English Unreal Engine 4 or Unity 5?

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Poll Poll
Unreal Engine 4 or Unity 5?
Only registered users are allowed to vote
Unreal Engine 4
33.33% (6)
Unity 5
66.67% (12)
18 votes cast
18.05.15 10:37:42 pm
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Black Wolf
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I downloaded unreal engine 4 because its 100% free, but i noticed its really hard. I watched a lot tutorials to learn it but its a bit hard. At first i want to ask which one is easier? And secondly, is someone willing to help me to get started?

Thank you.
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18.05.15 11:08:52 pm
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Yates
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Comparing free versions; Unreal. But if you're willing to pay go get Unity.

Unity doesn't look like a mess, and it's easier to handle.
19.05.15 12:06:25 am
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Assassin moder
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You can also check other Game Engines like S2 Engine (www.s2powered.com), NeoAxis Engine (www.neoaxis.com) or Torque 3D (www.torque3d.org).

From myself - I am using NAE because of it simplicity and it is based on Ogre 3D (you can check projects in my Facebook down bellow in signature )
19.05.15 06:35:14 am
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oxytamine
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Unreal Engine. Unity is not even close to it.
19.05.15 08:41:18 am
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ohaz
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If you want to get a prototype of a game done, take Unity. You'll get to a playable test version faster. If you want to develop a real game, use Unreal Engine. It's far superior (especially compared to the free edition of unity)
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19.05.15 02:53:48 pm
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GeoB99
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You can pick Unity 5 if you want. Also you can watch a tutorial (Unity 5 Tutorial - Basics) to get started with some basic things.
19.05.15 05:57:18 pm
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StirlizZ-Fapicon
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If you planning to create some small games (like CS2d) - Unity5 your best choice. Otherwise try to use UE4 (even it`s a pure shit for hardcore people).
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19.05.15 10:50:32 pm
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Geez
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Simply put - it will be hard no matter what you choose. Gamedev ain't a piece of cake. I'd say Unity tho, because it'll be more beginner friendly because of all the support you can get on forums from the community, and the amount of resources you can use, both tutorials and books.
19.05.15 10:54:52 pm
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Black Wolf
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I think ill start with unity, because i can barely understand something in eu4. Its so messed up, like it was made for professionals. But ill watch.
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20.05.15 06:45:22 am
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XoOt
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I'd suggest to start with a even more simple software than unity when you never created a game before. Why? Just to get a sense for it. It will be much easier to handle other softwares if you do so. It's always the same doesnt matter what you're planning to do. If you would buy photoshop for example and got no clue about virtual art and design then it's simply wasted money even if ps brings the most userfriendly interface compared to it's features. Same goes to game development, if you will use any average to advanced softwares in the beginning i bet that you will never finish your project or it will atleast be unplayable.
edited 1×, last 20.05.15 07:04:29 am
20.05.15 01:21:05 pm
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Jawohl
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definitely Unreal Engine 4, im currently developing a game, and its going extremely well.
20.05.15 06:40:15 pm
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Leiche
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user XoOt has written:
I'd suggest to start with a even more simple software than unity when you never created a game before. Why? Just to get a sense for it. It will be much easier to handle other softwares if you do so.

^ This.
Also don't ever expect your first game to be something absolutely brilliant. Try to make something in a small scope like "Shoot the beaver" or something just for training purposes, and always train to get better.

user XoOt has written:
It's always the same doesnt matter what you're planning to do.


Yeeeeaaaa... Actually no.
Many coding languages are vastly different to another like Blitzbasic isn't C++, GML, or Java.
You'll probably learn the basics of programming from any of these languages but you'll never use C++ for 2 years and then can expect to just code java instantly even though you've never looked at it.
I'm watching you sleep.
20.05.15 07:31:03 pm
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XoOt
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@user Leiche: I meant its always the same to start on a lower level to improve and then move to bigger projects (sorry if it wasnt obvious enough)
20.05.15 08:37:31 pm
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Leiche
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@user XoOt:
Wording.

Also make yourself a small timeframe for your first projects.
I'm watching you sleep.
20.05.15 10:10:22 pm
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Black Wolf
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Ill start with small games, @user XoOt: Do you know any easier softwares? Thanks helping me guys, i couldnt even get started and was planning to create big game.
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21.05.15 12:31:43 am
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Rainoth
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@user Black Wolf: Do you even have basics of programming covered? If not, don't even bother trying to create a game. If you do, it depends on many things you're looking for. For example, if you've learned lua, LOVE is a game engine that uses that language. I've tried it out and it's definitely not bad. BlitzMax is also similar to lua so you could try using it.
MAL • DeviantArt • For Wallpaper Engine users • Check YT for playlists... •
21.05.15 05:47:08 pm
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Bowlinghead
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Everyone should have worked with this at least once. (Its an online-IDE; no download needed)
Pretty funny. Instead of coding you use kind of LEGO blocks connecting each and give you pretty good results.
Its just for android though.
Picture >
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