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English CS2D 1.0.0.3 Pre-Release V2

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old Re: CS2D 1.0.0.3 Pre-Release V2

SQ
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Look at old aztec map, I've made those sprites in terrorist base. It works there. Oh it seems I somehow messed up layering. Oh man it's complicated with all 2D lighting stuff.
edited 1×, last 19.03.17 04:56:45 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

slimK
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@user SQ: I've add a way to reproduce the bug and always happen with other language files when I try to run with 16bit command line.

Another thing:

Why the 4:3 resolution have 2 empty horizontal and not vertical bars?

http://imgur.com/a/XL7xU

(The second one you can't see the black bars but the image got 2 horizontal blackbars in-game).
edited 2×, last 19.03.17 05:03:32 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

SQ
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@user slimK: I won't answer to any questions. They are quite stupid. Really, no time for that. DC might explain what is happening. Also most of people use cube3D not why it was made for. It's not a tile.

old Re: CS2D 1.0.0.3 Pre-Release V2

slimK
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@user SQ: So why did you open a thread to fix bugs? The questions are not stupid, they make sense because is impossible to have horizontal bars with a 4:3 resolution...

old Re: CS2D 1.0.0.3 Pre-Release V2

SQ
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Possible, because game is 16:9 resolution 640*480 is 4:3 that leads to horizontal boarders. We have made 850*480 resolution for people like you. Just read, look at changelogs. Not going to comment anymore on this.
edited 1×, last 19.03.17 05:19:49 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

DC
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@user Angel Montez: Regarding the map preview issue: Thanks, did a fix for that. It wasn't compatible with the file format adjustments which were required for the 3D support.

@user slimK: Regarding the borders: Use your brain The fact that you don't see any stretching clearly indicates that the border behavior is correct.

Regarding the language issue: I'll check. Thanks for reporting.

@user Pagyra: Oh, thanks. You're not supposed to be able to open that context menu while being in a menu. Going to fix that.

old Re: CS2D 1.0.0.3 Pre-Release V2

slimK
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user SQ has written
Possible, because game is 16:9 resolution 640*480 is 4:3 that leads to horizontal boarders. We have made 850*480 resolution for people like you. Just read, look at changelogs. Not going to comment anymore on this.


850*480 is only possible to use with window mode what the hell why I want to play in a window mode instead of fullscreen?

old Re: CS2D 1.0.0.3 Pre-Release V2

slimK
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@user SQ: omg are you serious simonas? I've explain multiple times the advantage to use lower resolutions in-game and you still don't wanna to make nothing about that.
The last release version resolution is good why you don't keep just for the people who wants to use?
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