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old about skins\sprites

MaxmyA_TN
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Hello :us
How I can make a design for a sprite and the colors for it makes it perfect .
Is the relationship of the softwares or I have to improves my paint skills .

old Re: about skins\sprites

J192
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There is no perfect skin, it just has to be good enough.
Just a tip, when you're drawing something, don't think about drawing an object but think about drawing a shape instead. Though, your uploads are actually just recolors, which are usually seen as uncreative.

old Re: about skins\sprites

KimKart
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Is the relationship of the softwares or I have to improves my paint skills .

The tool is only as good as the user.
I'd say do some pixel art tutorials, check out skins made by other people, compare their work to yours, see how you can improve upon it.

You can also try out different software, see which one works the best for you.

Here's some free ones.
GIMP
Paint.NET
Photofiltre Studio
GraphicsGale
edited 1×, last 12.11.15 01:11:19 pm

old Re: about skins\sprites

Yates
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If you are a student, you can get the full adobe packet for like 15 euro's a month.

Seriously that's a pretty good deal.
edited 1×, last 12.11.15 03:15:03 pm

old Re: about skins\sprites

GeoB99
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Before you're going to choose a painting software, I'd suggest you Paint.NET first. I'd prefer Paint.NET over GIMP not because GIMP is bad but it would be too much difficult to get used into it. Obviously, it would be hard nearly all the paintings software if you are a total newbie at skinning field but with practice and effort bit by bit, you'll get used and figuring it somehow.

old Re: about skins\sprites

Sparty
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Or you can use paint and be the master of that, then move to paint.NET. gimp is bloody hard..didnt like it or used it.

old Re: about skins\sprites

MaxmyA_TN
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I Tested "GIMP" that was so harder only who uses all time GIMP can make a simple sprites we learned To use GIMP But my brother uses it better then me

old Re: about skins\sprites

Dousea
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Never try GIMP at the first time when you're trying to make your own sprites. It's hard and complicated for beginners, like me. I tried GIMP once. GIMP is a medium-sized program. It took all of my memory and I only have 2 GB RAM. Not only it's a memory-taker program but it does have complicated interface. My program that I use to draw sprites is Paint.NET. It's small and easy to learn. You can draw sprites really fast if you get used to it. If you're really want to learn GIMP because your brother can use it better than you then I can't hold you, but I warn you, your progress on drawing sprites will be really slow.

old Re: about skins\sprites

Nekomata
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I use GIMP on 512mb ram and I can assure you that there won't be any lag while making sprites unless you're making "sprites" on a 2000x2000 base.

old Re: about skins\sprites

Captione
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Paint.NET all the way. It's in middle in terms of accessibility ranging from Paint to PS in my own opinion. It supports tons of plugins and it's free.

Another one is GraphicsGale. It's good, but for pixel art that uses less colors. Someone got me that as a gift.

old For starters,

CY
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Find the right software that you're comfortable with, start small and dream big. Don't overdo things or you'll screw up. It's not about what you have in disposal most of the time, its about skill.
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