we hate on most of the ideas for the game, but that's untrue. Despite all the bad things you may think about us, we are the people who play the game the most. We want the game to be better, that's mostly the reason why we sometimes support some changes or hate on some changes. We don't really care about fun modes, but this is the topic about competitive mode that's very dear to us. This is why we want it to be as balanced and optimized as possible. So people can compete in real way.

The reason as of why I hate on recoil mode.
The current recoil mode is random. It has no patterns, It's unplayable. It doesn't balance anything. It's just another thing to call cs2d more innovative. The aiming situations where it all depends on your skills are very important during competitive matches. Recoil mode adds to the mix some random variaties. There's no way to control your recoil in cs2d. The only way to do it is to stop running. Isn't it stupid? I mean, It's not CSGO, It doesn't look the same. It's 2D. It's about having a good movement, a good reaction time, being able to dodge 1-2 bullets from your enemy, suprise him with other stuff. When using recoil its about luck, You're running, You're encountering an enemy, You start aiming at each other, without recoil it's about pure skill who's going to win, with current recoil, it's about who's gonna be luckier and if the pattern is going to hit your enemy. CS2D is a very dynamic game. If i had to stop everytime I wanted to shoot, I'd gone crazy and stopped the competitive mode. That's also the reason why 0 servers use recoil, it's just bad, unbalanced, badly coded, it wasnt really thought through (in my opinion), it was just added, because simonas wanted to add it. Good that DC made it optional, not a must to be.

All from me. I tried to describe you everything and if you are still going to tell me that You know more and better about competitve mode than competitive players, then just join ICCv10 that's gonna be starting very soon (in 3 to 5 days, the registration is going to be opened) and show us how experienced you are.

old Re: CS2D Competitive Mode

KimKart
Idiot Off Offline

Quote
The problem with your approach to the competitive mode is that You have never (probably never) played any competitive clan wars or fun wars, not to mention real tournaments. There are maps, which are already very CT sided. However, that's the beauty of them, to find a good tactic as a terrorists and win over, already CT-sided map. If you add shields (which are counterable only by HEgranades) and scope rifles, those map are gonna become extremely CT-sided. All you're gonna need is a person scoped into a pixel and shoot whenever he sees someone. If you're rushing, You'd be able to do shitload of damage with one shoot. It's extremely idiotic in this game. Rushing in TT side is a very important side of the game. If you wait too much in TT side and do not make any moves, You're simply going to lose. That's just how it happens, because CT's are gonna rush you up and finish you. However, rushes are already counterable by CT's, you just need goof flashes, good communication with a team and You're able to stop them, either by good scans or things like that. Scope weapons have massive damage, It's simply stupid. Every rush is gonna be countered within a moment. Scope rifles are going to destroy every part of the competitive mode. It's not CSGO, the game has a completely different mechanics. AWP can be easly countered in CSGO and it can't be as easly countered in 2d. Scout is even more powerful. Someone said it's a decent weapon that is actually optimized. I don't know what you're talking about, but You clearly never played any real 5on5 with scout. I did and ct side was buying 5 scouts and were just killing everyone with scans like we were some fat rabbits, unable to dodge. Coz, You cant dodge a scan sir. Some scans are invisible (yes, they are and if you never done scans, dont argue with me about that). If all of that do not convince you then I suggest you to play a real 5vs5 on a normal map like de_cbble (or icc_cbble, icc_cbble is a better map than de_cbble) against a team that's good in cw's/fw's with all rifles scopes. However, remember not to call everyone a cheater just because You cant kill anyone and You're losing 15-0. If you do that and win on a tt side against a CT side that's made of a decent clan (look up for clans on ts3.cs2d.net, the competitive side is there) and having all the scopes, I'm going to say you're completely right. However, I'm 99,99% sure you will lose hardly. Why? because scope weapons are completely unbalanced in a competitive mode.


You guys are all bragging about how long you have been playing the game and how much You have done to the community. Does it really matter? For me, It doesn't.

We have upcoming ICCv10 - a big 5 on 5 tournament that is going to be hosted by PCS. I urge you to join with a team and play the matches. The mappack is an ICC version of the most common maps in the game. They have only slight differences to add some unique freshness into the ICC format. They are extremely playable and good to compete on. They are also easy to learn.

