Forum

> > CS2D > General > GUI_DS for CS2D
Forums overviewCS2D overviewGeneral overviewLog in to reply

English GUI_DS for CS2D

80 replies
Page
To the start Previous 1 2 3 4 5 Next To the start

old Re: GUI_DS for CS2D

Yates
Reviewer Off Offline

Quote
It is mentioned almost every year. This time no one made a new thread about it so that's an achievement.

Yes, manipulating or writing your own dedicated server for CS2D with its own maximum player count is technically (note its italic) possible, but the limit will still be 32. You can make it seem as if it is higher, but alas it will never actually be so.

The reason being is that CS2D was simply coded that way, you cannot change it nor would it be easily changed by DC. A HUGE amount of code would have to be rewritten and the limit would just be wrong to have higher than 32 anyway. So many people would use it badly.

old Re: GUI_DS for CS2D

DC
Admin Off Offline

Quote
As user Yates said: The client is not prepared for higher player limits. I'm not sure about the exact amount of code which would need to be rewritten. It's possibly not that much at all but what I definitely know is that some of the higher IDs are internally used for other things. e.g.: In kill messages the same byte value says that you were either killed by a specific player or by a turret (which has a hardcoded ID like 200 and something), gate field, etc.

It's done that way in multiple places to minimize traffic. You can't use the entire "byte-space" of 256 values for player IDs. "Simply" making a server which accepts higher player limits won't work or will at least fail at some point.

You won't get any real benefit from it anyway. Simply increasing the player limit doesn't make it a better game

old Re: GUI_DS for CS2D

Starkkz
Moderator Off Offline

Quote
@user Yates: I'm pretty sure that user DC stated that because there were server-side Lua functions that were limited to 32 numbers.
For example, cs2d lua cmd image is limited to numbers that can't go beyond 100.
However, the packet structure of the game should still send the player IDs within a range of 0 - 255, since IDs are mostly likely going to be sent as a integer number with the size of a byte (the lowest size possible).
I do see creating a dedicated server from scratch a reliable possibility. The hardest part would be to figure out how packet headers are made/sent/received/handled. I tried to make a dedicated server like this before but I couldn't get it working because I failed at that part.

Edit:
@user DC: You ninja'd me.

old Re: GUI_DS for CS2D

kerker
User Off Offline

Quote
@user Buksee: Could also add the ability to specify a time for the restart of the round.
@user DC: I apologize for the obsession, but, you do not say anything about the program?! (sometimes I "explode")

old Re: GUI_DS for CS2D

Buksee
User Off Offline

Quote
@user kerker: Of course, i can.

Btw. Like i said before:
Quote
fetching data from the running dedicated_server.exe (runs automatically), and send packets(commands like sv_msg2, kick, ban) via UDP packets.

It's just a extension of official dedicated server :'D

Edit: IMG:https://kepfeltoltes.hu/160927/guid3_www.kepfeltoltes.hu_.png

old Re: GUI_DS for CS2D

kerker
User Off Offline

Quote
@user Buksee: PM = private message? Is it possible without lua-scripts? (see photo in quote)

user Buksee has written
There is the new picture IMG:https://kepfeltoltes.hu/160924/1391521084guids_www.kepfeltoltes.hu_.png


And anyway, if a player plays for VIP he is celebrated as CT or VIP?

old Re: GUI_DS for CS2D

Buksee
User Off Offline

Quote
user kerker has written
@user Buksee: PM = private message? Is it possible without lua-scripts? (see photo in quote)

It's possible as you see.
Quote
And anyway, if a player plays for VIP he is celebrated as CT or VIP?


It'll be colored, red for t, blue for ct, vip will be blue too.

old Re: GUI_DS for CS2D

kerker
User Off Offline

Quote
@user Buksee: I think: spectators - yellow?

It's possible to sort maps by type? It would be faster to choose a map for change it.

old Re: GUI_DS for CS2D

Buksee
User Off Offline

Quote
@user kerker:
Yellow, (i wanted to pink, coz of red+green[anybody knows],) but thats good too
Possible of course
edited 1×, last 27.09.16 08:41:56 pm

old Re: GUI_DS for CS2D

dENd
User Off Offline

Quote
Just wanted to leave a comment in order to give some sort of support for this work.

old Re: GUI_DS for CS2D

Baloon
GAME BANNED Off Offline

Quote
It would be cool if you added bot menu (adding bot, removing bot, change bot skill, change bot weapons)

old Re: GUI_DS for CS2D

kerker
User Off Offline

Quote
You can make the screenshot of the list of bans? I wonder what he looks like.

OFF:
It's not a bug, it is a typo.

old Re: GUI_DS for CS2D

Yates
Reviewer Off Offline

Quote
I'd prefer it if you would stick to the "standard" menu bar items (File, Edit, View, Tools, Window, Help).

Seeing Server Functions in there along with Switches just seems a bit off.
edited 1×, last 28.09.16 10:53:02 am

old Re: GUI_DS for CS2D

Buksee
User Off Offline

Quote
@user Yates: It'll be the standard sequence, but first i want to make all "main" functions work.

Edit:IMG:https://kepfeltoltes.hu/160929/1198260327guids6_www.kepfeltoltes.hu_.png
edited 4×, last 29.09.16 11:38:24 pm
To the start Previous 1 2 3 4 5 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview