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Englisch [RELEASED] Achievements and Statistics Script

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Do you like the idea of the script?

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No, it is nothing new
4,17% (3)
Yes
95,83% (69)
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alt Re: [RELEASED] Achievements and Statistics Script

SQ
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So, yes, that's what I'm doing. At gfx part as I told before, I use stock. Because I can't wait gfx to be done.

I should contact Yates and start doing beta testing. Most of the features are already done.

alt Re: [RELEASED] Achievements and Statistics Script

VADemon
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Achievements can be seen in two ways:
• as goals
• as statistics

What Payday 2 does successfully is having soooo many different achievements that the player is forced to try out new tactics and heist variations.
Hiding achievement makes no sense to me. Every time I see an achievement list with hidden names / descriptions, I have a feeling of being left alone in the dark with no idea how to progress.

user SQ is the text shown using hudtxt or something else? Because there are a ton of newlines (=hudtxts?) on screenshots

alt Re: [RELEASED] Achievements and Statistics Script

SQ
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@user VADemon: It's using hudtexts. It fits the best for the customizable part.

I might add more achievements and features after the first release. It depends on how people is going to like it and use it. This thing already has 70 images. I'll try not to go over 100.

I might release it and simply wait for people to suggest statistics and achievements scripts.

IMG:https://s30.postimg.org/h60sk0ald/erwes.png

IMG:https://s9.postimg.org/o67yw9wvz/zxc.png


This is just how big it is.
Spoiler >
3× editiert, zuletzt 15.11.15 09:40:41

alt Re: [RELEASED] Achievements and Statistics Script

VADemon
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If you have so many images already then you should use a web image optimizer like pngout for PNG images (PNGaunglet is it's GUI wrapper, I highly recommend it)
Or just contact me before release, I have a list with ~20 tools of this kind to try out.
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