If you really have such an enormous experience in every gamemode of the game, I would really like you to join the tournament. Show us how good you are, show us your gameplay. It's gonna sound harsh, but I'm pretty convinced, You're not going to win any match and most of your matches will end with the result of 16-0/16-1 for your enemy.

You probably (notice, I used probably, because I can't be entirely sure, if You do) posses no knowledge about scanning, positioning, rotating in a competitive 5on5 mode. We also play a lot of mixes and I've never seen any of you in the mix. All you guys play are jail servers and hc funs and whenever we, competitve players join, how comes we always top the scoreboard if you are all so experienced in everything?

I don't know what you guys do, but everytime I read a topic, there's bunch of you fun players bragging about how experienced you all are in every gamemod, yet You still lose to every competitive player on your fun modes, not to mention that You never played a real mix or a real cw/fw or a real tournament.

We suggest all those things, because We have a massive amount of experience in playing competitive mode. Most of us, the people who type here and are associated with PCS, have played tens of tournaments, hundred of mixes and hundred of clan wars. We tested a variaty of settings and after years and years of playing the game competetively, We came up with a very good server settings that are just good.

You may think we hate on most of the ideas for the game, but that's untrue. Despite all the bad things you may think about us, we are the people who play the game the most. We want the game to be better, that's mostly the reason why we sometimes support some changes or hate on some changes. We don't really care about fun modes, but this is the topic about competitive mode that's very dear to us. This is why we want it to be as balanced and optimized as possible. So people can compete in real way.

The reason as of why I hate on recoil mode.
The current recoil mode is random. It has no patterns, It's unplayable. It doesn't balance anything. It's just another thing to call cs2d more innovative. The aiming situations where it all depends on your skills are very important during competitive matches. Recoil mode adds to the mix some random variaties. There's no way to control your recoil in cs2d. The only way to do it is to stop running. Isn't it stupid? I mean, It's not CSGO, It doesn't look the same. It's 2D. It's about having a good movement, a good reaction time, being able to dodge 1-2 bullets from your enemy, suprise him with other stuff. When using recoil its about luck, You're running, You're encountering an enemy, You start aiming at each other, without recoil it's about pure skill who's going to win, with current recoil, it's about who's gonna be luckier and if the pattern is going to hit your enemy. CS2D is a very dynamic game. If i had to stop everytime I wanted to shoot, I'd gone crazy and stopped the competitive mode. That's also the reason why 0 servers use recoil, it's just bad, unbalanced, badly coded, it wasnt really thought through (in my opinion), it was just added, because simonas wanted to add it. Good that DC made it optional, not a must to be.

All from me. I tried to describe you everything and if you are still going to tell me that You know more and better about competitve mode than competitive players, then just join ICCv10 that's gonna be starting very soon (in 3 to 5 days, the registration is going to be opened) and show us how experienced you are.

old Re: CS2D Competitive Mode

SkrillexBangarang
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Wait a second you guys are gonna discuss about competetive mod and you don't know anything.
Five seven is overpowered to be honest
fiveseven=m4a1/ak47
you guys just argue not just because I'm saying the truth you're gonan ban me or anything
I have played this game for 7 years and I made usgn to late because I couldn't understand english or anything.
This is bullsh*t. We ''The people who plays 5n5/MixMatchs''. Own already maps/lua. blacklisting peopel who hacks.
Can you kill a guy in 2 seconds with usp/glock/deagle/P weapon. even five seven is stronger than a deagle and an m4a1 it's almost stronger than ak/m4. I just told you couple of words and I don't make more than 1 mistake in my life so if I say this I ain't wrong here you guys need to learn exatcly what is overpowerd no need to dicuss about this anymore.
Edi: There is things that you still all don't know about competetive.
edited 1×, last 18.08.17 09:44:32 pm

old Re: CS2D Competitive Mode

Yates
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user SkrillexBangarang has written
Wait a second you guys are gonna discuss about competetive mod and you don't know anything.
Five seven is overpowered to be honest
fiveseven=m4a1/ak47

No one said they were. Stop implying everyone thinks that the game is balanced - we don't. If you say they are not balanced I believe you 100% - my only concern is that the competitive scene disapproves of others giving feedback, if they would stop doing that we can all sit down and have a nice and friendly chat about balancing the game.

We all want a balanced game. All of us.

old wait..

SkrillexBangarang
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You're going to give your advise in iran town servers ? So, you will juse give your opinion just for five seven vs armors So, cs2d will keep five seven for 1 reason ? I see
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