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English About using some CS2D resources on my game

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old About using some CS2D resources on my game

peq42
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Its a topic more to ask DC than any other player or mod of the game.

Im making a game, using the Game Maker Studio, and on this game im putting some CS2D resources(Player and weapons sprites).
Can i continue doing this?I will put the name of DC(if he tell me his true name) on the credits if he allow me use that resources.

old Re: About using some CS2D resources on my game

medeiros
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user Infinite Rain has written
Also, I hope that you actually bough Game Maker Studio, or else you will be just breaking law.

Did you actually expect a Brazilian to buy anything?
I'm actually wondering how the heck he's making a game with such a terrible English... oh well.

old Re: About using some CS2D resources on my game

peq42
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user medeiros has written
user Infinite Rain has written
Also, I hope that you actually bough Game Maker Studio, or else you will be just breaking law.

Did you actually expect a Brazilian to buy anything?
I'm actually wondering how the heck he's making a game with such a terrible English... oh well.

Thanks by your prejudice.I bought the Game Maker Studio, with the Windows module.

And i'm making a game because programming is more than just write things in english.

Anyway, I think you need to study much my "dear" friend.

Edit:
as I imagined, could only be an uninformed Portuguese to comment something like this about a Brazilian.
Envious.

old Re: About using some CS2D resources on my game

DC
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You are allowed to use images of CS2D for non commercial stuff as long as you add references to www.unrealsoftware.de and www.cs2d.com

Note that some of the resources are made by other people (read readme.txt). You should ask those as well if you are using their stuff.

Also note that the splash image and most of the sounds are taken from the real CS. Use those at your own risk or ask Valve for permission.

You are not allowed to use the stuff if you are planning to earn money or if you are already earning money with the project you are using them for (either directly by selling or indirectly with ads or other methods).
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