Skin on Wall
7 replies



21.03.13 02:43:37 am
I want one script that can add one skin on the wall III. Or changing its skin. Thanks

Tập Đoàn Cao Thủ CF2D Vn-GameWin


Dude use the fucking search function or grow brains; the gmod script is pretty much only this.
Mad 11-15 year old detected... calm your shit.


Dude use the fucking search function or grow brains; the gmod script is pretty much only this.
Mad 11-15 year old detected... calm your shit.
I told the dude to use the search engine on the site. And according to your recent threads you should grow brains as well. Thanks and have fun.
Illogically screaming "11-15 year old!" Just proves that you're in that category
OP : It's graphics, not Scripts, you can also use the Search function
OP : It's graphics, not Scripts, you can also use the Search function
Back in business, and I'll try not to be the Enigmatic asshole that i used to be....I hope
0mg! I want one skin on it. Here's an example:

on supply have one hat. Or anything else, you have the script?

on supply have one hat. Or anything else, you have the script?
Tập Đoàn Cao Thủ CF2D Vn-GameWin

Code:
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build = {}
buildings={}
addhook("build","build.build")
function build.build(id,type,x,y,mode,objectid)
if type == 21 then return 0 end
if type == 3 then
build.imagepath = "gfx/GajosPL/blocks/dirt.png"
elseif type == 4 then
build.imagepath = "gfx/GajosPL/blocks/wood.png"
elseif type == 5 then
build.imagepath = "gfx/GajosPL/blocks/stone.png"
elseif type == 9 then
build.imagepath = "gfx/GajosPL/blocks/chest.png"
else
build.imagepath = nil
end
if build.imagepath ~= nil then
table.insert(buildings,{image(build.imagepath,x * 32 + 16,y * 32 + 16,3),objectid})
else
table.insert(buildings,{nil,objectid})
end
end
addhook("objectkill","build.objectkill")
function build.objectkill(objectid,id)
for _, i in pairs (buildings) do
if i[2] + 1 == objectid then
if i[1] ~= nil then
freeimage(i[1])
table.remove(buildings,_)
else
table.remove(buildings,_)
end
end
end
end
buildings={}
addhook("build","build.build")
function build.build(id,type,x,y,mode,objectid)
if type == 21 then return 0 end
if type == 3 then
build.imagepath = "gfx/GajosPL/blocks/dirt.png"
elseif type == 4 then
build.imagepath = "gfx/GajosPL/blocks/wood.png"
elseif type == 5 then
build.imagepath = "gfx/GajosPL/blocks/stone.png"
elseif type == 9 then
build.imagepath = "gfx/GajosPL/blocks/chest.png"
else
build.imagepath = nil
end
if build.imagepath ~= nil then
table.insert(buildings,{image(build.imagepath,x * 32 + 16,y * 32 + 16,3),objectid})
else
table.insert(buildings,{nil,objectid})
end
end
addhook("objectkill","build.objectkill")
function build.objectkill(objectid,id)
for _, i in pairs (buildings) do
if i[2] + 1 == objectid then
if i[1] ~= nil then
freeimage(i[1])
table.remove(buildings,_)
else
table.remove(buildings,_)
end
end
end
end
Banned for Hacking/Cheating in CS2D /DC



