Open Monster.lua
lua/Cs2dtibia/monsters.lua
Edit Part
function Monster:move(dir, amt)
Replace the part
if tile(tilex, tiley, 'walkable') and tile(tilex, tiley, 'frame') ~= 34 and not gettile(tilex, tiley).SAFE then
For
if tile(tilex, tiley, 'walkable') and (tile(tilex, tiley, 'frame') ~= 34 or self.waterMonster == true ) and not gettile(tilex, tiley).SAFE then
And add ''waterMonster = true'' for the monsters you want to walk on water
Exanple
Normal
name = 'Bulbasaur', health = 100,
Aquatic
name = 'Squirtle', waterMonster = true, health = 100,
edited 1×, last 03.03.13 02:41:19 am