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old CS 2D or 2,5D or pseudo 3D

Pagyra
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I opened this thread to talk about adding features that will improve visual experience of CS2D. In particular, about addition of a pseudo 3D effects to CS2D.
IMG:https://images46.fotki.com/v677/photos/7/3633597/13579603/tanks-vi.gif

Many people opposed to it, because they do not perceive opportunities that provides that feature or they believe that graphics are somehow affect at gameplay.
At my mind there is no fundamental difference between 2D and pseudo3D in games with correct TOP DOWN view, especially in terms of targeting in your opponents - so in this way top down 2D game with simulated 3D features may be compared with early FPS games with pseudo-3D first-person perspective. Like as - Complex, DOOM, DOOM 2, ... .
IMG:https://www.c64-wiki.com/images/3/34/Complex_Animation.gif

IMG:https://i.kinja-img.com/gawker-media/image/upload/jh5s6b2gzopmr7jzvve8.gif

As you can see in these FPS is conditionally vertical and horisontal aiming/targeting - same it is in CS2D.
Most significantly, the Doom engine and its levels are not truly three-dimensional; they are internally represented on a single plane, with height differences stored separately as displacements (a similar technique is still used in many games to create expansive outdoor environments).
This is especially can be seen on the example of existing games with such properties - for example like as Bloodmasters game
Additionaly same of these pseudo 3D technologies are used in many top down games for example like as Red Zone, GTA, GTA(London 1969), GTA2 and so on.
As far as I know at this moment user SQ is working on adding in CS2D properly working lights and shadows engine. Also recently it revealed that it is possible to connect graphics libraries and shaders(like as adding ENB dlls).
So many graphical technologies can be used in CS2D without changes or damage for gameplay.

СS2D is where to grow on its own way in terms of gameplay, and also definitely worth paying attention to the similar style games(Sometimes it makes no sense to "reinvent wheel" again).
At my mind gameplay in CS2D can be improved by adding features and effects shown in these videos:
https://www.youtube.com/watch?v=vcBOUie-LyA
https://www.youtube.com/watch?v=VOtQ2-9qesg
http://www.youtube.com/watch?v=mnY8JElVuNg
https://www.youtube.com/watch?v=swp9d9tqg7M
Video links are provided to trailers of singleplayer games, but nothing prevents add similar features and effects in CS2D.
edited 3×, last 23.01.16 12:11:13 pm

old Re: CS 2D or 2,5D or pseudo 3D

Pagyra
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user StirlizZ-Fapicon: Everyone decides for itself what constitutes 3d ... for me it is a using 3d models - and there are no models in DOOM, even maps array is 2d.
You can render 3d model in CS2D window like as
IMG:https://s43.radikal.ru/i099/1407/1f/216e385a2716.png
IMG:https://s61.radikal.ru/i171/1502/96/82cdec7afd14.png

but it is not create CS3D.

user SQ: I cited all these links as examples of features and effects that DC can add to game.

user HumayunJ: Yes, it can be added in CS2D.
edited 2×, last 21.01.16 11:33:16 am

old Re: CS 2D or 2,5D or pseudo 3D

Pagyra
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user Sparty:
No, its code is almost identical to code of user SQ's Lighting and Shadow engine. So it can be implement in CS2D in next version.
So i think it may be look like this:
IMG:https://s017.radikal.ru/i411/1601/91/4a34eaf07c0f.png
edited 2×, last 21.01.16 01:26:53 pm

old Re: CS 2D or 2,5D or pseudo 3D

SQ
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Currently I'm searching for people with low end PC's. I won't make new lighting look all shiny. Performance is what matters the most at the moment. You have no idea how much effort you have to put into the lighting system that would handle in 1-2ms seconds for a frame on old pc.

That's barely possible.

old Re: CS 2D or 2,5D or pseudo 3D

omg
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it wont even affect the gameplay. in doom, shooting in the general direction of the enemy will hit them. same thing will happen here. it will just look more confusing

old Re: CS 2D or 2,5D or pseudo 3D

SQ
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user HumayunJ has written
@user SQ: I just open task manger and watch how much my game is consuming memory, minimum RAM i think is 512mb (i am talking about 2016).

512 is your computer spec or that is how much CS2D is consuming?

old Re: CS 2D or 2,5D or pseudo 3D

HumayunJ
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user SQ has written
user HumayunJ has written
@user SQ: I just open task manger and watch how much my game is consuming memory, minimum RAM i think is 512mb (i am talking about 2016).

512 is your computer spec or that is how much CS2D is consuming?
No I mean RAM of low end PC's have 512 MB

btw my computer RAM is 3GB and CS2D Consume 37,000K on my PC.

old Re: CS 2D or 2,5D or pseudo 3D

GeoB99
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user Pagyra has written
Many people opposed to it, because they do not perceive opportunities that provides that feature or they believe that graphics are somehow affect at gameplay.

You've forgot one thing that it's quite reasonable why it cannot be implemented. user DC has to invest much time for it which he hasn't enough time for that. You may make modifications by using those effects however implementing them in CS2D is a no-no.

Don't expect that discussing such things like this is so freaking easy as doing something. It's not. I do like those effects that you've cited in the thread description and they look quite great but think about it that they don't use BltizMax whilst CS2D does.

old Re: CS 2D or 2,5D or pseudo 3D

Avo
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Every time I can see user Pagyra complaining how CS2D could be changed and how to make it look just like his modifications do.

How about creating your own game, hm?

old Re: CS 2D or 2,5D or pseudo 3D

_Yank
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user StirlizZ-Fapicon has written
Doom is normal 3d game.
Not a pseudo one.

That's incorrect, doom runs a pseudo 3D graphical enviroment through ray casting.


I don't agree with you, the upcoming lighting engine may be superior in various aspects but the overall visuak«ls and effects of the games on these videos, for me, look quite more attractive, beautiful and realistic (I also find the textures much more detailed). Especially, with on the Hong Kong Massacre one.

@user Pagyra: Dude, there's no way these changes would not change the gameplay, they WOULD and it would be a disaster. I also think that 2.5D or pseudo 3D (however you call it) would look very bad considering the style of most of the textures/skins/etc. It would change the entire CS2D climax and make it look like a completely different game. Not to mention that it would require lots of recoding and lower the support margin.

old Re: CS 2D or 2,5D or pseudo 3D

SQ
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@user _Yank: Design is not just about particles and effects realism. Also it's not about textures quality.
Most of those games looks really ugly to be honest.

That said look at Fez
edited 1×, last 22.01.16 07:09:28 pm
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