English Skin on Wall

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21.03.13 02:43:37 am
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KabirDuy
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I want one script that can add one skin on the wall III. Or changing its skin. Thanks
Tập Đoàn Cao Thủ CF2D Vn-GameWin
21.03.13 07:32:15 am
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Alistaire
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Dude use the fucking search function or grow brains; the gmod script is pretty much only this.
IMG:http://i.imgur.com/5zhwOTP.png
21.03.13 01:10:31 pm
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omg
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because everyone correlates graphics on walls with gmod script...
will code for food
21.03.13 04:04:30 pm
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mansu321progamers
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user Alistaire has written:
Dude use the fucking search function or grow brains; the gmod script is pretty much only this.

Mad 11-15 year old detected... calm your shit.
21.03.13 04:07:49 pm
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Alistaire
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user mansu321progamers has written:
user Alistaire has written:
Dude use the fucking search function or grow brains; the gmod script is pretty much only this.

Mad 11-15 year old detected... calm your shit.


I told the dude to use the search engine on the site. And according to your recent threads you should grow brains as well. Thanks and have fun.
IMG:http://i.imgur.com/5zhwOTP.png
21.03.13 04:09:34 pm
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Yamaxanadu
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Illogically screaming "11-15 year old!" Just proves that you're in that category

OP : It's graphics, not Scripts, you can also use the Search function
Back in business, and I'll try not to be the Enigmatic asshole that i used to be....I hope
22.03.13 11:48:02 am
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KabirDuy
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0mg! I want one skin on it. Here's an example:
IMG:http://upanh.ssc.vn/images/654rp_wincity_v1_00001.jpg

on supply have one hat. Or anything else, you have the script?
Tập Đoàn Cao Thủ CF2D Vn-GameWin
22.03.13 12:30:06 pm
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Gajos
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Code:
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build = {}
buildings={}

addhook("build","build.build")
function build.build(id,type,x,y,mode,objectid)
     if type == 21 then return 0 end
     if type == 3 then
          build.imagepath = "gfx/GajosPL/blocks/dirt.png"
     elseif type == 4 then
          build.imagepath = "gfx/GajosPL/blocks/wood.png"
     elseif type == 5 then
          build.imagepath = "gfx/GajosPL/blocks/stone.png"
     elseif type == 9 then
          build.imagepath = "gfx/GajosPL/blocks/chest.png"
     else
          build.imagepath = nil
     end
     if build.imagepath ~= nil then
          table.insert(buildings,{image(build.imagepath,x * 32 + 16,y * 32 + 16,3),objectid})
     else
          table.insert(buildings,{nil,objectid})
     end
end

addhook("objectkill","build.objectkill")
function build.objectkill(objectid,id)
     for _, i in pairs (buildings) do
          if i[2] + 1 == objectid then
               if i[1] ~= nil then
                    freeimage(i[1])
                    table.remove(buildings,_)
               else
                    table.remove(buildings,_)
               end
          end
     end
end
Banned for Hacking/Cheating in CS2D /DC
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