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English Lua vs. C++

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TopNotch
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user Dousea has written
@user Greenhawk: Of course, LÖVE accept anything except 3D. I use LÖVE as well, was.

Nope. You can render in 3D, but not really efficient though.

old Re: Lua vs. C++

DannyDeth
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user Infinite Rain has written
You would use C++ for everything.

No, you wouldn't. Iteration times are too slow and most artistic types don't like it.

Most games use a scripting language ( such as Lua ) for things which are either not performance critical or need to be prototyped fast, worked on by artists with little programming experience or, as DC uses it, to mod the game without exposing the source code.

BTW, LOVE uses LuaJIT, which is nearly as fast as Java in most cases. It would be perfectly acceptable for a 2D game with simple game mechanics.

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Greenhawk
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@user DannyDeth: what about for a top down shooter that replicates Battlefield in 2D form, as it relates to Love2D or any other engine/framework?

old Re: Lua vs. C++

DannyDeth
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You should head over to www.gamedev.net and read the "for beginners" section, try pick up the terminology used in the variety of fields related to game development. I cannot stress how important it is to know the words to use before you ask questions.

Edit: also, follow some tutorials at the LOVE wiki, they have very good documentation there.
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